[3.25]g00fy_goober's EleBuzzsaw Deadeye (Easily Clear All Content) *REVAMPED AGAIN*

Thoughts on using 2 Steel Spirits??
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Txar wrote:
At the start I see a reference to "*Gear/Gems are from legacy league. Many have changed now, make sure to READ THE CHANGELOG!!*" Where do you find the CHANGELOG ? sorry if I am missing something that is evident. Thanks


At the very top of the guide, with the header changelog :)


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Street1841 wrote:
Thoughts on using 2 Steel Spirits??


Steel spirits are not good, don't use them.
Can someone please take a look at my build? I'm level 90 and I have (to my knowledge) quite good gear. However I'm nowhere close to almost 60k hideout dps (have 41k now) and POB says with every gem 20/20 only 161k with frenzy and golem. I fail to see where the 100k dps in POB is missing?
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Sledgestone wrote:
Can someone please take a look at my build? I'm level 90 and I have (to my knowledge) quite good gear. However I'm nowhere close to almost 60k hideout dps (have 41k now) and POB says with every gem 20/20 only 161k with frenzy and golem. I fail to see where the 100k dps in POB is missing?


Pob effective dps will never match your tooltip in game. PoB takes into consideration the actual dps numbers, monster resistance, curses (like ele weakness), aps numbers, etc etc etc. That is why tooltip in game is never "accurate dps" and some skills show like 6k and annihilate t16 maps (like whispering ice).
Will this build be good for the new War of the Atlas patch? Thanks man!
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Wipefoot wrote:
Will this build be good for the new War of the Atlas patch? Thanks man!


patch notes aren't even out yet

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Wipefoot wrote:
Will this build be good for the new War of the Atlas patch? Thanks man!


I would assume so. Obviously can't say for sure until patch notes are out. I did see the new vaal pact change and I would be lying if I said it didn't worry me... but we shall see. I plan on doing this build this league as well
if VP stays the same as the image going around, ST will still fair better than a lot of other builds as it's a ranged skill

one thing I know for sure is it'll handle all maps fine still, but endgame bosses will be a lot less facetanky
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decyphier wrote:
if VP stays the same as the image going around, ST will still fair better than a lot of other builds as it's a ranged skill

one thing I know for sure is it'll handle all maps fine still, but endgame bosses will be a lot less facetanky


I doubt vp will stay the same a lot of build goes from other side of the map to other side just for VP. I think change will be better. I looked a lot of builds and nearly all of the builds that I considered uses VP.
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Mutasyon wrote:
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decyphier wrote:
if VP stays the same as the image going around, ST will still fair better than a lot of other builds as it's a ranged skill

one thing I know for sure is it'll handle all maps fine still, but endgame bosses will be a lot less facetanky


I doubt vp will stay the same a lot of build goes from other side of the map to other side just for VP. I think change will be better. I looked a lot of builds and nearly all of the builds that I considered uses VP.


Personally I think the issue is other defensive stats don't really count. Armor and evasion are both pretty bad, no matter how much you stack its not "good enough" for end game content. That is why every build uses vaal pact because you can't get anything else that sustains you at end game.

If they made armor/dodge/block/evasion or w/e else be able to sustain you for end game like guardians/uber atziri/shaper then ALL other content would be complete trivialized even more so than it is now. You could literally not get hit by any normal mobs/bosses in maps. Thus the only effective thing to do is give characters life leech.

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