[outdated] Caustic Arrow Solo Map MFer (20/300+)

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maxwolfie wrote:
Hi Serleth, you mentioned that you might be rolling a Cyclone Raider, any ideas for a build?


This is what I have planned for now but it's probably changing. Doubt I'm going to have the life totals I want without heading to Scion, but we'll see. If I can hit 5k life ~91-93 then I might keep the setup as is.

I should probably do the math on it.

Eugh-edit. I'll be 4,870 unless I can get some sick rolls on gloves and helmet. Or alternately top-end life rolls on GOWW and QOTF.

That number's with a min 75 on each ring and amulet, 80 on the helm and low rolls for both QOTF and GOWW. So I could squeeze out an extra 30 or so flat on the uniques, and say 20 on the helmet and hit an additional 50 total flat (139.5 after the tree) to just barely break 5k.

So yeah, probably gonna modify it to go for Scion life. :P Would much prefer that number to be 5.5k+

Anyway.

Nothing fancy, not gonna bother with Voidheart or anything for now, want to try a strictly physical premise. Usual suspects for gearing to start, Bino's, Rat's Nest, rare accessories, probably Meginord's for a belt unless I'm struggling with res, hopefully fit GOWW in there somewhere and QoTF on the chest slot.

Finished the day @ 61 about an hour ago. Been using Blade Flurry to level because it was better at single target but I think Cyclone might be eclipsing it now as it's sitting at 2.8k dps without anything at all linked to it. Problem is mana (of course), which is one of the reasons why I opted for that particular tree: I figured I'd need Duelist leech for Blood Magic temporarily before being able to switch to mana once my dps got high enough.

Current Gear
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Dec 3, 2016, 5:54:35 AM
Great, thanks for that.

Probably a silly question, but why use a short range weapon such as a dagger for a Cyclone build?
Last edited by maxwolfie on Dec 3, 2016, 6:01:37 AM
Not a silly question at all.

Few reasons:

* I want to see how it handles with the additional range all melee weapons got as per the patch notes:

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Increased the range of all melee weapons. This is also a significant buff to the radius of Cyclone.


* I'm also going to be swapping skills around between Blade Flurry and Reave in order to get a good cross comparison, so daggers make sense for both the latter skills if I find Cyclone isn't cutting it. I've planned for support sockets to be identical for all the skills (Skill, Faster Attacks, Melee Phys, Crit Multi, AoE / Conc swap, Fortify) so it allows me to switch at will and get a feel.
* Lastly, the tree itself is fairly flexible. I can move to claws or swords fairly easily if want to putz around with it, but going daggers makes the most sense for switching skills around.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Dec 3, 2016, 6:18:35 AM
Hey guys... dunno if anyone is still around to remember me... I was pretty active in here back in February thru April... 2.1 thru 2.2...

Stumbled onto Breach release yesterday and am thinking about returning for another league or 2... was wondering if this build has changed much in the last 2-3 leagues
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Piros wrote:
Hey guys... dunno if anyone is still around to remember me... I was pretty active in here back in February thru April... 2.1 thru 2.2...

Stumbled onto Breach release yesterday and am thinking about returning for another league or 2... was wondering if this build has changed much in the last 2-3 leagues


Greetings, and welcome back. The build has not changed much in the last few updates. And as always if you have specific questions as you are leveling or playing the build just ask, and someone will get back to you.
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Serleth wrote:
Not a silly question at all.

Few reasons:

* I want to see how it handles with the additional range all melee weapons got as per the patch notes:

"
Increased the range of all melee weapons. This is also a significant buff to the radius of Cyclone.


* I'm also going to be swapping skills around between Blade Flurry and Reave in order to get a good cross comparison, so daggers make sense for both the latter skills if I find Cyclone isn't cutting it. I've planned for support sockets to be identical for all the skills (Skill, Faster Attacks, Melee Phys, Crit Multi, AoE / Conc swap, Fortify) so it allows me to switch at will and get a feel.
* Lastly, the tree itself is fairly flexible. I can move to claws or swords fairly easily if want to putz around with it, but going daggers makes the most sense for switching skills around.


Do you think a CI build is viable for Cyclone Raider?
Pathfinders were doing it for BV, no reason you couldn't as Raider, but you'll be doing it at the cost of the duelist frenzy charge.
Jul 27, 2011 - Sept 30, 2018.
Hi! I got a weird inkling to try out a Scion bow build and was originally going to do a homebrew Deadeye/Chieftan until I saw this thread. Since I love me some Chaos DoT damage, this seemed like a fun thing to try.

I've read the past 15 pages or so but couldn't find the answers to some questions I had about this build (mostly modifying it away from MF and toward full content clears). Apologies if these have been asked before.

-Chaos Inoculation instead of Life. Is it viable? The ES passive a from Occulist seem like they're going to waste if I'm not touching ES at all.
-Working Barrage in. A Delirium weapon and quiver + Barrage + Poison Support and then the usual chaos support suspects sounds devastating on paper. Anyone tried something like that to handle the big bads?

Thanks!
I haven't tried it with Delerium, but as far as CI goes you'll want to go full-tilt Occultist.

For that, I recommend something more along the lines of Yoji's CI CA setup (which yes, is viable, but forewarning: CA isn't that great compared to other setups for things like Guardians/Shaper, even in full deeps mode). So it depends what your goals are. If you want to be pushing above T13, you're best off investigating another skill.

Maybe the Delerium effect would be enough to start pushing that content? I'm not sure. I haven't tried it myself and this league I'm staying away from CA (at least for now) so I won't be able to personally report back on it.

Keep checking this thread though. Hank or Chrono might have more feedback to provide in that regard.
Jul 27, 2011 - Sept 30, 2018.
My experience with Breach:

Originally I was planning on rolling Detonate Dead - leveling mainly with Firestorm. Progress was OK but I struggled big time with Breaches. It got to the point where I'd certainly die if I were to open a Breach. For this and other reasons I decided to try Ancestral Warchief once more.

AW has been far, far better - leveling is a least twice as fast and Breaches are now fun - I do all of them I find.

So, in this regard, Serleth was right - the Breach mechanic punishes builds that cannot clear quickly and/or take hits from mobs.

Still - now that I've switched to AW, the league is pretty fun for me. Hope you guys are also enjoying it.

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