Milkyslice Buildlist

https://youtu.be/vamoDgl4Rs8

just a t15 kaom kill with my new setup.



overall with cospris the clearspeed is lower (no haste :( ), but the safety ramped up a lot!
skilltree is basically the same, just switched from the spelldmg jewel path to another with dex for the cospris dex requirement.

tested vinktar in the vid, but was not satisfied with it.



now i use this

the difference ia Vaal lightning trap instead of rallying cry. RC is pretty good but i rarely used it. VLT offers the shock of vinktars which was the only reason for the flask.
so join bossarena with full bv stacks, throw trap and place totem and any boss melts.

replaced vinktar with a silver flask /w freeze removal. this compensates the loss of haste for better clearspeed and i finally have freeze removal back

for guardians and stuff like that i wouldnt use dying sun, more like a resist flask, basalt or atziri's promise.

i also think about using doedres ring + witchfire brew, but i would need more resists on jewels for the ele weakness cap :/
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

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Last edited by Milkyslice on Dec 31, 2016, 3:19:54 AM
You can technically corrupt amulet with +1 curse and not lose anything :) Just odds are.. really low. I'd corrupt any amulet with 80ish life.
I'm running 6l cospri's and added controlled destruction for more damage.
Also consider getting helm with 30% temp chains effect. It isn't hard to buy even bad rare/blue and reroll, since implicit mod (lab enchant) won't be rolled over.

I'm running T15 with it, and it is pretty good.
Things that killed me couple of times:
Somtimes there is pack of corruped blood blue enemies, somehwere offscreen, and chaos explosion chain reaction kills them, if you don't pay attention to press bleed flask immediately, you can die in fraction of second to bleed. That requires some map mods combination, like vulnerability, but it can really catch you off guard sometimes. You kill white pack, don't expect anything, and turns out champions die in another screen applying heavy bleed.
Another problem can be those enemies that explode with spikes on death. You can play around them, by just poisoning them and running away, sometimes can be tricky because you can accidently kill them. But same situation, if you hit some big pack of blues offscreen, everything explodes, your stop leeching because monsters died in one big explosion, and half second later you get hit by stacked wave of spikes that 1-shots you. It is pretty rare, but after running hundreds of maps those are my experiences.
well i need the int on the jewel to run obliterations, but +1 curse would be very useful (in basically any build) and using an int conversion jewel or jewels with some int helps for the benefit of the curse.

corrupting blood killed me today too. I always react quickly, but my chain reaction killed 4 packs offscreen and the resulted screenfreeze rendered me unable to use the removal :D

Purcupines are handled well with cwdt immortal call for me, just stay a bit safe because of the 3sec cd (like jumping right into another porc pack)

i could afford a 6l cospris too, but dunno.. just made a presence of chayula and i am tempted to roll some LL build with it which costs a bit :P
On the other side with lvl 94 i still enjoy the build so much that i dont think about coming up with another build atm :D

edit: bought a 6l cospris :P spellecho for up to t15 maps and contr destruction for hard shit.
basically i only miss a 21/20 BV to "finish" the gearing process.
Upgrading some blues here and there inbetween and a corruption on neck/gloves is sweet too, but that needs time ;)

Well the next step is crafting new gloves with life/cold res and run uberlab for a useful enchant... i only use some corrupted stuff and as long as i dont have some curse on hit gloves an enchant is always better than nothing ;)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Jan 1, 2017, 8:49:57 AM
Last true final touch to the build is headhunter :) just bit expensive at this stage of league.
yeah without headhunter its literaly unplayable :(

https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Jan 1, 2017, 12:03:21 PM
So i cleared my 40 guardians now, my summary (insane mapmods can make any guardian dangerous) :

chimera takes long because poison immune. but i facetanked everything from him without getting in danger, pretty easy.

Hydra is the same as chimera, just ran in circles around him, facetanked the balls and instantly leeched back on him.

Minotaur can oneshot with his burrow attack. with some damage mods rocks/slam can be deadly too, but facetanked most of it. Can die pretty quick.

phoenix is the most dangerous one. the -max fire resist per 10% hp loss alone os scary. Had the most rips to that guy. Stuff like boss aoe + monster aoe cpvers the whole arena in a oneshotting explosion. Extra projectiles make the small phoenix guys scary (those projectiles overlap). I usually stayed close (except for the explosion thing) until 50% hp, then i killed the small birds from time to time and dealt dmg once his skills were used.

I will run shaper with 95 (don't think i can do him deathless because i am bad at this fight).
Also running some uberlabs tomorrow since i need some enchants (something useful on gloves/helmet).
my gear had some upgrades, also a new jewel... still checking for new stuff and i am still trying to craft curse on hit gloves :p
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
are you sure that damage on jewel is better than spell damage?

I swapped a jewel for 10% damage which had 16% spell damage while dual wielding and i notice a loss in both the chaos and the physical damage of BV?
yes i am sure, just do the math.
inc dmg/aoe dmg doubledips, spelldmg not.

your toolip will never show the poison damage.

There are obviously some limits, 10% area damage vs 50% spelldmg is not compareable
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Jan 5, 2017, 11:26:22 PM
Hey, sorry for bothering you, but do you think this is a good lineup of magic items for the build?

Spoiler


Disregarding passive tree+jewels, I'll end up with around 41~43% all res in merc. Is that good enough? (Can be capped res wise with kraityln's favor in normal, or taking 2 %all res jewels)
"
djfang wrote:
Hey, sorry for bothering you, but do you think this is a good lineup of magic items for the build?

Spoiler


Disregarding passive tree+jewels, I'll end up with around 41~43% all res in merc. Is that good enough? (Can be capped res wise with kraityln's favor in normal, or taking 2 %all res jewels)


thats totally fine and enough to run most stuff. just get those missing resists on jewels and you're fine.
You can squeeze out 20 resists here and there and balance around with jewels for 169 ele resists. If youre over that point you can drop some res on jewels and get damage/life there.


Ran some Breachlord rotas the last days and i only heard stuff like "BV nerfed? lol" "Milky carrys us" "i'll afk, that berserker is doing this" and "wtf is that damage" :D

Carried 90% of the mathilbuild-player with my blue gear.
Also ran shaper yesterday, but died like 4 times until he dropped the gloves -.- I am just bad at placing his Vortex's and dodge his laser, besides that its still doable, even deathless if one knows the encounter well enough.

now i only got ~350 maptiers and ~60 beachlords to go for 40/40.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Jan 7, 2017, 8:25:20 AM

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