Hall of GrandMasters 2.4.2
Scorching ray should still work
IGN: Márkusz
My builds: thread/1600072 ( •_•)>⌐■-■ (⌐■_■) | |
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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" Yea, he's probably right on this. I think "burning" and "ignite" are similar, but not actually the same. I think ignite comes from a hit. Burning is the damage over time itself, Ignite is a status ailment that can be negated with flasks and shit. Lavender or Leave.
PvPresident, 2016 // You'd better run. “EA is fine” -relith |
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Yeah, scorching ray works for sure since it is only burning damage. RF and searing bond would work too if they deal enough damage, since they are only burning damage and not specifically an ignite. Basically any degen and any secondary damage should be able to kill me pretty easily.
I got ignite immunity mostly so EA and Flameblast couldn't just super cheese the map quite as easily as in the past. Now they actually have to do some damage with their hits instead of just proliferating ignite to instakill every grandmaster. IGN = Mullgubben #1 Offensive MF ring! /view-thread/964785 My Grandmaster submission /view-thread/1798190 Last edited by mull_gubben on Dec 4, 2016, 4:21:01 PM
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Free mull_gubben Service lol
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Pretty dope screenshot if you crop it a bit
I also think I look way better dead lmao. Something about the mtx on marauder just looks a bit weird when he's walking around, looked way better on the witch I had as a first build. IGN = Mullgubben
#1 Offensive MF ring! /view-thread/964785 My Grandmaster submission /view-thread/1798190 |
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