New items and craftable mods for atlas of worlds/essence

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IceDeal wrote:
Well, Devs disabled the ability to use meta mods to craft with essences making the whole thing chaos lottery garbage.

https://www.pathofexile.com/forum/view-thread/1713551/page/1

No need to worry about opiop items anymore.


Haha, wow how non surprising. Essence and master crafting would of been great. Now its just another RNG grind, thanks now iI don't need to suffer through playing a league from scratch.

Better make more mtx and troll fishing items instead of balancing the game.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
GGG would have an easier time balancing the game if the differences in item power weren't so vast. I'd personally rather see good rares become much easier to craft (or the difference between top rares and average rares lessened). Then GGG can make the whole game more difficult with less reliance on spike damage, as well as have a narrower balance target for pvp.

I resisted perandus and prophecy but metamods+essences would have actually gotten me to play a temp league.

Too bad.
Never underestimate what the mod community can do for PoE if you sell an offline client.
You guys do realise it would've been possible to make what we now understand as mirror-worthy weapons, for less than 20ex? In few months it would've ruined the game for everyone pretty much

Don't get me wrong though, I dont think this league is particularly interesting as it is, but the way the essences were supposed to work initially would've been a catastrophe and I'm actually quite surprised they even considered it -.-
Last edited by lapiz on Aug 22, 2016, 2:36:30 PM
Do mirror worthy weapons currently ruin the game for people who can afford them?
Never underestimate what the mod community can do for PoE if you sell an offline client.
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Vhlad wrote:

I resisted perandus and prophecy but metamods+essences would have actually gotten me to play a temp league.


You should have played Prophecy, I made so much money there that I can finance one or two build next season without having to play the league (and enjoy the Atlas as soon as the patch drop).

But yeah I would have fun crafting a legacy worthy of each main items then laugh at people in std. Heck I would have grind the shit of the league to craft something similar to Glyph Mark (aiming for brood was a bit too much to ask).
Last edited by IceDeal on Aug 22, 2016, 3:32:12 PM
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Vhlad wrote:
Do mirror worthy weapons currently ruin the game for people who can afford them?


"Those who can afford em" are such a small playerbase that it doesn't matter.

Making mirror level items for 20 ex makes it available to essentially everybody. There's just no incentive to pick up any items anymore at that point unless it's a T1 unique.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
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Simplesim45 wrote:

Making mirror level items for 20 ex makes it available to essentially everybody. There's just no incentive to pick up any items anymore at that point unless it's a T1 unique.


That would certainly level the playing field in pvp, giving people more incentive to play. Saving up for 10's of exalts, rather than 100's/1000's, would widen the player base.

Gear checks are probably the number one reason people don't pvp, IMO.
IGN: _Firebitch
Until you can afford decent enough items, you can do budget builds in pvp and do ok.

Most people who come to PvP and aren't actual pvpers just refuse to believe their character is the problem. They don't even give it the light of day when it comes to making changes and understanding what works better.

Sure, weapon based builds are gated by items, but casters and such are not (as much).
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
Mirror quality items for 20-30ex investment would make this game much better. It would remove the monopoly that is a "mirror service". Most of their decisions are to keep casuals in the game and buying Rhoa pets among other bull shit..this would be a beneficial addition. Itemization is already better then it's ever been with uniques at an all time low and 6links very obtainable. Though lets be real here, 20-30ex isn't chump change for most players and then having to potentially 6link said item as well, seems pretty fair. Lets not ignore the grind involved just to get masters leveled, acquire the said exalts and outfit most of your item slots using this method. Why should we have a select few douche bags that RMT'd early on in the game that developed mirror services still controlling the economy?

It should of encouraged people to pick up rares more often in search of already powerful t1-2 mods to start from as a base in lieu of or along side alt/aug/regal spamming. Then mix master modding and essence til near completion. Restricting 1 essence per item would of been the better solution then outright ignoring master modding in general.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul on Aug 22, 2016, 6:49:25 PM
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MullaXul wrote:
Restricting 1 essence per item would of been the better solution then outright ignoring master modding in general.


As they said it was too complicated to integrate in the game, probably involved programming an entire new currency and I bet they were too focused on Atlas to bother with.

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