PvP is now more healthy since 2.4, what's next ?

My bad then, i did think i read something about this from you, few weeks ago, seems i was wrong.
Well i'll adress that to GGG then.

Still i guess u can understand my feeling, being melee, and getting so many nerf in a single patch... nearly think about leaving, because all my efforts, gone in a few sentence.

Still im addict to this game and PVP.

Royens/TempGaely/LygaeTemp
Last edited by Royans0388 on Sep 6, 2016, 7:28:06 AM
Haha it's all good man. I never asked for it, but I will celebrate it ;)

In my opinion, AT BEST, IJ will be reworked at the start of the next league (December), and once deemed not OP might be added back in.

Disabling IJ right now as a stopgap measure until they get a handle on things is actually the responsible thing for them to do. I finished perandus as an inquisitor with a 5L pledge. Maybe a tad OP, yeah?

However I do understand your frustration, but things do get nerfed, and you must move on and go from there. Just look at what happened with my vortex guy that I'm partially responsible for lol
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Last edited by Ahfack on Sep 6, 2016, 8:11:02 AM
Well about Vortex it was clearly necessary, too bad it took so long to GGG to react on that, for a simple T value adjustement...

When a DOT kill u in less than a second, theres something wrong.
Royens/TempGaely/LygaeTemp
"
Hey man. I never told them to get rid of inevitable judgment btw, they either did that completely on their own or because of other conversations with other people.

Also CoC/mjolner needed a nerf for such a long time that even the general discussion pve crowd was surprised it made it all the way through prophecy league.

Secondary damages are next on the list with bear trap, HoT, and EA as the main targets. I would seriously doubt anything will happen before this league ends, but you never know I guess.


Im hopeful of more changes within this league. Things being not yet ready on 2.4 patch such as a the new skills, channeling mechanic, ziggyd's belt, ggg's talk on how to handle melee (said on reddit) and so on.

Perhaps even more pvp changes. On topic, Though there's this aegis nerf cry, Once these secondary damages are adjusted, one shots scaled, id be happy to accept a modest 50% chance adjustment on aegis chance to replenish on block or a cd on pvp.
Last edited by awetZ020 on Sep 6, 2016, 10:27:04 AM
I always refer to D2 because it's the last ARPG I saw that had relatively balanced PvP.

In a world where damage is properly balanced, things like insane regen just cannot exist.

I'm ok with some skills clearly being strong against some other skills (rock/paper/scissors but with at least some potential for outplay) because of mechanical reasons, but a mega regen/block tank isn't using a skill (other than the fucking retarded tempest shield).


In d2 there was no regen (nothing worth mentioning anyway) and so people actually had to outplay each other because they weren't 1 shotting, but they also weren't immortal. No one should be able to sit through endless casts of spells, no matter how godly your character is. No matter how much currency you sunk into it.

Regen's nice for PvE, but it just has no place in PvP at all.


Block has a real counter and that's block pen. Be it the gem or the crafts.

Other than 1-2 shots, regen doesn't. (Don't mention frost bomb please, that's not a real counter to regen when the other guy only has to sidestep to get rid of your "counter")

Overall we're heading in the right direction, but I'm seeing more and more passive reflect/regen/block tanks and I don't think that's very good.



**FYI; while I did play D2 expansion PvP from time to time, everyone having teleport and BO with a full inventory of charms, rune words and the same damn unique items made for some really poor competition with rather skilless players. I spent most of my years doing PvP in Classic where rare items and player skill were what mattered. So my opinion of PvP is mostly based on that.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
"
awetZ020 wrote:
"
Hey man. I never told them to get rid of inevitable judgment btw, they either did that completely on their own or because of other conversations with other people.

Also CoC/mjolner needed a nerf for such a long time that even the general discussion pve crowd was surprised it made it all the way through prophecy league.

Secondary damages are next on the list with bear trap, HoT, and EA as the main targets. I would seriously doubt anything will happen before this league ends, but you never know I guess.


Im hopeful of more changes within this league. Things being not yet ready on 2.4 patch such as a the new skills, channeling mechanic, ziggyd's belt, ggg's talk on how to handle melee (said on reddit) and so on.

Perhaps even more pvp changes. On topic, Though there's this aegis nerf cry, Once these secondary damages are adjusted, one shots scaled, id be happy to accept a modest 50% chance adjustment on aegis chance to replenish on block or a cd on pvp.


When it comes to Aegis, I think more than anything, the ES on block should be reworked a bit. I think maybe the best, fairest solution is to recover ES on block, not just have it instantly regained.

Otherwise, I still say Fuck Aegis.
Lavender or Leave.
PvPresident, 2016
//
You'd better run.
“EA is fine” -relith
Frost bomb is pretty legit tho. Cwdt lvl 1/frostbomb (aoe gem too if you have room) is enough to get most. It doesn't have to explode on them, just placing it is enough if any part of the circle touches them, and it can't be potted away.

Rlowe, I totally agree. I mentioned this before, but I think both aegis and zerphi flask wording should be retroactively changed from gained to recovered.
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Aegis is not even a problem when you compare it to what you can do with zerphi flasks. All you really need for it is some mana open, a decent mana cost and mind over matter. It is an op potion for almost any char that has all of those 3 things checked out.

As an example, I tried out a noncrit staff firestorm character that used only 1 fevered mind jewel. With just 1 jewel I get ~20k heal per sec when someone attacks me. 20k heal per second. It is nuts. With 2 zerphi flasks and being pathfinder, I can basically have this regen on permanently.

I highly suggest you try it out and see for yourself how easy it is to implement in to most builds.
Last edited by lapiz on Sep 6, 2016, 5:29:54 PM
Agreed. Aegis can be bypassed in many ways: big dps BCR attacks, huge DPS non-BCR elemental, combined big DPS elemental with big physical and poison and so on. There are, of course, some top T1 builds which make it very hard, but equally, one has to bring these methods to their limits. Equality is not about flattening everything, but about providing equal chances and requiring equal effort, to match something or to counter it.
"
aryosgr wrote:
Agreed. Aegis can be bypassed in many ways: big dps BCR attacks, huge DPS non-BCR elemental, combined big DPS elemental with big physical and poison and so on. There are, of course, some top T1 builds which make it very hard, but equally, one has to bring these methods to their limits. Equality is not about flattening everything, but about providing equal chances and requiring equal effort, to match something or to counter it.


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