Path of Exile 2.4.0: Atlas of Worlds Patch Notes

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phmn wrote:
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monkuar wrote:
You are reading that wrong. It's not from 23 to 103. It's 23 to 44 FPS. Which is basically nothing, and probably even less of a improvement at end-game maps. Continue believe whatever makes you feel better though. We'll see in two days. But as I said, they are wasting their time on the engine.


Are you seriously suggesting that an improvement from 23 to 44 fps is trivial? It is a huge change. 23fps is laggy while 44fps is quite smooth. Some people thing that if a game doesn't run on 100fps then the game is laggy. It doesn't work like this.

The movies you watch in the cinema are shown at 24 frames per second and they feel quite fine. The reason 23 fps feels laggy for video games is slightly diffeent though but that would be a long discussion.


Are you seriously suggesting that distorting a graphic to say 23 to 103 is not an argument? Because it's not an argument.

23 to 44 fps is nothing in the gaming world. Average human eye registers up to 255 FPS, but 23 to 44 fps is a negligible difference. It's basically the same. Especially compared to high end maps with a large party. I highly doubt this difference is going to effect that. As I said, we'll see.
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
I wonder how juggernaut nerf will affect it's ability to reliably keep maximum charges. While perma immortal call fix is necessary, I more worried about the fact that this also affects your ability keep 8% ele dmg reduction. Right now it looks like an oversight.
Why every new patches somes players cry?
U played enough with your overpowered characters in the boring standard league .
Just try another build or go to diablo for Mooooooore Power!!

Very good balance this time!
Eq and other still be strong!
just try another variation without voidheart.
GGG just nerfed cash lab industry !
So, instead of REVORKING GODDAMN NAMELOCK of old melee skills you nerfed EQ and "shadow buffed" BV.

I guess now it's 100% chance to be triggered instead of (50 to 69) for me.
There is a sure way to die.

Билды - это листья на дереве Path of Exile. C каждым патчем одни опадают, и каждую лигу вырастают другие.
RIP Zana 2016. You will be missed.

RIP CoC. You will not be missed. Introduction of trigger gems was an interesting but bad idea to begin with. CWDT-EC-IC-ID and Shatter Chuck proved that a long time ago.
Bring back race seasons.
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All unique items that trigger skills, now and going forward, follow the rule that if a skill is triggered, it can only be used by that trigger and cannot be directly cast by the player as well.

Dear GGG, what about the behavior of vaal items? Do you mean that the behavior would be different for Vaal COC trigger on rare glove and unique glove?
RIP CoC
RIP pierce+frost wall
RIP elementalist
These make me happy.

Ignore the clowns on Reddit. You guys know what you're doing.

Also hurrah for legacy VH.

EDIT: seems the clowns are out in force in this thread too. Equal parts hilarious and depressing to read their semi-coherent ramblings.
Last edited by Seeley#1031 on Aug 31, 2016, 3:02:55 AM
really bad news for my favorite class "juggernaut" 100% to 30% unrelenting? -70% and you say still good? is not good because I'm using self casting immortal call. you reduce discharge damage so what's the use of reducing chance of generating endurance btw I'm not a discharger so I dont care about discharge!!! i want to ask a question is there any limitation on armour? say i got 70%, then i cast 8 endurance charges and its goes only at 90%, even i have 75% armour it goes 90%. there's a new unique which i want to try "the brass dome", i got an idea of pushing armour to the limit, and try to take 40% increase phys damage? tnx
Last edited by 2pher#4748 on Aug 31, 2016, 3:05:54 AM
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Eshu wrote:
Just th eusual GGG style "I dont have a fucking clue what I am doing but I hit it with the nerf hammer as hard as I can" - and nerfs are not about bringing stuff into line but obliteration of skills or items...

Lets see - mjölner builds were okay - not even tremenduously op not in the line of EQ or blade vortex - EQ got a smaller aftershock damage as a nerf while mjölner builds:

Lost reliable charge refill from juggernaut
Got a 35% damage nerf when triggered
mjölner no longer triggers all spells
mjölner triggers have half a second delay...

ANY one of these would have been cripling but no. you needed to add 4 parallel nerfs at once...
Seriously... Fuck you guys.. I regret getting a supporter pack... You can always surprise me how far you can go into utterly brainless nerfs.


It is incinerate all over again - lets remove a skill gem from the game... why not all of them? the game would certainly be more challenging with only autoattacks... -.-
The difference is that incinerate was at least FOTM and relatively strong when it got nerfed first... Then of cours ggg monkeys decided to backwards nerf all chaos conversion items hitting again an already nerfed incinerate.

Again - I don't care about meaningful nerfs - but when a stronger skill gets a small nerf and a weaker one gets 4 big ones that is retarded...


This^^^

I hate to say this (im very dissapointed), but this strange changes starting to remind me D3 incompetence dev team ....

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