[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
Did the Minotaur Map last night. Cleared the map until the boss without dying. The boss smoked me though. I was dumb and was at about 89% exp too. lost all of it. It was also the first time my Animate Guardian died. It was on a corrupted rare, unidentified map so who knows what mods were.
Was so pissed that my AG died though. As for the build, its been fun but I think I may switch to something else. My gear (I think) is decent, but there are some areas it could improve on. Just that those improvements cost a bit of ex for what seems like a fairly small increase. Iunno. And the white guys says, I'll have a Coke then.
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" Hello :) My condolences about your and AGs death on the boss. Minotaur is worst boss for the build in the game. Ridiculous physical damage, tight arena and huge area of effect. Minotaur can be done somewhat reliably once the movement set is mastered, but it takes lot of trial and error to learn the pattern by heart. You have to watch really carefully when Minotaur burrows underground and move immediately about 1/4 screens away from the position you are standing. Boss will always come up from your old position, and you can staybarely outside of the swings. Then repeat once boss burrows again. Build can do all other maps pretty easily, but there's usually some maps or bosses to avoid if possible with each build. If you decide to switch, I wish that you find build that suits your play-style well. It's always nice to switch back to Golems after playing something else once in a while, so I would not immediately sell the Golemancer gear if you have enough currency ;) UPDATE Golemancer guild is now officially full 130/130. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo on Jul 26, 2019, 5:55:00 PM
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" Yea, the first two times I died instantly. No idea. Then I started to get the hang of it. I got to 50% before I used all the portals. I never sell off gear of any build. I start over and use what I have in my stash. It is a fun build to blip around and golems kill everything though. I can see myself going back and forth. A little more survivability would be nice to have with the DPS of Necro Aegis. And the white guys says, I'll have a Coke then.
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SPECTERS or 3 GOLEMS TYPES ?
Hello Above all, sorry if this question have been already done but maybe i lost the post in the past 410 pages...I returned 2 days ago on PoE and watching this guide (my always Bible for golemancer ) i'm asking if the best solution for us is always 4 flame golems and 3 vanguards with Necro, or 4 flame and 2 others golems for elementalist and with Primordial Harmonies bonus, because i don't know the changes done in games for us in the last few patches and leagues and i see that a lot of people differently from the past are using no more specters but more different golems. Thx for your patience and for the help and sorry for my bad english :) Always difficult with PoE when you don't play for a lot of time and return :). |
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Good day! I need help on how I can improve this build https://pastebin.com/s9pAct0Q. I'm also debating on switching to the 6 linked weapon.
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" Hey :) You can increase your EHP (HP + ES) by quite a but by upgrading boots and helmet. Rare ES armor could also work fine at increasing the EHP without losing too much damage. TV Specs are main damage dealers at boss fight after all. Necro Aegis also doesn't boost Tukohamas Specs damage almost at all, so the charges are mainly used for clear-speed and Phase Run increase. " Hello :) Welcome back to Poe! I would always recommend Necro variant for players that are starting or unsure about what to take. Necro has been tested most thoroughly and can clear all content for relatively cheap cost. When you get lvl 85+ Necro, I can recommend trying out the Elementalist Pledge of Hands setup if you want something different. It relies purely on Golems, and has very different play-style compared to Necro. However it's still in development, so it might require some fine-tuning. If you want to go for Elementalist with Tukohamas and Golems, I would still only run 4x + 1xice +1 lightning Golems to get the immunities and still have 4x Flame Golems to clear maps fast. " Hey :) Your setup look very DPS oriented. I would run Temp Chains in Blasphemy myself, especially if using the Vics Charity as you have almost no defenses at the moment. I tested Zealotry briefly, but I felt it added too little for the cost. Dual curse seems stronger as you get both defense and offense for about same mana usage. Aspect of Avian also seems weaker than Spider as you get both DPS and defense from Spider and it's non-swapping unlike Avian. You could test the "Pledge of hands" variant, as your gear seems to be pretty close to what it uses and skill tree also. If Pledge setup seems too exotic, you could try running Tukohama Vanguard Specters in 6-7 link helmet. The add tons of damage as they don't use weaker spells against bosses unlike Flame Golems tend to do. You can check the setup from the current Elementalist variant. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo on Jul 27, 2019, 5:52:05 PM
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Hi I tried pledge of hands flame golem it was pretty fun
but I think the bow is stronger as I can also use quiver for more defence. I also took divine flesh keystone at bottom right of passive tree with the glorious vanity jewel, I think this keystone is really strong for defences as I was getting 1 shot constantly in delves but once I got this I don't get 1 shot and even tanked a volatile, this was in 400+ depth I think. Do you have any sugggestions on how I can make this better? Was using flammability curse before but now using projectile weakness for the pushback effect although it doesn't seem to do much. | |
" Hello :) Was the damage and clear-speed with bow as fast as with Pledge? Haven't really tested Golems with Bows yet, but will surely try them if they are as good as Necro / Pledge variants. Divine Flesh sounds interesting. I haven't tested it myself. Can you give more info about how to setup for it and how much did it cost? Whole jewel mechanic in league is pretty unclear. Projectile Weakness is used with Temporal Chains, Hinder and Aspect of Spider to keep physical melee enemies far enough to prevent them for dealing dangerous attacks and to ensure Golem will cast Magma Orbs. It's success varies, but some map bosses are literally glued to wall with enough Golem spam. High tier bosses are mostly immune to knockback, rangers don't really care about it and with huge amount of enemies in the screen the effect is weaker per enemy. Other curses / auras can work as well. Your setup looks very interesting. If you ever do video about game-play, I'm very interested to see how it works. The setup is so far from my own, that recommending anything is pretty hard as I have hard time imagining ow your current setup compares to mine. I wonder if you could take some minion cast speed nodes? Golems are very slow at casting normally, and you have minimal amount of cast speed for them. I guess adding cast speed could be one of best ways to increase their DPS. Especially "Redemption" is great for 3x nodes. I have a quesionare about the Pledge setup if you got time to answer at some point. All feedback is very useful :)
Spoiler
1) Have you played Necromancer variant earlier? 1.1) If you have, how does Pledge variant compare to it in : 1.1.1) Clear-speed? 1.1.2) Boss damage? 1.1.3) Defense? 1.1.4) Utility? 2) Have you tried playing with and without Primordial Might? 2.1) If you have, how does playing without Might compare to playing with it? 3) How much currency have you spent approximately on the gear currently (if not private info)? 4) Overall feel for the variant? 4.1) Good parts? 4.2) Parts that could be improved? 5) Improvement ideas for the variant? I would really appreciate if you can find time to answer. You can answer either in thread or PM me privately, whichever feels better. Thanks in advance! :) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo on Jul 31, 2019, 5:32:51 AM
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" The damage and clear speed I tested was with delve and Hall of Grandmasters with pledge the spider queen takes forever to kill but with bow it dies really fast. In delve I also feel the bow kills much faster than pledge. In open maps I am not sure as I don't really do that content anymore. Divine Flesh was really easy to setup I just needed to invest 1ex to buy chaos res ring, then with the rest of my gear I just crafted chaos res. To get Divine flesh keystone you need a certain glorious vanity jewel and a keystone node, for me it was the acrobatics node I also got a cult of chaos node from my glorious vanity jewel which gives 1% to max chaos res so I am sitting at 86% chaos res. I think this gives one of the best defensive layers for my character and I don't really need to worry about chaos damage because of this. 1) Have you played Necromancer variant earlier? No, I did try ice golems and armor and mind over matter instead of evasion base with auras. 2) Have you tried playing with and without Primordial Might? I always used primordial might. 3) How much currency have you spent approximately on the gear currently (if not private info)? Hard to say as this was originally an Ice golem build but I got bored of it so switched to flame golems. also most of the stuff I crafted myself such as the bow, only big buys were the watcher's eye I'd say its within 20-30 ex spent. 4) Overall feel for the variant? Great clear speed but ice golems are better for bossing. 4.1) Good parts? Divine Flesh this is easily my favourite keystone now, level 28 flame golems, 4 auras and 1 curse; Anger, Zealotry, flesh and stone, grace and proj weakness curse. I've done hall of grandmasters on this build deathless a few times. 4.2) Parts that could be improved? Aura/curse setup could be better, needs more Physical damage reduction. 5) Improvement ideas for the variant? Elemental equilibrium maybe, don't know how to add this in without taking out utility and cast when damage taken defensive layer though. | |
Hey, thanks for build. Just wondering, you're using 7 harmony jems, but no other golems?
If you get another 3 of other types it will be 20% * 7 * 4 = 560 % damage increase? Or the math is wrong? |