[3.10] Bashtart's SPARK INQUISITOR * farming like a god! :)

I have been following your build to lvl 81. Still got problems with filling up mana after taking a hit. What could be missing? The only mana leech i can find in my tree/gear is from warlords mark wich only cast on hit. I end up in using a mana flask at the moment but in your videos it looks allot like you leech mana. Build seams strong for the rest so far.
Hi all!

Am am pretty new to this game, and I can't understand what blood rage does in this build? Could you please explain?
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ritualofra wrote:
Hi all!

Am am pretty new to this game, and I can't understand what blood rage does in this build? Could you please explain?


It is explained in the Guide, last Spoiler "Q&A"

"Why are you using blood rage?
I try to explain... when we activate blood rage a pyhsical debuff is applied to us, when we get hit cwdt proct and will activate the arakaali pantheon "50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently" which is a crazy boost to our life regen and leech."


- The Pantheon for 50% inc regenerated life is now on the Map "Toxic Sewer", T5. :)
So in order to keep procing arcane surge we need to constantly spam lightning golem? Seems a bit tedious?? or am I missing something? Is it supposed to just be an occasional thing? or something you want to constantly have up?
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Swag_Master_Alan wrote:
So in order to keep procing arcane surge we need to constantly spam lightning golem? Seems a bit tedious?? or am I missing something? Is it supposed to just be an occasional thing? or something you want to constantly have up?


I think your minion procs it for himself/herself.
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ententrainor wrote:
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ritualofra wrote:
Hi all!

Am am pretty new to this game, and I can't understand what blood rage does in this build? Could you please explain?


It is explained in the Guide, last Spoiler "Q&A"

"Why are you using blood rage?
I try to explain... when we activate blood rage a pyhsical debuff is applied to us, when we get hit cwdt proct and will activate the arakaali pantheon "50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently" which is a crazy boost to our life regen and leech."


- The Pantheon for 50% inc regenerated life is now on the Map "Toxic Sewer", T5. :)

Thanks. But why do we stop taking DoT when cwdt procs? Immortal Call invulnerability dispells physical DoTs?
Hi there, how can i incorporate Power Charges to this build? i think they are mandatory for a crit build.

any good setup?
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frederickf wrote:
Hi there, how can i incorporate Power Charges to this build? i think they are mandatory for a crit build.

any good setup?


Intuitive leap placed in the jewel socket to the right of the Witch starting area will allow you to take the 'Overcharged' keystone which gives power, frenzy and endurance charges on kill.
Hello bashtart and others!

I'm a newer player, first time Templar/Inquisitor (char: Shabanotti), but I was really amazed at how cool the build looks and clears.

For me - leveling wasn't that bad - I died a few times before I learned how to play Abyss monsters and got Immortal Call/Temp chains/Warlord's Mark setup in my boots. Also, now I have 8/9 Humility and plan to sell my Tabula to get Call of the brotherhood ring.

My question is - Will that be enough for sparking? I plan to also use the new shock chest (Inpulsa's sadist garb) that was posted here earlier and 5 link it and use my BV in there.

I just really hate Flameblast and want to start sparking ASAP.

Thanks again.. I have many more questions but I think I'll try to answer them myself and if can't - will post here.
I've been running this build and the map clear is insane... but I feel like wet tissue paper at all times. I'm sure I'm missing something, but I have no idea what (my characters are public, Xyrm_Spark is the one I'm talking about).

I haven't gotten to the point I can actually run BV, and the single target/survivability combo is so bad that I can't actually kill bosses without dying. As promised, however, the map clear remains amazing. I just don't see myself able to progress the atlas with this character without my friends carrying me. The only way to pull off the BV+spark combo is with a very solid helm or gloves that are psuedo 5 or 6L items, so I can't really run BV to fix the single target.

TBH, I kind of feel baited. I'm sure it's my own stupidty, but I just don't see how this build is anything other than a late-league meme build.

PLUS, possibly the thing that makes me want to give up on this build the most, is that the spiders are blocked by nodes generated by the abyss cracks. So you can only hit 1/3-1/2 of the mobs at any given time unless you're in an enclosed place (and if you're on a narrow walkway, you just can't kill 1/2 the mobs period.

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