[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" I started my league leaving my T5 as Peninsula and T6 as Geode and farmed only those. I wasted 2 days of atlas progression and I only got one set of cards. Got eminence and realized it was a waste of time. | |
" Yeah Might is defenitely useless ATM, zero agressivity on golems, please everyone, bump post : Primordial Might *aggressive* golems shorter radius? Last edited by kami_koi on Sep 15, 2019, 12:35:01 PM
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For those playing Golemancer in blight softcore, i recommend buying your items as soon as possible. There's some hardcore price-fixing going on for basically all of the key items for the elementalist build (harmonies, mights, shavs, pledge, etc). Pledge, for example, went from 24c to 70 just about overnight. All are for sale by the same person. Pretty sad. I won't share their name, but its beyond obvious if you look up any of those items on poe.trade.
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" i just bought him : Pledge for 80c and some Harmonies for 30c each. The difference between you and is that i don't care about pointing toxics. Same thing that botting for me. Got poeninja's price, insta invite ppl when offer is lower, buy/ put on sell again with his price. this kind of player just deserve closed account. | |
" " " Hello :) I just checked the trade and it seems that there is hoarding happening with at least Pledges. This is very unfortunate, but GGG has stated that scamming, flipping and hoarding is part of their role-playing experience and even wished for, so there's not much that we can do. Maybe there are other ways to get Pledges as for example with divination cards? " Hey :) Np, glad it helped ^^ " Hi :) Yep, those links are the best for that color combination. " Hello :) Chayula ammy is huge boost to ES for the build. It's very hard to get that kind of boost with rare amulets. I would also trade or craft +1 Spec gem level boots using fossils. I have crafting guide about it crafting part and the cost is pretty cheap per roll. If you want more EHP (HP + ES) you can also swap for blocking variant and drop the Charity. Good rare ES Shield adds about 1k EHP and massive block chance with offering. Other than that, gear and tree looks pretty good. There difference between blocking and not blocking variant in EHP and survival is very big just from the shield and Ascendancy points. " Hey :) You can swap for Golems right when you can summon 4x of them out. This is enough to make them clear as fast as Spectres would. It's not level dependant but more about how fast you can get Anima Stone and 3x other Primordial jewels with usually one being Might. " Hi :) I would stack as much ES, HP and chaos resistance on each rare item I could get. If you do good trades, you can buy great base item for 3-5 c each and craft missing stat on it (usually flat ES or increased ES). You have enough resistance for minions to survive even without Commander. You can swap Commander for Bone Barrier to cap your own resistances. " " " " " Hi :) This seems very surprising. I checked some guy video about the situation and the Golems seems to have some change form Might. Without Might they seem to run back to the summoner before doing any attack. With Might the range could be smaller that usual, but they seem to finish the attack before returning. However this was just from one video and might be placebo effect. I can test this better tomorrow when I get back home, but I can recommend using Frenzy instead of Combustion for now. Using Might seems to be voluntary atm, but I can't deny or recommend getting it before I can test it myself. Let's hope that GGG responds to bug thread fast and verifies the situation. " " " " Hey :) I think I will add divination farming guide to some part of the guide. The chances seem to be pretty low and success varies heavily between players. However it's about only way for SSF players to play Golemancer, so it's definitely worth adding. " Hi :) I can't find anything about resistance it gives for for other minions and the movement speed bonus seems to be local for just the relic. My guess is that the wording is again more complicated than really needed, thanks to GGG. I'm not 100% sure, but even the skill gems text talks about only about dealing damage and granting regen? Pledge variant is based on the shotgunning effect = overlapping projectiles. This creates much higher damage spikes that what usual Golems can create. PoB can't really show the damage as it can't calculate it at all. It basically has to seen form the videos or be tested in the game. However it's DPS is very high. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo on Sep 15, 2019, 5:18:04 PM
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With the new 1h +2 skills for flame golem, do we still wand to use the pledge even?
thats 4+ ie. lvl 32 flame golems. +1 level to all spell gems +1 level to all fire spell gems currently sitting on lvl 31 flame golems, and waiting for an affordable second +2 spell item :). | |
About the bug with might, this was taken from the 3.81 Notes:
"-Fixed a bug introduced in 3.8.0 where the Primordial Might unique jewel did not make Golems Aggressive." So we will not need Feeding frenzy anymore next week. |
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" so +4lvl for golem or greater spell echo 30lvl for links? for compare need use this hint https://pathofexile.gamepedia.com/Greater_Spell_Echo_Support " 117k dps with two convoking wand with two +1 mods and 124k dps with modifed PoH Seems two +2wands with additional minions mods grant us a litlle more dps but im not see this +2 wands on trade atm i see only one dagger +2 priced for 9999exa =) ░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░ ░█▄█░█▄█░░█░░███░░░█░█░█▄░░░░█▀░░▐█▌░█░█░░░█▀░░ ░█░░░█░█░░█░░█░█░░░███░█░░░░░███░█░█░█░███░███░ Last edited by Besovskii on Sep 16, 2019, 3:50:42 AM
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" how do you get 0,33s? was really interested in cdr/cast speed things etc so i did an obersvation: i used this video: https://www.youtube.com/watch?v=R05IjPfDmQ0 0cdr/0ics 0cdr/100ics 293cdr/0ics cast 1 1s 1s 1s cast 2 2s 1.12s 2s cast 3 3s 1.27s 3s cast 4 7s 7s 4s cast 5 13s 13s 5s cast 6 19s 19s 6.28s cast 7 25s 25s 8s cast 8 31s ... 8.29s cast 9 37s ... 10.19s the first cast is instant after the golem is summoned (it takes 1s to summon it) with 293cdr the magmaball should have an cooldowntime of 2,05s with 0ics it seems they have a cast time of 1 ball per second with 100ics he casts all 3 balls in 0,27s instead of 2s whats the conclusion? tbh i dont know, since i expected other times from 100% cast speed also i dont understand why in the first column the cast ist every 6sec(cooldown) and in the 3rd its roughly every 1sec, but the cooldown is 2s. but what this shows is, that extra increased castspeed is pretty useless to golems (in terms of constant damage (bosses, blight without moving,...)), cause they alrdy get 70%+ from spell echo. as alrdy mentioned in several posts here the bottleneck is the cdr. its only good for mapclear, when u move from 1 pack to another and want the 3 fireballs charges fired fast. thus i dont understand why some poeple say that castspeed mods on wands lead to more damage 1:1. and ravenous horde doesnt seem to be that good for flamegolems. if someone has an explenation for the drastically cast speed increase, and the last column being 1s, not 2s, we could make a formula. i searched for something like this, but couldnt find anything except the video/post from that nice guy. and pls correct me, if anything i wrote is wrong :D Last edited by stfukthx on Sep 16, 2019, 5:12:21 AM
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" all 3 mods (+1 spells, +1 fire, +1 minion) seem to be possible on convoking wand, which would make it +6. but i dont know if its possible to have all 3 on one item (+2fire and +2 support craft didnt work on 2h) +2 seems less effective than +1 more flamegolem from clayshaper. +2 is like 20% more? and 5% more for spectre if u use them? |