[outdated] Caustic Arrow Solo Map MFer (20/300+)

I noticed that...if i put CWDT+Phase+Blood Rage+Inc.Duration...when it proc "Phase" I lose all my frenzy´s.....

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( . .)♥
c(”)(”)
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redix27 wrote:
I noticed that...if i put CWDT+Phase+Blood Rage+Inc.Duration...when it proc "Phase" I lose all my frenzy´s.....


Phase Run's Gem text;

"Gain a buff that makes you move faster, harder to detect, and able to pass through enemies. Performing any skill replaces this buff with one that boosts attack damage. Consumes Frenzy Charges to increase duration."
Last edited by TirpitzLuminare on Jul 18, 2015, 3:58:55 PM
oH, thank you man!

(\ /)
( . .)♥
c(”)(”)
"
redix27 wrote:
oH, thank you man!


NP ;+)
Hi. I'm sorry if this is a stupid question but why is Drillneck so good for Poison Arrow? There's no piercing with poison clouds, is there?
IGN: Slutty_Amazon
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NobleWhale wrote:
Hi. I'm sorry if this is a stupid question but why is Drillneck so good for Poison Arrow? There's no piercing with poison clouds, is there?


Projectile damage scales cloud damage. Therefore, the pierce to projectile damage benefits the cloud damage. Also, whenever you pierce, you're spreading your AoE since the pierced target "drops" a cloud, and so does anything else the PA arrow hits afterwards.
Jul 27, 2011 - Sept 30, 2018.
Thank you!
IGN: Slutty_Amazon
Im in tempest atm, would you recommend using Blood Dance uniqiue over blood rage?
That way you say a passive on Master of the Arena, also you donti need to run vitality to outregen the 4% dmg.
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Malifix wrote:
Im in tempest atm, would you recommend using Blood Dance uniqiue over blood rage?
That way you say a passive on Master of the Arena, also you donti need to run vitality to outregen the 4% dmg.


I personally would still use Goldwyrm. But I take risks. If you want to play safely, yes.
Jul 27, 2011 - Sept 30, 2018.


Finally managed to snag one for 3ex - still more expensive than I'd like, but at least it's somewhat reasonable. Everyone else is asking 4-5 for theirs, which is ridiculous. Will be divining this once I can get my hands on some cheap-ish divines; sitting at 32/157 right now.

I can still grab a second Andys and only have to respec into C&C to cap my resists, but my quiver currently provides me with 107 total res and my chest gives 72. Once I grab a Drillneck, that'll probably push me to the point where I have to either swap out Sadima's or run Purity instead of Grace, but once I combine that with Carcass there'll be no question about having to get rid of the Sadima's.

Though, that does bring up another question: Goldwyrm gives nice mana regen and fire res, but on low regen maps I find that running Clarity is pretty much necessary to keep my tempo going anyway, and Clarity without Goldwyrm works just fine as well. This brings me to wonder if, once we finish the full build (Carcass+Drillneck+2x Andys), would it be better to run Sadima's instead of Goldwyrm and grab some rare boots? You lose 4 IIQ at most, but if your mana regen and res are fine from other gear/jewels, you could gain 20 movespeed.

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