[outdated] Caustic Arrow Solo Map MFer (20/300+)
" I'll make a gear-check exception here because you have a significant problem with your CA gem placement. But I'll address things in order. 1. At 2.8k life, 5 might be questionable, but doable. 2. Change Sadima for rare gloves with life and res (preferably also a bit of IIR). Without the IIR roll you should be able to get a dual res pair of gloves for a couple chaos. Same deal for a rare leather belt with dual res. This will allow you to (at least) go to a gold-ring base in your right slot with life and some IIR in the interim until you can get upgrades for everything else like jewels etc. to put in the second Andvarius. ****Your CA setup NEEDS to be in your bow.**** Not your chest. Change that out immediately. The cloud damage scales with gem level. +2 bow gems is useless if your bow gem is not in the bow. Hence it reads, "+2 to level of socketed bow gems" To that end, do not 6L your chest. Get a +3 bow, 5L it, then start saving to 6L it. Enhance it not required, at all. It's one of the least profitable of the three E's (Empower, Enhance, Enlighten). Remove that, put Blink Arrow in its place. That is important to have. Golem is not. Golem's just a nice extra thing to cast for some extra dps for tankier mobs but it isn't required. You should be able to run a low-level Clarity as well, but given that you're running a 5L ED setup, it's less important to worry about trying to fit in. Grace on its own is fine. If you did want to run a Clarity, you would run a 3+1L glove slot (Wither, Spell Totem, Faster Casting, then Clarity in its own un-linked slot). You will eventually pretty much one-shot white mobs and most blue mobs. This will start to occur probably once you fix putting your CA gem in your bow, and maybe get another gem level. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Aug 22, 2017, 3:54:01 PM
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I can't seem to run maps with "Players cannot regenerate life, mana or energy shield". Am I doing something wrong? My mana doesn't regenerate from clarity.
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" It won't. You just need to swap to a mana flask for those maps. Disable clarity during the map in order to give yourself a larger mana pool. Jul 27, 2011 - Sept 30, 2018.
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Having trouble with the bosses atm. Just running t5 and below. Also wanting to increase my damage, should I be shooting for the extra frenzy charges or start getting jewels?
Last edited by deathsmasher2 on Aug 22, 2017, 8:14:51 PM
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I prefer jewels because life + damage, but if you want straight up damage, charges.
Jul 27, 2011 - Sept 30, 2018.
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I cant believe I missed that - guess I know why my damage went down, lol.
OK, at this point I should be able to drop the 5l ed setup I think - you do just ca to burn map bosses, right? ty again Theamazonbasin
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" Yeah I've never bothered with a single target setup until 3.0 where I added the Decay support gem as a 5th link to the Frenzy CoH setup to give a bit more oomph to boss damage. Never really felt ED was necessary in a finished build. Boss damage has felt fine. Not the fastest, but good enough. Feel free to play around with it though, you don't need to copy/paste everything I do. =) And you're welcome. Jul 27, 2011 - Sept 30, 2018.
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entering T5 maps and bosses are becoming an issue again.
3k health doesnt seem enough, but having a hard time looking at the tree and gear to see where the massive boost to health pool comes from. ??? Theamazonbasin
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You're still using Bisco's Leash. Stahp.
Note, these values are estimates for the bump you'd get in a finished tree: as such, they will be lower given that:
This is the issue with investing in damage before survivability, and why I personally pick up the frenzy charges only after I've completed all the life nodes and jewel sockets. Replace the two unique jewels you have with minimum 2-mod jewels with life & damage of some form (10-14% life total) and spec out of Frenzy charges into Written in Blood. I'm not going to do the math on it, but in conjunction with a rare leather belt, those changes should net you probably ~700-800 life. After that, grab Atrophy, one or two frenzy charges, the remaining 3 jewel sockets, then the last (one or two) frenzy charge(s). Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Aug 25, 2017, 3:59:33 AM
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doing a lot better - climbing into t7 maps now and have a better understanding of what I should be doing.
I have a question in regards to overall toughness. Two parts actually - if i drop golem and vaal gems - how much do you really "feel" this later on? Is it QoL or do they make boss fights half as long or something? I am not using them in normal farming, just boss/harbinger/the occasional nasty rare mob. Ive played around a bit and bosses still take me a minute with or without them at my level, so wondering. If I decided to drop them, i would plan to run either cwdt/ic or a smoke mine/cwdt/detonate mines - which I am hearing provides a decent regular speed boost and survival against massive spike damage (harbinger packs, having been buffed, are now my number one death source). Your thoughts? Theamazonbasin
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