[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" I had Minion damage gems (with elemental resists) and something else suitable. :) | |
" " Hello :) Golems are so strong that you can change few items / skills and it will function ok. "The Primordial Chain" is not very strong with Flame Golems as : - FGs don't really need that much movement speed as they are projectile based (Better get 27-30% minion movement speed per ring) - Tukohama Specs deal more damage than extra Golems - You lose stun immunity, lots of EHP (HP + ES) and chaos res However you can still do all content with "The Primordial Chain". Maybe need to be bit more careful to not get stun locked. Elementalist or Occultist are best ones if you go with the amulet. Elementalist has easiest mapping and Occultist can get deepest in delves thanks to massive regen. Necro is best when you are also using Spectres. " " Hey :) I like using Ghastly eye jewels with any of next 3x lines myself : - Minions have (6-8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed (Works with Flame Golems) - Minions have (5-6)% chance to Blind on Hit with Attacks (Works with TV Specs and Animate Guardian) - Minions have (6-8)% chance to Taunt on Hit with Attacks (Works with TV Specs and Animate Guardian) All lines are very powerful and most reliable is hinder as Flame Golems trigger it in seconds. Blind and taunt are very nice in longer boss fights as they add lots of extra defense. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo on Oct 26, 2018, 5:46:42 PM
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Hi, i wanted to do my last character at this league and finally have to try this golemancer, had some currency so choose occultist ascendency. Now i have 75 lvl and running t3-t4 maps with 4 golems and 3 spectres and have some problems.. spectres at this tier dont die but golems at larger packs of mobs die at least 1. Can anyone could tell me why my golems die so fast? too low lvl? dmg is insane but at the boss i have to recall my golems and to doing that have to turn off one of my aura to be able cast fire golem, pretty annoying ;( so looking for some advice ;D
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Just did my first uber elder kill (ever) with golem only build.
Not the easiest but moving constantly not hard either. Also after that first ever uber atziri. :) | |
" Hello :) Flame Golems survival is almost completely tied to their level and elemental resistance. Since you are over level 70, try to buy level 21/0 corrupt Flame Golem gem (costs 1-2c) and corrupt Empower 3 (costs 1-2c). Your Golems HP will about double and they wont be dying anytime soon. I would also try to buy Animate Guardian level 20 as soon as possible as its HP is also tied to level. " Hey :) Gz on Uber Elder and Atziri kill! \o/ Yep, fight takes some practice but if you keep moving all the time it's doable. Since you are not using Specters, you can also run Hall of GM pretty easily as you can just summon Golems back between waves ;) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f | |
Hall of grandmasters is ez mode with golems. Just take golems to a wave and keep distance.. most of the waves down in 3-5sec ;)
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As you advice, i bought 3 lvl empower and 21 corrupted flame golem but still on lvl 81 doing t4 canyon, i finish map at boss with 4 stone golem, because all my flame died and instead of them, from weapon have stone golems. I changed my ascendency to necro for mor survi but still its tuff. Its a normal thing ?
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" Hello :) Yep, Hall of GM is pretty fast but there is still some loss in Golem numbers between waves at the end of wings. It would be interesting to test Golems in Hall of GM with capped elemental resistances, Bone Offering, Necromantic Aegis and "Atziri's Reflection Golden Buckler" -shield. Lot of GMs damage seems to be coming from curses that they spam all together on you and minions. "Atziri's Reflection" has lines - "Curse Reflection" - "Unaffected by Curses" This means that GMs would get all curses on themselves that they throw on Golems and Golems would not drop below capped Elemental Resistances even with Elemental Weakness and other elemental resistance debuffs. Too bad the shield still costs 80+ exalts so it's too expensive to test. " Hey :) Your gems look lot better now. Actually Golems are not "dying" at all but rather being replaced. What now happens is : 1) You take damage from some source 2) Cast When Damage Taken triggers in your Clayshaper 3) CWDT casts Immortal Call 4) CWDT casts Convocation 5) CWDT casts "Summon Stone Golem" level 12 6) You have max number of Golems, so it unsummon oldest Golems (Flame Golem) and replaces it with Stone Golem 7) After taking 4-5 hits all Flame Golems are replaced by Stone Golems thanks to CWDT CWDT sees Stone Golem in Clayshaper as linked gem and casts it like other gems you link with it. I recommend moving CWDT link to shield as it has nothing extra in it and moving movement skill to Clayshaper. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f | |
"¨ Of course there's some golem losses between the waves, but all in all pretty easy. Even my gear wasn't as good as its now when I did it. Was trying to get Skin of the loyal +2lvl to gems quite hard to get. Also hard to corrupt (suprise suprise :P ) | |
wow.. thanks a lot, i dont believe i didnt see that :D now easly doing t10
Last edited by demon500 on Oct 29, 2018, 5:57:38 AM
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