Lack of incentive to balance = lack of popularity
We don't have to re-invent the wheel; the Facebook events model can be followed:
- Allow any user (perhaps with some limitations on his lvl and achievements) to create a PvP event. - Have it posted to the Events tab, using [public join / after approval / invite only] permissions. - Set max slots per event and at the same time decide to have it started with a minimum No of participants, if not all slots are filled, in a certain amount of time or have it started manually. - Use a special event stash, for participants to donate goods (upon permissions set by the event creator), for the winners to share. - Use a flexible system, allowing systems from 1 round elimination to Swiss tournament or other types. - Other features, such as limit participants per class, level or active skills used. - Ability to ban certain users from a specific PvP event or from all the events a user will create. - Set times and date for the event and push the relevant, in-game notifications, to the participants, in time. Let the community decide what the need and what not, and, after some time, given experimentation, perhaps copy the most successful strategies and preferences of this user-driven PvP mode, to a more permanent one, with PvP event templates, based on these criteria. As far as Leo goes, a simple solution would be to automatically create different arena instances for people who do dailies and people who don't and group them accordingly. Last edited by aryosgr on Feb 26, 2016, 6:57:53 AM
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The comic is sooooo great 10/10 :-)
Sonne also one of 2 or 3 on my ignore-list.... (╯°□°)╯︵ ┻━┻ - I suck at this game.
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" All very great points Celewiel! 🎆🎆 www.youtube.com/c/Ahfack
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