GhazzyTV - Beginner's Build: Lich Queen Skeleton Summoner [AWAKENER FARMABLE]
Let me say, it's my first necro build, so I can miss the point.
But I don't see the point in MoS in this build, 20% increased duration isn't much, we have desecrate to recast at will, and the part were it affect us... seems pretry pointless on flesh offering, at least wen summoning mage skeletons, no need for more faster cast; and for movement i shied charge my way. So i will go for CoD, damange for minion an resist for me too. But MoP seems pretty good for damange, as we recast skeletons often, and the movement speed is always good. For Auras, i understant the anger/hatred+ generosity, and clarity lvl 1. But whit so mana left i was thinking in MoM for more ehp, but you dont take it. And whit the new vaal gems, and using Vaal Haste, isn't it worht to take some aura nodes and use haste too? But as i said, i'm new to necro, the first time i played poe, i intended to approch de D2 Necro.. it was a complet disaster, i don't even know how de gems sistem work. After i tried your ED/Cont build, i know this will work. So far so good. I hope Skeleton Mages works fine end game as i see everybody with melee. PD: I leveled whit Advocates as Specters, someone tried them on end game? i didnt see any post about them. | |
Thanks for the build, Ghazzy. Having a ton of fun with melee skellies, and it's laidback enough for my old body. It's nice to just sort out the loot while my little army does the killing.
I do believe that the new weapons with 90%+ increased minion damage are better than Brightbeak these days. For instance... makes my melee skellie DPS go from 8847 (with Brightbeak) to 11236 according to PoB, and losing 26% attack speed doesn't make that much of a difference. Even Severed in Sleep would amount to 10112 DPS (and that's with no attack speed, of course). And that sceptre cost only 10c! edit: I do have a question regarding spectres, if I may. I noticed that in the regular build, you use Solar Guards with Spell Echo, but in the high budget one, you use GMP instead. Any particular reason? Or is it just to not have to recolor your helm whenever you switch from Vanguards to Solar Guards? Last edited by Faldrath on Jun 6, 2018, 5:52:02 PM
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" In the current metagame, the limiting factor of most builds is speed, not damage. This build is no exception as skeletons do absolutely insane damage for the little investment you have to make. From Dust isn't "necessary", but one less cast of skeletons every time you charge to a new pack is a lot less casting you have to do. | |
Is Vis Mortis necessary or can another chest piece work?
Looking at Cloak of Tawm'r Isle for that extra blind support or even one of the new incursion mods on a rare armour piece? | |
" Items dropping identified with Tawm'r Isle and the new "hasmod" filter could be well interesting hunting for scarce items such as tyrannicals. Might take a while before people have lvl 8 masters though. In incursion league that is. Last edited by kompaniet on Jun 8, 2018, 5:59:36 PM
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Hi, i would like to show off my variation off this build in 3.3 and hear your thoughts on the concept and suggestions on how to improve it.
3.3 Build Showcase - 8.7k life - 111k Shaper dps per skelli - ele weakness capped, positive chaos ressistance - 10 Melee Skellis, 3 Solar Guards and an army of Vaal Skellies This Build is amazingly cheap to start. The expensive part is getting resists over maxed, getting from 7k to 9k hp and the ilvl 82+ ghastly jewels with good rolls. Overall this league gear for this build is pretty cheap. https://pastebin.com/CSVjNtxJ Two Generosity Auras I have both Hatred and Anger linked with Generosity. This is possible by equipping a incursion helm with reduced Mana reserved and taking the Sovereignty wheel. Alternatively you could make it work by taking the Tireless cluster(probably the best option), the Dynamo wheel or if you go for Necromantic Aegis the Leadership wheel. Pros: - Big flat damage to every one of the 14 minions. - All skills can still be spammed, never short on mana Cons: - 4 Passive skill points - Lose the ability to get elder pseudo 6 link - Unable to run Vitality - Additional gem slot needed if you run commander of darkness for a clarity lvl1 aura ([generosity+hatred]&Vitality vs [Generosity+Hatred+Ander]&Clarity) - On no mana regen map mod need to bring a mana flask and deactivate anger, but absolutly all map mods can be run Belly of the beast I set out to do a tanky bosser this league. I kinda hoped the Omnitec wouldn't be such a pushover. So i decided to 6link a belly instead of a vis mortis as one additional spectre only helps in clear a little bit. The 20% reduced minion life really hurts skellis and especially vaal skelli damage output in boss fights and incursions. On the flip side we lose Unholy Might :( A 115 life and 10% max life incursion chest gives almost the same raw HP (8456 vs 8716 with belly on my setup), so if you manage roll a good one of those that is a good alternative. Where to go from here? - Get a Brightbeak weapon swap for mapping - Get a Animate Guardian, mostly for the movement speed from Victario's Flight - Get AG to maim instead of the skellis maybe with a Taproot or Innsbury to free up one gem slot - Drop Commander of Darkness and free up the otherwise useless clarity gem slot, skellis probably need to ele ress tough The biggest reason why i chose to build my necro in this direction is because i don't wan't to switch between tukohamas and SGs all the time. I suspect that a tukohamas + skellis bosser is still better. What do you think? Do the trade offs seem worth it? How have you adapted your summoners to the new possibiltys in 3.3? And what are your experiences with all the new Spectres? I love them all visually but had to upgrade my GPU cooling :D Sadly they don't match up to Solar Guards in mapping imho. Last edited by Orkaiskillingme on Jun 9, 2018, 8:58:10 AM
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Quick question, how do i search for a 21/20 vaal skeletons on POE trade?
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" https://www.pathofexile.com/trade/search/Incursion/6zGEv6FG poe.trade doesn't work good at the moment, there are no 21/20 listed on ISC |
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I dont know if this noob tip is worth mentioning in the guide about solar guard spectres, had to discover it on my own for this build.
But to get solar guards more quickly, make sure you turn on in your UI options 'corpse targeting". It allows you to either hold A to show which corpse you're targeting with Raise Spectre, or just make it always show the corpse's name when you hover over. Second, since you normally remove spell echo when summoning solar guards, put the spell echo in desecrate, go to act 8 Solaris temple where the solar guards are, and desecrate on the ground a few times. Solar guard corpses will pop up in the pile and you don't have to search the entire level for them. Once you summon your maximum, pop the spell echo back in your solar guards link and good to go. | |
Hi, playing the Build and having fun atm.
I got a question about the Weapon, since I play SCIncursion and using The Scourge Claw with Tukohama Vanguards. But the Wolves don‘t get summoned. As far as I understood, the Degen from Vanguards is attributed as my kill and so the Wolves get summoned. Is there anything I am missing? The other Idea was using a Scepter with the Incursion 90% Minion Damage mod. |
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