Here is how to adress spark in pvp
" On top of being possibly more squishy, Sumdeg seemed to deal even less damage than Markusz (at least thats how it felt when I dueled him) " Seriously.. Why? All talismans did was make more builds viable! Now you can actually play with a char that has 5-6k hp. Im not saying it was the perfect solution for pvp balance but at least it helped a bit! | |
My biggest issue with Talismans is that we still don't know if they are gonna make it to the core game or not.
If they don't, this will create another gap between pro/rich players and everyone else. | |
Sumdeg is a tad squishier then Markusz, I can't see him having 11k+es. He's probably between 6-8k but his damage output is pretty crazy. Two sparks (crits) and I'm ko'd with unyielding + topaz flask w/ shock removed at 9.2k life.
Talisman definitely help people deal with troublesome areas of PvP. In the same sense that's the thing that will drive people out. Notice a lot of the population is only PvPing when there's something super strong to exploit. Some will stick around and adapt, others will disappear. The entire point is just how much it effects damage of elemental builds. I think by having talisman it will discourage people from making more elemental builds. Or will require them to have swaps to other elements/physical options to counter the talisman. I'm all for such swaps but just don't see it benefiting the population growth any. At the moment you know I'm 100% fire but I have 4 different weapon/skill swaps in my inventory so I can flip the script anytime I want...but a lot of ppl won't want to do that stuff. GGG, the ADA of gaming....huuuur i gotz mai skilz. IGN: MullaXul Last edited by MullaXul on Feb 20, 2016, 1:17:36 PM
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" Ya if you search for some currently slipped over to standard that have good mods you're looking at ridiculous exalt cost. Which now I can't even find one worth buying because they are scarce + suck in every way except the conversion aspect. If they don't make it to the core game, it'll get really out of hand. GGG, the ADA of gaming....huuuur i gotz mai skilz. IGN: MullaXul Last edited by MullaXul on Feb 20, 2016, 1:22:53 PM
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Yeah the requirement gap between whirling and lw is too huge.
Whirling requires 2L and no tree investment into AS. LW requires 4L ( rapid decay not so important but helps ) and needs tree investment into CS. They need to make them both on pair. On another note with the new witch class, the perk Energy shield recharge is not interrupted by damage if it began in the past 4 seconds ; That might really help against spark. That and talismans + better map layouts with seperations, elevated surfaces... IGN:Hauntworld - ICU Omniscient PvP guild ------------------------------------------------------------------------------- PvP Low life crit caster / Gear -->/1829851 ------------------------------------------------------------------------------- HLD PvP tournaments -->/1576295 Last edited by hauntworld1 on Feb 20, 2016, 4:23:03 PM
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SumDeg, if I can get him with a couple Icestorm stacks, goes down like a fat bitch on a Smartie, but he, and a few other sparklers, are catching on to the whole Pierce thing. My main strategy on slowly advancing to them and protecting myself with frost walls is being torn down when they attach Pierce to their Spark, and it's becoming increasingly difficult to actually do anything against them. Spark's damage is part of the problem, yes, but its mechanics seem to be the driving force behind how truly abused it can be, but we've stated this before. Only thing I can really think of is for sparks to either attenuate based on how long they've been active (which'd probably make them useless at low level, sadly), or to disappear after hitting maybe one or two walls/obstacles.
But I fear a worse problem behind it is that people who are using the fuck out of it aren't entirely eager to stop. SumDeg even went as far as to defend his abuse of spark by saying that the more he does it, the more likely GGG with respond to it and do something about it, forgetting, I guess, that we've been complaining about EA abuse this whole time and nothing's been done about it. Spark and the other abuse-worthy skills are ruining pvp and peoples' inclination to even do it, and without that, GGG's just gonna say Fuck it and will take even longer to get around to this. Lavender or Leave.
PvPresident, 2016 // You'd better run. “EA is fine” -relith |
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" That's what most people claim their reasoning is. Though when the shit gets fixed they disappear from PvP because it's impossible to be relevant anymore. That also goes back the other thread about GGG/PvP and incentive or whatever Haunt made. Things like that are driving people further and further away from PvP before anything gets done to fix them even if that was their true intent, to abuse it to draw attention to it for a quicker fix. GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul | |
" I've been defending that idea for a very long time but we need to realize that it's not gonna work. It's a vicious cirle really. But really Devs don't care about pvp. They used to (RF nerfed to oblivion) but look at EA, it's been more than a year and NOTHING serious has been done and soon it will get even more out of control with the "more damage" modifier added to Less duration. Same things probably gonna happen with Spark... Ho and once Ascendancy hit in 2 weeks, good luck mitigating Templar Crits ignoring "all" resists with those talismans... Last edited by IceDeal on Feb 20, 2016, 5:58:14 PM
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Well, I did see in a post somewhere that Bex mentioned they're going to fix pvp "later this year". I know it's February, and that's nowhere near "late" in this year, but as long as they acknowledge that there's issues with pvp and that they'll make some degree of an effort to right some of the wrongs with it, all we really need to do is hold out (stress out over glaring issues while feeling completely powerless from our inability to fix it ourselves) until all is well, and we are free to return to the only activity in this game we really love, free from stress of bullshit kills by someone who exerted nowhere near the effort it takes for us to even move a unit away from spawn location.
Then after that, we watch someone else find an incredibly unbalanced skill or exploit of sorts, thus forming a bandwagon. Then we begin the cycle anew. Lavender or Leave.
PvPresident, 2016 // You'd better run. “EA is fine” -relith |
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maybe spark could be fixed with a next-hit-delay per target (in pvp), so that the sparks may hit but deal no damage if hit from a spark within lets say half a second before.
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