[outdated] Caustic Arrow Solo Map MFer (20/300+)

RE HoWA
Spoiler

Nice to know that HoWA is viable for HoTGM too.

Your gear is pretty nice - it looks to be the least expensive way to go, i.e., get accuracy on rings instead of helm/gloves.

Trouble is, so few - if any - suitable helm/gloves exist ATM in BSC - I'm looking for 51+ int, good ES and either 2 resists or 1 resist with an open affix to craft the 2nd.
==
I'm going to be switching my ES-heavy tree sometime next week as I complete my gear. I'll likely grab the lightning damage half-wheel as you did.

I'm using faster attacks in my links, and with Ancestral Protector's "more attack speed" - current 19 for me - attack speed is crazy good. I get a 20% DPS buff with the totem down. In my final tree I'll grab the dual wield attack speed nodes culminating in Dark Arts - boosted by AP, these nodes should be super good.
More HOWA
"
hankinsohl wrote:
RE HoWA

Nice to know that HoWA is viable for HoTGM too.

Your gear is pretty nice - it looks to be the least expensive way to go, i.e., get accuracy on rings instead of helm/gloves.

Trouble is, so few - if any - suitable helm/gloves exist ATM in BSC - I'm looking for 51+ int, good ES and either 2 resists or 1 resist with an open affix to craft the 2nd.
==
I'm going to be switching my ES-heavy tree sometime next week as I complete my gear. I'll likely grab the lightning damage half-wheel as you did.

I'm using faster attacks in my links, and with Ancestral Protector's "more attack speed" - current 19 for me - attack speed is crazy good. I get a 20% DPS buff with the totem down. In my final tree I'll grab the dual wield attack speed nodes culminating in Dark Arts - boosted by AP, these nodes should be super good.


I'm level 93 now, not sure how much farther I'll be pushing it. AP would be nice for more consistent APS boost instead of having to rely on souls for Vaal Haste, so I think I might make that switch.

Only problem is the totems survivability in situations where you'd really need it. Namely, Uber Atziri, Shaper.

The kinda int values you're looking for are what's restriction your pool of available gear. Drop it down to 35-40 min to open up the door for you. Like you can see in my gear, I don't really have amazing int rolls on anything aside from the gloves and boots. I'm averaging 36.8 int per slot, if you disclude the amulet. More than enough.

If you can hit 35-40 average, for a reasonable price you'll be sailing. I'd guess a range of anywhere between 2-3ex for dual res in that general vicinity. Which you can honestly probably just chaos yourself, as we were talkin' earlier. =)

Personally, I think more up-front damage beats out scaling attack speed. Easier on mana, one-shots most white packs in T15 maps, frenzy scaling provides most of the IAS you'll need. Especially if you're going to be dropping the AP totem down for the bonus when you need it, probably more important to be able to chip down tankier targets a bit faster with raw damage output rather than sitting and throwing more.

That's just theory though, not sure how it'll work in practice. Lemme know how it works for ya.

At this point, my tree basically just needs Force of Nature and the top left 4/4 ele jewel socket cluster. If I was going to min-max it defensively I'd just upgrade the crap outta my gear.


Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Jan 8, 2017, 5:27:20 AM
"
Serleth wrote:
More HOWA
"
hankinsohl wrote:
RE HoWA

Nice to know that HoWA is viable for HoTGM too.

Your gear is pretty nice - it looks to be the least expensive way to go, i.e., get accuracy on rings instead of helm/gloves.

Trouble is, so few - if any - suitable helm/gloves exist ATM in BSC - I'm looking for 51+ int, good ES and either 2 resists or 1 resist with an open affix to craft the 2nd.
==
I'm going to be switching my ES-heavy tree sometime next week as I complete my gear. I'll likely grab the lightning damage half-wheel as you did.

I'm using faster attacks in my links, and with Ancestral Protector's "more attack speed" - current 19 for me - attack speed is crazy good. I get a 20% DPS buff with the totem down. In my final tree I'll grab the dual wield attack speed nodes culminating in Dark Arts - boosted by AP, these nodes should be super good.


I'm level 93 now, not sure how much farther I'll be pushing it. AP would be nice for more consistent APS boost instead of having to rely on souls for Vaal Haste, so I think I might make that switch.

Only problem is the totems survivability in situations where you'd really need it. Namely, Uber Atziri, Shaper.

The kinda int values you're looking for are what's restriction your pool of available gear. Drop it down to 35-40 min to open up the door for you. Like you can see in my gear, I don't really have amazing int rolls on anything aside from the gloves and boots. I'm averaging 36.8 int per slot, if you disclude the amulet. More than enough.

If you can hit 35-40 average, for a reasonable price you'll be sailing. I'd guess a range of anywhere between 2-3ex for dual res in that general vicinity. Which you can honestly probably just chaos yourself, as we were talkin' earlier. =)

Personally, I think more up-front damage beats out scaling attack speed. Easier on mana, one-shots most white packs in T15 maps, frenzy scaling provides most of the IAS you'll need. Especially if you're going to be dropping the AP totem down for the bonus when you need it, probably more important to be able to chip down tankier targets a bit faster with raw damage output rather than sitting and throwing more.

That's just theory though, not sure how it'll work in practice. Lemme know how it works for ya.

At this point, my tree basically just needs Force of Nature and the top left 4/4 ele jewel socket cluster. If I was going to min-max it defensively I'd just upgrade the crap outta my gear.




One word. Just one word.
Spoiler

Plastics!

No, wait, that wasn't it.


Well, OK, two words.
Spoiler

Ancestral Protector!

LOL - seriously, it's ridiculous. Survivability of the totem seems OK since it's you that's usually under attack. By placing it to the side with you in front it's very nice. And if the boss is stupid enough to attack your totem no biggie - it'll take a few hits and then you just resummon. I really like it.

And you can link it with culling strike for even more goodness.

Give it a try - I think you'll really like it.

20% plus DPS is fucking amazing!

WRT mana/life leech - it's a wash. So long as you hit stuff, faster attacks = faster leech.

Bigger hits = bigger leech.

Pretty much the same.
=========
WRT it's not so good against bosses when you really need it...

Well... for generally clearing, it's totally worthless. You'll plow through trash mobs, no problem.

Where I use it - breaches - and bosses. Here it's fucking awesome.

It's especially useful for bosses that don't immediately spawn - as I said above, just place the totem to the side, and then activate the boss.

For breaches... well, it's totally awesome. Place the totem before opening a breach - and then open the breach and hit vaal haste - once haste is off cool, resummon the totem and vaal haste once more.

Really, Ancestral Protector takes an already broken - arguably build - to another level.
=========
RE Tree - Mathil dropped the starting Ranger projectile damage nodes in order to take other nodes. I haven't done the comparison - but I suspect that Mathil is better.
=========
RE 51+ int... yup - I think you're correct. Trouble is, I dropped int on my belt.

So, likely it's more stat juggling to cobble together a build as good as yours :-)
Last edited by hankinsohl on Jan 8, 2017, 10:47:09 PM
Loot madness:
Spoiler


On occasion my breaches look like this:


Are you filtering more items than I am, Serleth? Or maybe some sort of smaller loot display?
Last edited by hankinsohl on Jan 9, 2017, 8:53:43 AM
HoWA stuff:
Spoiler

Can you post your jewels for your HoWA toon Serleth?
Yeah, i have a question, sorry if anyone asked it before but there are so many pages of posts...

So i want to craft my own +3 bow with dual resists, i have 6L maraketh bow, i got on it single mod which is +2 to level of socketed bow gems, and my question is, which metod of crafting a bow should i follow to craft a dual res bow? Which one will be cheapest?
"
NightPL wrote:
Yeah, i have a question, sorry if anyone asked it before but there are so many pages of posts...

So i want to craft my own +3 bow with dual resists, i have 6L maraketh bow, i got on it single mod which is +2 to level of socketed bow gems, and my question is, which metod of crafting a bow should i follow to craft a dual res bow? Which one will be cheapest?


If you want a dual res bow, it's not a matter of cheapness for self-crafting it, it's necessity. The only way to reliably do it is Method Three in the Weapon spoiler.

"
hankinsohl wrote:
Are you filtering more items than I am, Serleth? Or maybe some sort of smaller loot display?

Can you post your jewels for your HoWA toon Serleth?


Jewels: Fertile Mind x 3, Brute Force Solution x1, then a Lightning Damage + Attack Speed While Dual Wielding + Projectile Damage jewel, and a Lit/Proj dmg + Accuracy Rating % jewel.

Nothing fancy or amazing. I'm debating getting Forces of Nature or the 4/4 ele + jewel socket.

As for the filter, mine doesn't increase text size of anything, which saves space, and I've also hidden Wisdom scrolls since I'm not MFing this league. Otherwise I think ours are reasonably similar.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Jan 9, 2017, 3:14:32 PM
"
hankinsohl wrote:
Loot madness:
Spoiler


On occasion my breaches look like this:


Are you filtering more items than I am, Serleth? Or maybe some sort of smaller loot display?
Hank, I'm using this filter: https://www.pathofexile.com/forum/view-thread/1259059

It seems to show about the same *numbers* of items, however, I find the color system *far* easier to distinguish between items I want and items I don't. Hands are extremely obvious.

Also, it adapts to the zone you are in, hiding stuff that should be junk if you are playing in. For instance, in a level 70 area it doesn't show flasks below hallowed level unless they have some quality.

Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
"
grimjack68 wrote:
"
hankinsohl wrote:
Loot madness:
Spoiler


On occasion my breaches look like this:


Are you filtering more items than I am, Serleth? Or maybe some sort of smaller loot display?
Hank, I'm using this filter: https://www.pathofexile.com/forum/view-thread/1259059

It seems to show about the same *numbers* of items, however, I find the color system *far* easier to distinguish between items I want and items I don't. Hands are extremely obvious.

Also, it adapts to the zone you are in, hiding stuff that should be junk if you are playing in. For instance, in a level 70 area it doesn't show flasks below hallowed level unless they have some quality.


Thanks GrimJack.

I briefly tried the filter you referenced - it seems similar to NeverSink's.

On a humorous note, using the "One Filter" in Mao Kun, I opened the first "booty chest" and got spammed by orb pixels. OK, I started picking up orbs.

Ouch!

What was that! Something hit me.

OK, back away from the loot quickly.

Bam! Bam bam!

Dead.

I got clipped by the pirate's spectral throw. Looking at my dead corpse, I could barely see the pirate, who had cleverly hidden among the orbs. :-)

So, I guess some of this just comes with the territory. NeverSink has some other more aggressive filters - I may try some of those out.

And as Serleth points out, there's no reason to show wisdoms/portals if you're not magic finding - hiding scrolls will save some screen real estate.
Last edited by hankinsohl on Jan 9, 2017, 5:47:52 PM
"
hankinsohl wrote:
And as Serleth points out, there's no reason to show wisdoms/portals if you're not magic finding - hiding scrolls will save some screen real estate.


I'd say show portal scrolls unless you're running a Portal gem. You can probably generate enough from simply vendoring scraps/stones/transmutes and then converting, but that's an inefficient use of time.
Jul 27, 2011 - Sept 30, 2018.

Report Forum Post

Report Account:

Report Type

Additional Info