[3.20] [???] Cyclone by OkeyKeks [Jugger-summoner (herald of agony)]

how are you jumping to 11 endurance charges in that shaper video? you go from 1 -11 with 1 enduring cry cast it seems or am i wrong, also the timer resets ont he endurance charge how are you doing that
"
GrayFoxNinja wrote:
how are you jumping to 11 endurance charges in that shaper video? you go from 1 -11 with 1 enduring cry cast it seems or am i wrong, also the timer resets ont he endurance charge how are you doing that


you're talking about is the ability to: https://pathofexile.gamepedia.com/Unrelenting ?

when you get max charges, that support their statistics with the enduring cry (sorry google translate).
► Cyclone-summoner-instability [3.25]
https://ru.pathofexile.com/forum/view-thread/3574980
https://www.pathofexile.com/forum/view-thread/3574985
cool build
Last edited by Chilleri on Sep 29, 2017, 7:57:12 PM
"
cool build

ty)
► Cyclone-summoner-instability [3.25]
https://ru.pathofexile.com/forum/view-thread/3574980
https://www.pathofexile.com/forum/view-thread/3574985
"
OkeyKeks wrote:
"
cool build

ty)


Here is my rendition.

Gear




Passive Tree @ lvl 97
https://www.pathofexile.com/passive-skill-tree/AAAABAEBAASzBS0Gxgd1CZYJuwthDF8OPBDwEuEUIBRxFrsYkRo4G6ocpyFVJbwnICcvLPst0jkOOlI8BTwtPfxAoEWaRrdHfknVUEdTpVWpWGNZ812kXhNfP2FSYxdlTWZUaFhoZWjyagFyD3KpdO12rHh6eu97jHzZffWBOoIHg1-DzITZhO-FUoZgh2qJ2IoikFWRzpRvl3mXtJ8-n9-iAKLqqSeplKyqrY2vbLc-u-28n702vqfAAcBmwKbBB8RYxPbGrsbYz37Tb9d-15bYvdlh2XzawdtP3D3d1d-_4MPkUeoY6wnvDu9O73zwH_Ja82_zjfPd9IP2SPcy97n46_4K?accountName=RiskOfFire&characterName=RiskOfFire



Stats



In hideout with no charges or buffs.

________________________________________________________


Blood Rage, 3 frenzy charges, 9 endurance charges and Lion's Roar Flask when in maps.

________________________________________________________







Last screen shot is the tool tip in a map.
Last edited by Chilleri on Oct 1, 2017, 12:44:52 AM
"
"
OkeyKeks wrote:
"
cool build

ty)


Here is my rendition.

Gear


Passive Tree @ lvl 97
https://www.pathofexile.com/passive-skill-tree/AAAABAEBAASzBS0Gxgd1CZYJuwthDF8OPBDwEuEUIBRxFrsYkRo4G6ocpyFVJbwnICcvLPst0jkOOlI8BTwtPfxAoEWaRrdHfknVUEdTpVWpWGNZ812kXhNfP2FSYxdlTWZUaFhoZWjyagFyD3KpdO12rHh6eu97jHzZffWBOoIHg1-DzITZhO-FUoZgh2qJ2IoikFWRzpRvl3mXtJ8-n9-iAKLqqSeplKyqrY2vbLc-u-28n702vqfAAcBmwKbBB8RYxPbGrsbYz37Tb9d-15bYvdlh2XzawdtP3D3d1d-_4MPkUeoY6wnvDu9O73zwH_Ja82_zjfPd9IP2SPcy97n46_4K?accountName=RiskOfFire&characterName=RiskOfFire



Stats





Last screen shot is the tool tip in a map.


I think you should change the belt. and to throw a passive ability Indomitable. I already had experience with this property. I think they are not worth it. the rest is all gorgeous)
► Cyclone-summoner-instability [3.25]
https://ru.pathofexile.com/forum/view-thread/3574980
https://www.pathofexile.com/forum/view-thread/3574985
Here is my rendition.

Gear


Passive Tree @ lvl 97
https://www.pathofexile.com/passive-skill-tree/AAAABAEBAASzBS0Gxgd1CZYJuwthDF8OPBDwEuEUIBRxFrsYkRo4G6ocpyFVJbwnICcvLPst0jkOOlI8BTwtPfxAoEWaRrdHfknVUEdTpVWpWGNZ812kXhNfP2FSYxdlTWZUaFhoZWjyagFyD3KpdO12rHh6eu97jHzZffWBOoIHg1-DzITZhO-FUoZgh2qJ2IoikFWRzpRvl3mXtJ8-n9-iAKLqqSeplKyqrY2vbLc-u-28n702vqfAAcBmwKbBB8RYxPbGrsbYz37Tb9d-15bYvdlh2XzawdtP3D3d1d-_4MPkUeoY6wnvDu9O73zwH_Ja82_zjfPd9IP2SPcy97n46_4K?accountName=RiskOfFire&characterName=RiskOfFire



Stats





Last screen shot is the tool tip in a map.


"
OkeyKeks wrote:
I think you should change the belt. and to throw a passive ability Indomitable. I already had experience with this property. I think they are not worth it. the rest is all gorgeous)


Hey, thanks for the constructive feedback I appreciate it.

I switched to the Perseverance belt for the perm Onslaught. Got rid of Indomitable and acquired another gem slot. More life and damage than before without sacrificing anything else.
Last edited by Chilleri on Oct 1, 2017, 9:46:40 AM
My rendition of this build |Updated|
New Tree
https://www.pathofexile.com/fullscreen-passive-skill-tree/3.0.1/AAAABAEBAQSzBS0Gxgd1CZYJuwthDF8OPBDwEuEUIBRxFrsYkRo4G6ocpyFVJbwnICcvLPst0jIJNZI5DjpSPAU8LT38QKBFmka3R35J1VBHU6VYY1nzXaReE18_YVJjF2VNZlRnm2hYaGVo8mxGbztyD3Jscql07XaseA1673zZgTqCB4Nfg8yE2YTvhmCHaonYiiKQVZBskc6Ub5d5nz6iAKLqqSeplKyqrj6vbLXytz677byfvTa-p8ABwBrAZsCmwQfEWMT2xq7G2M9-02_XfteW2L3ZfNrB20_cPd3V37_gw-RR6hjvDu9O73zwH_Ja82_zjfPd9IP2SPcy97n46_4K?accountName=RiskOfFire&characterName=RiskOfFire
Tweaked Gear and Jewels


I noticed I had a few sub par jewels with axe mods so I had to change them.

I also changed a few nodes around to end up with more life and damage.

I max out at around 202k dps in maps. The new belt was chosen mainly for the 100% up time of Onslaught since I am using a Fortify Gem. Without the Fortify Gem we don't have Fortify and Onslaught during high tier boss fights.

"
My rendition of this build |Updated|
New Tree
https://www.pathofexile.com/fullscreen-passive-skill-tree/3.0.1/AAAABAEBAQSzBS0Gxgd1CZYJuwthDF8OPBDwEuEUIBRxFrsYkRo4G6ocpyFVJbwnICcvLPst0jIJNZI5DjpSPAU8LT38QKBFmka3R35J1VBHU6VYY1nzXaReE18_YVJjF2VNZlRnm2hYaGVo8mxGbztyD3Jscql07XaseA1673zZgTqCB4Nfg8yE2YTvhmCHaonYiiKQVZBskc6Ub5d5nz6iAKLqqSeplKyqrj6vbLXytz677byfvTa-p8ABwBrAZsCmwQfEWMT2xq7G2M9-02_XfteW2L3ZfNrB20_cPd3V37_gw-RR6hjvDu9O73zwH_Ja82_zjfPd9IP2SPcy97n46_4K?accountName=RiskOfFire&characterName=RiskOfFire
Tweaked Gear and Jewels


I noticed I had a few sub par jewels with axe mods so I had to change them.

I also changed a few nodes around to end up with more life and damage.

I max out at around 202k dps in maps. The new belt was chosen mainly for the 100% up time of Onslaught since I am using a Fortify Gem. Without the Fortify Gem we don't have Fortify and Onslaught during high tier boss fights.


The idea of fortifi and onslaught is very interesting) I did not think about it)

from your assembly, I could advise only one thing - do not take a place for jewel, where you need to pump more than 1 passive skill to take it.
► Cyclone-summoner-instability [3.25]
https://ru.pathofexile.com/forum/view-thread/3574980
https://www.pathofexile.com/forum/view-thread/3574985
Is the red dream really necessary for this build? I'm finding myself somewhere in between RiskofFire's rendition and OP's, and I've noticed that scrapping the red dream would really free up a good amount of currency and also potential life and damage from the extra jewel socket
Last edited by Martingale7 on Oct 2, 2017, 11:39:10 PM

Report Forum Post

Report Account:

Report Type

Additional Info