[3.25]g00fy_goober's EleBuzzsaw Deadeye (Easily Clear All Content) *REVAMPED AGAIN*

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lokusfliege wrote:
Hi, i am asking myself what is the most important stat to look for on a claw?

So you talked about the type of claw...
Next would be speed, you said 1.6 or higher...
On the top end they are 2 or 2.2 like yours
So should i take one with 2 or 2.2 and the highest e/dps or one higher e/dps and 1.9 speed for example
I mean overall dps is also a factor but could be achieved with very bad e/dps

TY for the guide btw :)


PERSONALLY i like having high crit chance and good cold damage(crit/freeze/shatter consistency) even if bulk of damage comes from lightning, low aps doesn't bother me at all, also a T1 crit multi roll will probably be a lot better than say 150 eDps.

Really high aps is good and all as long as you can sustain with your mana pool/leech.
I find myself without any mana at all after like 2-3 attacks (especially on ST)


Outside of not using a mana on hit claw am i doing something glaringly wrong? thanks.
Last edited by Morgaithlol on Jan 9, 2018, 3:07:43 PM
Your character is hidden. Do you have primal spirit?
First of all, i love your build! However, i would really like it if you could write a more detailed sections on 3.1 changes. For example, i feel like Vaal Pact isn't necessarily worth the drawback anymore and in terms of gear and jewels, it feels like your guide is still totally viable but not completely optimized anymore... Would be awesome if you could do an update! :)
Why not go for Phase Acro? Is that 4 points better spent on life nodes?
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Morgaithlol wrote:
I find myself without any mana at all after like 2-3 attacks (especially on ST)


Outside of not using a mana on hit claw am i doing something glaringly wrong? thanks.


Covered in the guide.

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malvar wrote:
First of all, i love your build! However, i would really like it if you could write a more detailed sections on 3.1 changes. For example, i feel like Vaal Pact isn't necessarily worth the drawback anymore and in terms of gear and jewels, it feels like your guide is still totally viable but not completely optimized anymore... Would be awesome if you could do an update! :)


There is 0 need to have a detailed section on changes. Vaal pact is no longer instant. That one sentence says everything. As for drawback... it still gives double the leech rate and you lose some life regen. Unless your doing endless labs, who cares about life regen? VP is still 100% worth it.

I plan to update this league very very soon full screenshots/videos/offense + defense etc. However that is only because I ran this build again. In future you will have to look at the guide and read the changelog and adjust it as is. If something is not listed in the changelog then it has not changed. Pretty straightforward tbh....



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Why not go for Phase Acro? Is that 4 points better spent on life nodes?


Phase acro is for spell dodge only. If you plan on farming 100 uber atziris its worth it for sure. However most things in this game don't really cast spells and the mobs that do are trash mobs that don't really matter so dodging spells is not very important.
I really love St and definitely have to try this league with all the jewel but don't know how to level it since ST is awful to level. Anyone can give me tips ?
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maclarca wrote:
I really love St and definitely have to try this league with all the jewel but don't know how to level it since ST is awful to level. Anyone can give me tips ?


Entire section dedicated to leveling guide. Also as a side note I level as ST everytime I do this build and have 0 issues what so ever. Barely any ele dmg on a weapon and you slaughter everything.
Did you ever consider to play with 2x The Taiming? (if we are able to min/max our gear to get enough int for wrath) Since we crit alot.

Nice build tho :)
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Did you ever consider to play with 2x The Taiming? (if we are able to min/max our gear to get enough int for wrath) Since we crit alot.

Nice build tho :)


Not really worth it I don't think but would have to look into it more. Break down The taming one step at a time.

Ele damage with attacks we roll on our rings with at LEAST 30+ so rare ring is better

30% inc ele dmg is nice but best base for this build is opal ring which is 25% so comes very close to canceling this out

10% chance to freeze/shock/ignite is kind of a gimmick, with crit and our flat % chance already we don't really have an issue applying ailments now

so the only difference in reality is:

Taming would give us 20% inc damage with hits per freeze/shock/ignite on an enemy and 20-30 to all resists

a rare opal ring would give us very high life + flat lightning damage + any resistances left over and any stats we need.

Now taming could add a bunch of damage at the loss of some life, ive never tested it at all especially since it got buffed but that's a lot of life to lose as well. Also I hate dps based on conditions. 20% increased damage per freeze/shock/ignite on enemy sounds great until you roll a map or something with 90% chance for monsters to avoid status ailments.

On the flip side 60% increased dmg (if monster is frozen, shocked, and ignited), ele dmg, ele dmg with attack skills, and extra freeze/shock/ignite sounds prty good. Will have to test some stuff out since taming got buffed in 3.0. Might be a bitch to get the str/int we need though from other sources. Id also personally rather lose ammy slot and run a biscos and stack up on rings, but I don't really solely farm pure end game content like shaper/uber atziri to push my dps to the absolute highest.


Will look into this more though.






On a side note, guide is fully upto date with a new sample video, full screenshots of gear and offense/defense stats.
Last edited by g00fy_goober on Jan 10, 2018, 5:42:22 PM

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