Life Gain on Hit
"With all due respect, it did not. The stat used by this gem has never worked on spells in beta. Looking through the history of the code (form before my time), the life gain on hit stat was added to the game for the first time in October 2010, long before the beta started, and was restricted to attack-only less than four hours later, in the next update to that file. It has remained that way ever since. The support gem would have been created some time after the introduction of the stat, although I can't as easily track that one down. Last edited by Mark_GGG on Jan 17, 2013, 7:15:52 PM
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Ah, I see. That poster was probably not actually referring to spells, but rather to AoE attack skills, and using the wrong term.
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"You're right, this should have the attack tag. I'll fix that up. "This would massively increase confusion, because it's wrong. Not all attacks deal physical damage, and not all physical damage is from attacks. Physical damage and attacks are very different things. Last edited by Mark_GGG on Jan 29, 2013, 10:00:08 PM
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"Weapon is also incorrect (although less so), as attacks can be unarmed, which involves no weapons - "weapon" bonuses do not apply to unarmed attacks. "My sincere apologies. I am quite tired today (through no-one's fault but my own) and mystyped. I honestly intended to say "very different things", but between doing multiple things at once and my brain typing on autopilot I clearly used a completely different word, and failed to proof-read my post. I can see why you would take offence at that, and hope you will believe me that it was simply a mistake and no malice or condescention was indented. |