[outdated] Caustic Arrow Solo Map MFer (20/300+)
Hi Serleth & all
I have question about what do You think start this build with Duelist. Especially for fortify(good buff for def)? I want reach 100lvl. But many time die. I wonder how to make more survialable? I also want change armor for Kaoma's Heart. I want to exchange clarity for arctic armor. Maybe use enfeeble(with kaoma maybe not enough space). I want to also use hidden potencial(blue rings with life, coral amulet, gloves & belt) + blood dance shoes. PS: Maybe You have more tips how to make more survialable? Best Regards Last edited by Slimak1980 on Aug 15, 2016, 8:44:55 AM
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@Slimak1980
Fist this guide focuses on the MF potentilal of the build, so the things you are asking about are generally out of scope for the normal discussion here. I'll try to answer what I can and hopefully others will chime in as well. - Duelist: The first 2-7 nodes are not very efficient for Caustic Arrow, and Ascendancy class is strictly defensive. While you will survive more hits, it might just be better to have higher damage out-put so fewer monsters are alive to hit you. - Kaom's Heart: If you are alright with 6 less sockets, the chest is a reasonable choice for pushing higher character levels and higher content. - Clarity v Arctic Armour: You should not be standing still very often with this build, so AA only reliably grants the chilled ground. It is helpful when monsters are chasing after you, but that is about it. While Clarity helps QoL when running reduced regeneration maps. - Curse Selection: Feel free to try enfeeble. I would recommend it as your curse on hit, as the radius of Blasphemy will likely not cover the whole screen. Because this is a ranged build if monsters are getting into your blasphemy radius, the ranged element of the skill is not being leveraged to its fullest potential. - Hidden Potential: Very strong with Caustic Arrow, but it takes it away from the MF build. Here is a Hidden Potential build, which also uses the Blood Dance boots, [2.1/2.2 WIP]Belton's In Depth Hidden Potential Caustic Arrow Guide. 35k+ DPS Atziri/Ubers/HC Viable. Not sure how up to date it is, but this was the first Hidden Potential build returned in a quick search. - Additional Tips: This build relies a lot on the mechanical play of you. There is manual dodging, assessing situations, risks, etc. With solid player KSAs there should be no problem leveling the build to higher levels. Hope this helps, at least a little. |
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After watching the interview with Chris for IGN I think a new era of endgame might be coming indeed. Specialize in maps / areas? Level up certain maps on the Atlas? Atlas zone-specific items? Yes please!
With only one caveat - I hope the Atlas upgrades / changes are reversible or are per-character, and not per-account. Edit: oh and an obvious question: will our build be able to do the new top content (Guardians and the Shaper) or will it have to be used to finance another build that will be able to do so. As someone who has never reliably farmed anything higher than T11 I am fine with both answers. I am sure that Serleth and other power players here will find that out soon enough, though... Shavronne wrapped Kaom's waist, with her gilded purple boots. "You want my sockets?" Last edited by Jadran on Aug 15, 2016, 12:46:21 PM
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" No, there's no real guide to it. Probably the most time-efficient way of doing it was to copy-pasta the item data into poeprice.info to get rough estimates, and then simply roll that into your general experience of item prices. Except that site went down. The best I can do is give you a rough guide on how I do it. * Non-accessory items with mid-tier life (60-75) and dual resistances (35-40) go for 2-5c, depending on the range of the rolls and how early in the league it's found. If boots with high movement speed, this can go up to 10c. * Non-accessory items with high-tier life (75+) and high dual resistances (40+) go for 20-30c, up to 50c for high MS boots. * Chest pieces are exceptions, as most builds run unique chests. Exceptions to the exception are pieces such as Zodiac Leather or Astral Plates that have also rolled mid to high evasion/armour (1.2k+, 90+ life, 40+ dual res) with an open suffix to craft a third resistance. These will go for 20c+ depending on the base and the combined value of the rolls. * ES gear is priced differently. I have less experience with this and just manually price them as they come along. * Non-unique defensive accessories are essentially worthless unless they have a minimum 60% resistance and 60+ life. You will get on average 1-3c for anything with less than these rolls. * Non-unique defensive accessories with 80%+ resistance and 60+ life will go for 10-20+c, with significant variation for even minor improvements to these rolls. 70+ life (T1 life) will easily render it 15c, and 80% resistances on the explicit will guarantee an easy sale at 15c, probable sale at 20c+. On a Diamond Ring with room to craft an offensive affix, the value skyrockets potentially into exalt territory. * Be mindful of the ability to roll offensive affixes on these items, namely flat damage and the % critical strike chance suffix. For three alchemy / two chaos, you can increase the value you sell the accessory by 35-50%. * In all slots, base types are game-changers. While a Turquoise amulet with 70 life and 80% dual res with an offensive affix could sell for 25+ chaos, the exact same rolls on a Coral base will barely net you 10c. Similarly, a well-rolled pair of Hydrascale Gauntlets might go for 5c while the same rolls on Slink gloves will get 20+. * If you're ever unsure of an item's value, price it. Particularly early in leagues where things are nuts. * Routinely update your shop prices:
My shop method
Let's say I drop an item whose value I instinctively price at 10 chaos. Say, a pair of Stealth gloves with 70 life, 35% dual res, and a small flat physical damage roll. I list the item, and after 48 hours, it hasn't sold.
I move it from my 10c tab to my 9c tab. 24 hours later, no sale. 8c. 24 hours later, no sale. 7c. Repeat until it sells. If it gets to the 1c tab and doesn't sell, I either use it in a chaos recipe, store it for possible use on a character of my own, or flat out vendor it for alts. This method of incrementally lowering prices ensures three things: a) My shop is always updated, and my prices generally speaking will always be competitive. b) Because no item gets stale, I'm constantly making space for new drops. c) I eventually sell everything, even if it's just to the vendor, meaning everything I list makes me money, somehow. Also, don't be afraid to be an asshole. If you list an item and immediately get multiple PMs about it, ignore them and/or be honest with them, letting them know you undervalued the item and are now going to price it more appropriately. But also make sure it's worth your time. If you get multiple pms simply because your item is 2 chaos cheaper than the next, fuck it, sell it. If it's because your item is listed half an exalt cheaper than its value, get what you deserve and re-list it. @Slimak: If your goal is to hit level 100, this isn't the build to do it with, not unless you're willing to do Dried Lake runs or blue maps T6 or lower. Alternately, you need to rework it drastically, and do something akin to the Hidden Potential build Chrono linked and forgo MF while you pursue level 100. Chrono answered the rest of your questions essentially how I would have. That said, I have pushed this build comfortably to level 94. I'm confident it can be done, but unlikely with MF gear, and it will require flawless play in order to not lose 2-4 hours trying to regain 10% xp when you die past level 94. Unless, like I said, you're fine doing low tier maps or nothing but Dried Lake runs, where you chances of death are essentially non-existent. @Jadran: The Sextant is a 5-use item. So the properties that are added will fade away with use. It's less clear whether the Shaper's Orb has limited uses, but they have said that there will be a method you can use to essentially Scour the maps on the Atlas. This leads me to believe they are per-account and per-league, but reversible. My guess is, given that each entrance to the Guardians is preceded by a T15 map, that the Guardian fights will be at least T15. This essentially means that this build's ability to do those fights will be based entirely on the mechanics of the fights. I.e., we get absolutely demolished in Core and can't do it, T15 Daresso gives us fits, and T15 Kaom is doable. If for whatever reason the Guardian/Shaper fights are lower-tier (which is possible, but unlikely), then we should be able to handle it. In other words, be prepared to roll a new build to do those fights. I'll of course TRY to do it with this build, simply for being able to definitively say one way or the other, but my expectation is that this build will not handle the Atlas' final fights. As well, given that the Guardian fights require the other T15s be completed, you will either need to pay for those clears, or reroll anyway. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Aug 16, 2016, 2:55:35 AM
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Serleth, thanks for the shop outline/guidelines. Post saved.
Also it is a shame the Gripped Gloves, from the news today, specify Projectile Attack. Maybe one of the 4 yet unreleased new base types will help the build. Lots of exciting new things to watch for. |
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Yeah, I had the same reaction. =(
Jul 27, 2011 - Sept 30, 2018.
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Guardians are confirmed T16.
Expect to reroll for the fights. Jul 27, 2011 - Sept 30, 2018.
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" Don't worry, I'll provide the kills with my shredder / bosskiller for those interested. General rule of thumb: loot is all for the provider of the map / set. Cannot speak for the price of a set or map obvously, nor which of the new bosses are easily doable. Hydra Guardian fight didn't shock me at all, tho. If it comes to the worst possible, I'll adapt accordingly (hi, chaosres). sources: - My small prophecy service thread, Uberlabs and Councils mostly. - Endgame Grind (more than 40 Ubers, 20 T15 Daressos) with some stray Atziri's (which are really not a measure) - flexible mind ^^ the more details we get, the better I can prepare for those epic fights, but I'm confident. IGN: WildTortillaFart
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^ vouch
Although I'm glad they're introducing more interesting high-level content than just Uber Atziri. Most incentive there's been to actually create/find builds that can do such content.
Spoiler
Devil's advocate: with the power creep, it's also easier than ever. QQ.
Jul 27, 2011 - Sept 30, 2018.
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" My experience with the build is t15 kaom with 2 boss is not a problem. I made it 10 or 12 times for people who wants the t15 double boss. mercy lab, atziri is not a problem i made this also for some friends an put only out the mf rings. uber lap is a pain. I cant do it alone and died all time to the last fight. (i am not a faultless player and one fault is mostly the end or the flask are to fast empty) Then i bought a run with a juggernaut and one with a council bow guy and it was amazing how fast this build killed the boss. and that with 4 guys in the group. so I think if its like uber atziri and uber lab, there will be builds who kill this contend like nothing, but cant do other things and with this build i can clear up to t14 and all mods (no mana reg is a pain and tempchains also) but it works. and t15 i can clear easyly kaoms and all other t15 exept the boss. so as a not so good player this build is perfect for me, cause it brings a lot of currency is cheap and can do most of contend. And for the rest i pay specialists with my currency and make a build with one of my chars in standard if i will do i myself :-) for experience. |
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