GhazzyTV - Beginner's Build: Lich Queen Skeleton Summoner [AWAKENER FARMABLE]

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I see some builds running Victario's Charity but I also see some builds running Lioneye's Remorse. I have both and am wondering which one I should be running and what determines this.


I played this build at the start of the league and have now changed to a more purely melee skeleton focused build, Victario's charity for long-lasting skeletons is always nice and it really does boost them alot but i simply didn't enjoy the loss of a shitload of armor, res and max life so i specced out of it. That's pretty much it. Do you want to clear a tiny bit faster and kill bosses marginally faster? Run Victario's. Do you want to not die as soon as a random scarf-monster slaps you in the face with some cloth? Run Lioneye's.
Today I finished all the guardians, Shaper and Uber Atziri. Without guardian or switching from CWDT+Ball lightning(for ee while clearing). Nice build.

The only prep I did do, was adding minion regen. I've seen people complaining about their spectres dying, and I've seen in other spectre threads here and on reddit an advice to add minion regen, because of their high hp pool. So I did. No spectres died. Will try to run guardian now. The sources of minion life regen are:
- 1.5% already taken on the tree
- 1% in the top spectre wheel
- 0.4-0.8(all one tier) from abyssal jewels

Regen should make your guys nearly immortal(except for skellies).

First(ever, on any build) attempt at Shaper went quite smoothly and would've been deathless if I didn't start to stupidly mess up in third phase. Next one should be deathless.

Uber atziri had one or two deaths on her, one on trio and one on stupidly popped abyss.

CWDT+Ball lightning is nice for clearing, some glove lightning enchantmets should work too. One Unending Hunger jewel should boost clearing speed too.
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GladiatorUA wrote:
Today I finished all the guardians, Shaper and Uber Atziri. Without guardian or switching from CWDT+Ball lightning(for ee while clearing). Nice build.

The only prep I did do, was adding minion regen. I've seen people complaining about their spectres dying, and I've seen in other spectre threads here and on reddit an advice to add minion regen, because of their high hp pool. So I did. No spectres died. Will try to run guardian now. The sources of minion life regen are:
- 1.5% already taken on the tree
- 1% in the top spectre wheel
- 0.4-0.8(all one tier) from abyssal jewels

Regen should make your guys nearly immortal(except for skellies).

First(ever, on any build) attempt at Shaper went quite smoothly and would've been deathless if I didn't start to stupidly mess up in third phase. Next one should be deathless.

Uber atziri had one or two deaths on her, one on trio and one on stupidly popped abyss.

CWDT+Ball lightning is nice for clearing, some glove lightning enchantmets should work too. One Unending Hunger jewel should boost clearing speed too.


This is really helpful. What ascendancy choices did you go with?
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Vikrum wrote:
This is really helpful. What ascendancy choices did you go with?
I went with high budget melee skellies version. The only difference is grabbing regen in top spectre wheel and on jewels.
Hi Ghazzy,

Once again, great guide. I have some questions I hope you haven't answered already. I haven't had time to read the 60+ pages yet, but I did watch the video.

For your Mage Skeleton build, which set of gems are you putting in the Baron Helm?

In your PoB link for mage Skeletons, you didn't take Commander of Darkness, so what is the point of a low level Clarity aura here? Would something like Purity of Elements not be more beneficial?

In this build, you're not using Immortal Call+CWDT like in your solar guard build. Do you find this makes you more 'squishy'?

you touch on the difference between melee skeletons, and mages, and the spectre pairs each uses (Solar Guard and TV respectively). In your opinion, which do you prefer, and why? From the surface, I think I'm leaning more towards Mages/TV since I'm coming from your Solar Guard build and want to mix it up a bit.

Compared to your other Solar guard build, what do you like about this build, and what do you dislike about it?

Thanks in advance.
Last edited by Goose70 on Apr 13, 2018, 1:56:17 PM
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GladiatorUA wrote:
Today I finished all the guardians, Shaper and Uber Atziri. Without guardian or switching from CWDT+Ball lightning(for ee while clearing). Nice build.

The only prep I did do, was adding minion regen. I've seen people complaining about their spectres dying, and I've seen in other spectre threads here and on reddit an advice to add minion regen, because of their high hp pool. So I did. No spectres died. Will try to run guardian now. The sources of minion life regen are:
- 1.5% already taken on the tree
- 1% in the top spectre wheel
- 0.4-0.8(all one tier) from abyssal jewels

Regen should make your guys nearly immortal(except for skellies).

First(ever, on any build) attempt at Shaper went quite smoothly and would've been deathless if I didn't start to stupidly mess up in third phase. Next one should be deathless.

Uber atziri had one or two deaths on her, one on trio and one on stupidly popped abyss.

CWDT+Ball lightning is nice for clearing, some glove lightning enchantmets should work too. One Unending Hunger jewel should boost clearing speed too.


Thanks for answering my question. One more follow up please.

What is the ball lightning for exactly? How do you use it if not in the CWDT setup? And when you are in the CWDT setup what do you take out to make room for the CWDT gem?

Thanks again.
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Vikrum wrote:

Thanks for answering my question. One more follow up please.

What is the ball lightning for exactly? How do you use it if not in the CWDT setup? And when you are in the CWDT setup what do you take out to make room for the CWDT gem?

Thanks again.
Ball lightning is there to deal lightning damage and proc elemental equilibrium. It's good for clearing in CWDT because it triggers elemental equilibrium on mobs. But for bosses it's not ideal because slow projectile and unreliable triggering. Especially on things like Atziri where you want to burst through phases as fast as possible to not accidentally die to something.

So for mapping I use CWDT(-Immortal Call)-Ball Lightning and for high end bossing I, either use it manually(switch it with high level convocation) or use Orb of storm(manually too).

As to where to put CWDT, I pretty much copied high end melee skeletons version which has CWDT-Immortal Call by default.
Im going with melee skeletons/TV, I feel my skeletons are a little sub par from what I see on videos.
I can kill Shaper just fine, but couldn't kill the Uber Elder as i was oneshoted if i made any mistakes(damage seem fine, while i'm alive his HP drops fast but after first death i wasn't able to get back and stay alive).

I've got about 4 ex to expend, can anyone suggest what would be my priority to upgrade my gear? Just accessory/jewel with more life? would a 21/20 summon skeleton be a priority?

https://pastebin.com/5N6spNWA
Last edited by dubiezus on Apr 13, 2018, 5:01:36 PM
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GladiatorUA wrote:
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Vikrum wrote:

Thanks for answering my question. One more follow up please.

What is the ball lightning for exactly? How do you use it if not in the CWDT setup? And when you are in the CWDT setup what do you take out to make room for the CWDT gem?

Thanks again.
Ball lightning is there to deal lightning damage and proc elemental equilibrium. It's good for clearing in CWDT because it triggers elemental equilibrium on mobs. But for bosses it's not ideal because slow projectile and unreliable triggering. Especially on things like Atziri where you want to burst through phases as fast as possible to not accidentally die to something.

So for mapping I use CWDT(-Immortal Call)-Ball Lightning and for high end bossing I, either use it manually(switch it with high level convocation) or use Orb of storm(manually too).

As to where to put CWDT, I pretty much copied high end melee skeletons version which has CWDT-Immortal Call by default.


Gotcha.

I've played the entire season basically as a mage skelly lich queen. But I liked what your post had to say so I've just spent the last few hours adapting to your build.

I feel a bit clunky. For general clearing you have in your weapon CWDT, IC, ball lightning? Then you just charge through mobs and cast summon skeleton? That pretty much it?

Are you having to cast the skeletons pretty frequently? They seem to die a lot where as my spectres and guardian never budge.

I've got gear somewhat similar to yours minus the 6L chest. I've got a 5L though. Would you mind giving my character a look to see if anything is out of place?

I loved the Mage Skelly approach but I hated dying every time a mob looked in my direction.
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Vikrum wrote:

Gotcha.

I've played the entire season basically as a mage skelly lich queen. But I liked what your post had to say so I've just spent the last few hours adapting to your build.

I feel a bit clunky. For general clearing you have in your weapon CWDT, IC, ball lightning? Then you just charge through mobs and cast summon skeleton? That pretty much it?

Are you having to cast the skeletons pretty frequently? They seem to die a lot where as my spectres and guardian never budge.

I've got gear somewhat similar to yours minus the 6L chest. I've got a 5L though. Would you mind giving my character a look to see if anything is out of place?

I loved the Mage Skelly approach but I hated dying every time a mob looked in my direction.
This is not my build. This is Ghazzy's High(not really) Budget Melee Skeleton build. There is a video in the first few paragraphs of the OP(https://youtu.be/fjuYpqISrw8 with PoB link in the description). Solar Guards(minion damage, conc effect helmet) do the general clearing, and tukohama vanguards(burning damage, minion damage helmet) do high-end bossing(Atziris, Guardians, Shaper). I just charge through mobs(unless deadly) and Solar Guards blast everything. And I cast skellies in packs and flesh offering corpses. Shouldn't be clunky. Rest is flavor.

You need a minion damage, conc effect helmet for solar guards. Well, not really need, but it will boost their damage. You need a From Dust jewel so that you can summon 5 skeletons per cast. Regen for minions is for high end bossing only. Watch the video, Ghazzy goes over everything and there is a PoB link. Also, you need life on jewels.
Last edited by GladiatorUA on Apr 13, 2018, 7:26:59 PM

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