2.4.0 PvP

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Firebrand76 wrote:
19 trap nodes and 7 jewels is hardly "speccing in to no damage at all".


That is actually very little when it comes to hld builds. No other skill can have this few damage passives and oneshot (with all traps hitting from the cluster) 10-12k hp -.-

Ok, EA can if someone is standing deliberately in a corner.

The builds from simplesim and me are different sure. The defensive type with cluster traps can fight anyone head on but needs all the traps from one cluster to oneshot the 10k margin whereas simplesim cant really fight anyone head on but can 1shot most players with a single trap hit.

I guess my point is that you cant really beat the tanky version with any char in a head on fight (which is often the deciding factor even in CTF games) but you can slowly gain ground by clearing the single traps vs simplesim. The tanky version runs over you because you cant kill it and it has no cooldown on the bear trap.
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Head_Less wrote:
I just don t get why you trappers pass your time cheesing the whole spawn lines in sarn. Player spawn and then pam dead without playing.

I don t say trolling opi build like that is not fun, but when you get to spawn already dead 3-5 time in a row it kind of hurt the whole community and give bad names to trappers.

Miners seems to be more gentlemens, from what I seen they engage much more in sarn and spawn kill much less.



I literally sit in a corner trying to get people to play 3v3 CTF and everyone comes at me (note: because I'm at a spawn point and everyone seems to spawn kill) so I trap whatever is in my screen.


If I end up getting in some fights (which really doesn't happen much anymore because I really don't like sarn at all) I drop traps mostly in the middle unless I'm being chased on the outer rims of sarn in which case, some people might end up spawning on a trap. Not that I did it on purpose.

If I spawn next to someone else who just spawned too, I'll get spawn killed as well. Trapper or not. Everyone seems to be doing it.

Personally I use sarn to gather players and start 3v3s or test out how shitty whatever spell I like at the time actually is. Today I watched "shewantstosexywithme" LA everyone at spawn for over half an hour. Going around the map and doing nothing but that while I was having a discussion with firebitch about upgrades for fireball.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
Last edited by Simplesim45 on Sep 1, 2016, 12:53:16 PM
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Simplesim45 wrote:

Personally I use sarn to gather players and start 3v3s or test out how shitty whatever spell I like at the time actually is. Today I watched "shewantstosexywithme" LA everyone at spawn for over half an hour. Going around the map and doing nothing but that while I was having a discussion with firebitch about upgrades for fireball.



Yeeaaaah, leave it to ccup to ruin everyone's fun. All it takes is one Lightning Arrow to disrupt any good times being had in Arena when people aren't using obscenely broken shit.
Lavender or Leave.
PvPresident, 2016
//
You'd better run.
“EA is fine” -relith
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lapiz wrote:
"Immunity to debuffs has been reworked to be consistent. In all cases where a player gains immunity to a debuff, they now also have that debuff removed (as opposed to just not allowing further application)."

Could this finally mean the end of ele prolif bug? Shin, rlowe and jorge wont be happy -.- This might also mean that sulphur flasks work properly now for inquisitors, which is nice. Maybe we will see noncrit inquisitors!

But woah, that was a harsh thing to do for the inevitable judgment! I guess the time of blade vortex is over.

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MullaXul wrote:
PvP starting to require limbs once again...


Herald of thunder, bears, most mines/traps, lab enchants, zerphi flask and aegis would like to have a word with you. The nerfs to inq, vortex etc just highlighted the opness of the things mentioned above. The pool of "viable" shit is actually even less wider now.

Lets hope they fix all of these too (and some more) so there would be a bit more than 5 skills to pick from.


Oh I know there's still practically "hands free" ways to win in PvP but it's just a little refreshing to finally see something done...to anything.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
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Simplesim45 wrote:
I'm gonna give fireball a shot with that 50% more buff, but unless it 1 shots 10k HP, you guys can flask spam your way to my asshole and I'll still get offscreened by bow builds.


Honestly with both inquisitor nerf and anti crit chest it can be countered too many ways.

Here you can see some gameplay from me: https://www.youtube.com/watch?v=XcaN4jH6yug

My gear/build level was decent, I had pretty good gear foor it, 10k ES, around 50k tooltip dps with BCR and faster proj, it wasn't a perfect implementation, I lacked movement abilities, but even with glasscannon version it won't be near where it was.

Without inquisitor against anti crit, conversion talismans, block, dodge, and other defences, I believe self casters will be barely viable if any at all.
IGN: Márkusz
My builds: thread/1600072
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