[outdated] Caustic Arrow Solo Map MFer (20/300+)

can you run uber lab with this build please ?
"
can you run uber lab with this build please ?

Yes. It is recommended to switch out the rings, and boots for more defensive options (life, resists and evasion/armour, life, resists, move speed). If you want to re-chrome, replacing IR with pierce, this is another option to help with damage output.
I ran 50 Uber labs and died twice, both due to silly mistakes. It does require a swap to survival gear.
Jul 27, 2011 - Sept 30, 2018.
"
PaintMaster wrote:

Finally i make it, and now that build its nice, can farm t12 maps, not try t13-t15 because still dont drop it) But sometimes i can get oneshot. Thanks for that very nice build)

Your survivability problem is your flasks.

At least two of them should be Seething Hallowed Life Flasks. Seething means that life applies instantly and because of that you can spam them to rapidly recover health. These make a huge difference in being able to survive high damage encounters.

Other than flasks your gear looks pretty good.
Last edited by hankinsohl on Aug 4, 2016, 1:35:04 AM
Gear 383/52
Spoiler


Passive Skill


Hi.
Clear T13- Maps all mods, and Т14-15 easy mode (not Core and Plaza)

I want to try to use Gloves Vulnerability on Hit (SA(21)+GMP+LMP+FA)
Advise pls. What an interesting setup Gems can be used for 6L Body Armor?

I write through the Google translator. Please accept my apologies for the inaccuracy of the translation
Last edited by Phillip_pirrup on Aug 8, 2016, 8:14:03 AM
We are getting close to the end of the league, and previews have started for the 2.4.0 patch. The thread seems to be pretty quite at the moment too... so I think the time is now to start the list of potential updates/suggestions. Not sure how many changes will be happening to the passives, gems, or map mods that will effect the guide, but at least I can get these items on your change list early...

Housekeeping

I present more suggestions you are welcome to use or ignore
  • In the fourth question(Ranger Start) before the guide starts, Ascendancy is spelled incorrectly (Ascendency)
  • In the Jewels Spoiler, of Resistance has "8 top 10" and it should be "8 to 10"
  • In the Gloves Spoiler, "As you're progressing, you have a couple other options:" should be "As you're progressing, you can use:"
  • In the Skill Trees & Ascendancy(?), add Uber Lab information (Last two Ascendancy points, how to use Path of Ranger, additional tree(?))
  • In the FAQ(?), add gear swap/suggestion and life/damage benchmarks for Uber Lab
  • In the Gems & links section, the formatting consistency was bothering me, see below(I tried to change as little wording as possible, and just worked on formatting)(its own spoiler for ease of cut/paste)



Gems & Links



---------------------------------------------------------------------------------------

- Gems & Links -


Primary Skill:
  • Caustic Arrow - Void Manipulation - Conc Effect - Rapid Decay - Empower (5L) - IIR (6L). This is the final gem set up for the completed build in a +3 Bow


What about before Ascending?

Before gaining Deadeye it is up to you if you want to run Increased Area of Effect or not. If you do decide to run AoE your gem links would be Caustic Arrow - Void Manipulation - Conc Effect - Increased AoE - Rapid Decay / Empower (5L) – IIR (6L). There are some situations where Empower should be used over Rapid Decay, and the explanation can be found in the FAQ.


What about if we're Shadow HC?
I won't bore you with the math, but because the Pierce gem will cover off the remaining 40-50% of that missing increased damage, it's actually better to use Pierce than it is one of either VM or RD if you're running the build from Shadow.

So your 6L will be (assuming you prefer AoE):

CA - AoE - Conc - Void - Pierce (until Empower 3) - IIR.

Otherwise, if you prefer the extra dps, then it's the same as it is with Scion (CA - Conc - Void - Rapid - Pierce (until Empower 3) - IIR.


Curse Setup & Terrain Breaker:
  • Frenzy - Greater Multiple Projectiles - Curse on Hit - Vulnerability. Faster Attacks or Lesser Multiple Projectiles are potential fifth link options, but neither is needed for the setup. You may also consider Enhance to benefit Curse on Hit, providing a slight boost to Vulnerability's effectiveness. I leave the decision up to you. Personally, I prefer the extra projectiles to make it easier to break barrels and spread the curse. If you decide to get a 6L chest, you can add the other one in.


Damage Boost & Utility
  • Wither - Spell Totem - Faster Casting. Wither is used to help weaken bosses, and the occasional tankier blue/rare or high chaos resistance mob. Wither totem is your friend. Increased AoE could be added as the fourth link, but is not required.


  • Blood Rage - Vaal Lightning Trap - Increased Duration – (Enduring/Rallying Cry). Vaal Lightning Trap is the only reliable source to create shocking ground, which provides 50% more damage, useful for bosses. Blood Rage allows us to automate our frenzy charge generation, as most monsters do not need to be cursed to melt. Enduring/Rallying cry is listed in brackets to indicate it's optional and at player discretion.


Why Blood Rage?
One of the more common questions asked in the thread is, "Why run Blood Rage if we're running a Frenzy - Curse on Hit - Vulnerability setup?"

Fact is, you'll only be cursing bosses and tankier monsters. This automates the frenzy generation and dramatically improves your clear speed.


Auras
  • Grace - Clarity – Enlighten. Grace and Clarity are the core auras. A level ~10 Clarity should be sufficient. The central reason we even keep Clarity in the final build is to make reduced recovery maps possible without having to reroll the map, or swap in a mana flask. Enlighten added mostly as QoL in order to provide a slightly larger mana pool in order to assist with reduced recovery maps. It is not required to have Enlighten.


What about Purity?
While levelling, and especially before you're fully geared, you may want to run any of the Purity auras to help out with res balance. If so, drop Grace, and ensure you take Acrobatics.


Other
Any other spare gem slots should be used to fit:
  • Flame Golem. This is the best damage boost golem option for the build.
  • Blink Arrow. Best movement skill for bow characters.
  • Portal. Quality of life! As you reach the final stages of this build, you'll see why Portal is so beneficial: it's very easy to run out of Wisdom scrolls. This 5-7 chaos gem allows you to sustain your Widsoms more reliably.


Gear Swap
  • Lastly, don't forget to level other gems in your swap gear. And keep special attention to when you're leveling Empower or Enlighten: you will want a Haku Weapon for this.


"
What an interesting setup Gems can be used for 6L Body Armor?


If you are moving your curse on hit to a 4L, than I only have fringe suggestions for a 6L...

You could go all in on your Cast when Damage Taken set up: CwDT - Increased Duration - Immortal Call - Molten Shell - Desecrate - Enduring/Rally Cry.

Minions and Mobility: Mirror Arrow - Flame Golem - Faster Attacks - Faster Projectiles - Minion Life - (Minion Damage/Blink Arrow/Multi Projectiles).

Not sure what else to suggest as my standard of finished on this character is having four 4L and the bow.
"
If you are moving your curse on hit to a 4L, than I only have fringe suggestions for a 6L...

You could go all in on your Cast when Damage Taken set up: CwDT - Increased Duration - Immortal Call - Molten Shell - Desecrate - Enduring/Rally Cry.

Minions and Mobility: Mirror Arrow - Flame Golem - Faster Attacks - Faster Projectiles - Minion Life - (Minion Damage/Blink Arrow/Multi Projectiles).

Not sure what else to suggest as my standard of finished on this character is having four 4L and the bow.


I lied to myself)
For some reason it seemed that I would gain Frenzy Charge every Hit. Including CA
Now I understand that this is not the case, and my setup in Gloves (vuln hit) should be: Frenzy+GMP or use Blood Rage. The result is not exactly what I expected)

Anyway thanks for your answer
Last edited by Phillip_pirrup on Aug 8, 2016, 8:46:26 AM
"
Your survivability problem is your flasks.

At least two of them should be Seething Hallowed Life Flasks. Seething means that life applies instantly and because of that you can spam them to rapidly recover health. These make a huge difference in being able to survive high damage encounters.

Other than flasks your gear looks pretty good.

Thanks for reply)
But why i should use hallowed flask, what make this flask better than another?Thanks
"
PaintMaster wrote:
"
Your survivability problem is your flasks.

At least two of them should be Seething Hallowed Life Flasks. Seething means that life applies instantly and because of that you can spam them to rapidly recover health. These make a huge difference in being able to survive high damage encounters.

Other than flasks your gear looks pretty good.

Thanks for reply)
But why i should use hallowed flask, what make this flask better than another?Thanks


Best life recovery per second

Report Forum Post

Report Account:

Report Type

Additional Info