[3.10] Bashtart's SPARK INQUISITOR * farming like a god! :)

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mantz88 wrote:
I can see a lot of people running around with HeadHunter... How is that even possible? It costs at least 50 Exalted orbs and iam not even close (13).

Is there some other way to get it? I mean farm The Doctor is taking forever and the chance of ever finding enough cards is almost 0%.

Any advise?
lol with the farming speed of spark 50 exalts is not even that much
Hi, was just wondering why, in the most recent PoB post for this build, that Faster Casting, Flame Dash and Arcane Surge are at levels 7, 8 and 9 respectively?
Shouldn't I take Flame Dash and faster casting to max and just have Arcane Surge at a lower level?

Also you seem to be running 4 lots of 4 gem setups in that build whereas there are only 3 items that can have 4 sockets, whereas the body has 6 and the shield and sceptre can each have 3 max unless I'm mistaken?

And there is not enough dexterity in the build to run Vaal Haste at a high level, unless we are picking up lots of dex on items. So I've dropped Vaal Haste atm because of this and the lack of sockets to run it and the other stuff.

Now I've specced out of MoM and EB the char feels pretty squishy, is there a particular number of life and ES I need to make this version work? Or perhaps more damage to get better ES leech so I can maintain my ES better or something like that?
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Flypython wrote:
Hi, was just wondering why, in the most recent PoB post for this build, that Faster Casting, Flame Dash and Arcane Surge are at levels 7, 8 and 9 respectively?
Shouldn't I take Flame Dash and faster casting to max and just have Arcane Surge at a lower level?

Also you seem to be running 4 lots of 4 gem setups in that build whereas there are only 3 items that can have 4 sockets, whereas the body has 6 and the shield and sceptre can each have 3 max unless I'm mistaken?

And there is not enough dexterity in the build to run Vaal Haste at a high level, unless we are picking up lots of dex on items. So I've dropped Vaal Haste atm because of this and the lack of sockets to run it and the other stuff.

Now I've specced out of MoM and EB the char feels pretty squishy, is there a particular number of life and ES I need to make this version work? Or perhaps more damage to get better ES leech so I can maintain my ES better or something like that?

In PoB I am a bit lazy that is the reason I for example have not leveled Flame Dash to lvl 20 or checked if dex requirements are met.

Not sure hat you mean with too many skill setups with 3/4 sockets... I use following setup atm:


I changed my setup atm a lot so their might be some wiered stuff goin on^^

You need more life / es on all gear pieces. A warlord's mark on hit ring will do a lot for your defence.
Last edited by bashtart#2403 on Apr 5, 2019, 12:42:02 AM
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Flypython wrote:
Hi, was just wondering why, in the most recent PoB post for this build, that Faster Casting, Flame Dash and Arcane Surge are at levels 7, 8 and 9 respectively?
Shouldn't I take Flame Dash and faster casting to max and just have Arcane Surge at a lower level?

Also you seem to be running 4 lots of 4 gem setups in that build whereas there are only 3 items that can have 4 sockets, whereas the body has 6 and the shield and sceptre can each have 3 max unless I'm mistaken?

And there is not enough dexterity in the build to run Vaal Haste at a high level, unless we are picking up lots of dex on items. So I've dropped Vaal Haste atm because of this and the lack of sockets to run it and the other stuff.

Now I've specced out of MoM and EB the char feels pretty squishy, is there a particular number of life and ES I need to make this version work? Or perhaps more damage to get better ES leech so I can maintain my ES better or something like that?


Arcane surge is at a low level so a single dash will give you arcane surge for the damage boost.

The only way you can be squisher after speccing out of MoM and EB is if you have little to no ES. You should aim for 5k life and 1.5-2k ES. MoM was negating 30% of incoming damage, with a higher ES pool on your health you're technically mitigating 100% of that damage compared.

My gear right now for example (it's not perfect).

Last edited by Glithy#7858 on Apr 5, 2019, 1:21:13 AM
do u guys have resists capped because the gears ur linking is hardly can reach 135% of all res
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Vaikisss wrote:
do u guys have resists capped because the gears ur linking is hardly can reach 135% of all res


There's 21 all res from the tree
So Zealotry is superior to Wrath?
Hey guys,

I'm slightly confused with the build at the moment. At first we see uniques such as below are listed:

helm -> rats nest / starkonya's etc
main hand -> doryani's
shield -> chernobog's
impulsa's for armour

Then later, it changes completely....

main hand -> cerberus limb
hubris circlet for shield
spirit shield
covenent for armour


Which one is the CORRECT one to follow? It's misleading because of two potential variants and not sure which is viable and better to use? also the gem setup for each differs and thus the requirements for dex / strength etc.


Could someone please verify which is the correct one to follow? It's my league starter and it's difficult to focus on getting a specific item, getting the attributes required / links etc.


And if both are viable, please give a breakdown of the gear to aim for for each, with gem setups for defense, offense, crit etc etc etc etc.


Thank you
"
Stinkving3r wrote:
Hey guys,

I'm slightly confused with the build at the moment. At first we see uniques such as below are listed:

helm -> rats nest / starkonya's etc
main hand -> doryani's
shield -> chernobog's
impulsa's for armour

Then later, it changes completely....

main hand -> cerberus limb
hubris circlet for shield
spirit shield
covenent for armour


Which one is the CORRECT one to follow? It's misleading because of two potential variants and not sure which is viable and better to use? also the gem setup for each differs and thus the requirements for dex / strength etc.


Could someone please verify which is the correct one to follow? It's my league starter and it's difficult to focus on getting a specific item, getting the attributes required / links etc.


And if both are viable, please give a breakdown of the gear to aim for for each, with gem setups for defense, offense, crit etc etc etc etc.


Thank you

Well the build changed a lot with this season because I adapted it more to the current meta. All those uniques chernobog’s, rat‘s, starkonjas have been used in the old version when the build was life / mana basef with MoM.

Now the build is mainly based on life / es - what also means the gear changed a lot. Try to get on all gear as much life / es possible. I always give you a lot of different gearing options... you can find the setup which suits you best or you just follow the setup I use.

The endgame setup is imo the one with the covenant body armour with EB & MoM which are used to solve all mana problems in combination with Pious Path. With the Covenant body armour you no longer need EB & MoM but you need a enlighten lvl 3 to be linked with all mana reserving skills. Also without EB we again can use arcane surge in our flame dash setup.

I hope this explains some things.

Bash
Last edited by bashtart#2403 on Apr 5, 2019, 5:14:12 AM
"
Stinkving3r wrote:
Hey guys,

I'm slightly confused with the build at the moment. At first we see uniques such as below are listed:

helm -> rats nest / starkonya's etc
main hand -> doryani's
shield -> chernobog's
impulsa's for armour

Then later, it changes completely....

main hand -> cerberus limb
hubris circlet for shield
spirit shield
covenent for armour


Which one is the CORRECT one to follow? It's misleading because of two potential variants and not sure which is viable and better to use? also the gem setup for each differs and thus the requirements for dex / strength etc.


Could someone please verify which is the correct one to follow? It's my league starter and it's difficult to focus on getting a specific item, getting the attributes required / links etc.


And if both are viable, please give a breakdown of the gear to aim for for each, with gem setups for defense, offense, crit etc etc etc etc.


Thank you


All of them are viable, this is a build you can play around with quite a lot. It's why I'm using this build - I'm bad at following instructions ;)

e.g. I only ever took MoM & never took EB, I'm only running the cerberus & voidwalker boots, and because of my lack of EB I'm only using one of the auras - I've just shifted the build around to be more face-tanky at the expense of a couple of hundred thousand PoB dps that I don't currently need & could setup for quickly if I ever did.

---

Everything below is IMO and, while analysis is part of my job description, I only have a couple of seasons experience in this game:

The primary build is more DPS oriented. The current 'best' version seems to be the Covenant body armour version, if you were intent on just cut & pasting a fixed build then I'd suggest using that.

And if you are looking for pure cookie-cutter, I'd suggest saving a PoB copy of the build you're following because Bashtart keeps looking for improvements so the headline build may change from what you're following.

Gear:

Weapon (worst to best): Cerberus ~= Doryani (depends on rolls) -> multi-ex Shaper crafted

Shield: (high armour if using Cerberus & wanting survival) -> best ES rare shield you can afford (side note: IMO the Cernobog's is not great high armour shield even if you want survival)

Body Armour: ES Rare (more survival) ~= Inpulsa (more dps) -> Covenant if doing the blood magic variant

Helm: Rats Nest / Starkonja (dps & no survival) <-> High ES rare (survival) (ps. I like Eber's Unification as a halfway dps/survival helm option, but it's fundamentally worse than either - it's a compromise piece & you'd probably be better dedicating the slot to either dps or survival, nearly definitely survival)

Boots: Voidwalkers (could possibly get a high ES rare, but the freeing up the pierce gem slot while keeping pierce is really good)

Gloves: Maligaro's Virtuosity (dps) ~= Shadows & Dust (dps some survival) ~= high ES rare (pure survival) -> high ES shaper rares with useful gems as affixes (dps + survival)

Neck: anything rare with good stats -> Choir of the Storm ~= good Talisman

Rings: variable depending on how much elemental resist you need after you've collected the rest of your gear, but mark of the shaper is great if you can fit it & many like call of the brotherhood

Belt: life/es/resists, being able to get an abyssal socket or %damage is a bonus

And as I keep mentioning, there are loads of ways to shift everything... Cerberus lets you use high armour shields to stack on ES at the expense of DPS stats, Covenant mostly slots in over the standard build but shifts around your passive tree + gems.

The helm/ring/belt slots are probably most open to variation, and the weapon + shield + boots + neck are probably the most fixed slots. The gloves are sorta fixed in that anything not listed is likely to be really bad.

Part of why this build is fun for me is cos you can tinker with it... that & the map clear...
Last edited by Lakh#0167 on Apr 5, 2019, 5:16:41 AM

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