[outdated] Caustic Arrow Solo Map MFer (20/300+)

"
grimjack68 wrote:
"
Moerae wrote:
"
Moerae wrote:
So I have this lying in stash on sc



Which class/ascendancy would be best on sc with this +1 arrow corruption?


Want to see op's opinion too. Farming a new scion and lvl 64 with it right now. I'm still not sure about ascendancy classes. Any idea welcomed.
I'm thinking about buying one of those to add even more area to my current Scion build.


You are welcome to try mine out. I like it. Didn't bother with qual on CA after it. I had a second one but sold that off. hit me up when i'm on: haldika
Last edited by horstkaracho on Mar 27, 2016, 10:30:39 AM
"
Hvakhshathra wrote:
@Serleth;
Thank you very much for clarification. You are a great help as always.

@grimjack68
This is odd! Goldrim has an iL5 while the helmet I was enchanting is a iL75 (which increases the availability of the enchantments - if the Reddit list is true). I only got one CA related enchantment which was (duration). It isn't bad but it's not what I wanted. And I was/is farming the last helmet (aura) enchantment so I was trying it on same helmet in hopes of getting "lucky" and get the CA damage if not the aura related one.

Thanks again for your replays.


From everything I've seen, the levels on the enchantments page of the wiki are the level requirement put on the gear once its enchanted... if the item didn't already require at least that level... also, the level 75 enchants don't seem to be in game yet, and there is speculation they come from an as-yet-unimplemented lvl 75 Uber Lab... so the level 68 enchants are the only possible Helmet Enchants at the moment...
"
Piros wrote:

From everything I've seen, the levels on the enchantments page of the wiki are the level requirement put on the gear once its enchanted... if the item didn't already require at least that level... also, the level 75 enchants don't seem to be in game yet, and there is speculation they come from an as-yet-unimplemented lvl 75 Uber Lab... so the level 68 enchants are the only possible Helmet Enchants at the moment...

Thank you for the information. I didn't know that.
I got my last enchantment challenge today, so I'll give up on the CA damage for now. I need a break from lab farming :)
So, I've also been levelling an MF CA build, but as a Champion. What is OP's opinion of this?

My reasoning for rolling a champion is that Fortify is an incredibly strong mechanic, and you actually have two options on "increased damage" to choose from, one if you often run in parties and one which has a safety buffer when you reach low life. They are both strictly better than the Trickster node which just gives an increased amount of DoT damage, and it is even a lower amount.

Right now I'm just level 70, but later I expect to have about 6k life, and I can also add Fortify, Acro/Spell Acro, and a very high evasion rating to that.
"
SirTox wrote:
So, I've also been levelling an MF CA build, but as a Champion. What is OP's opinion of this?

My reasoning for rolling a champion is that Fortify is an incredibly strong mechanic, and you actually have two options on "increased damage" to choose from, one if you often run in parties and one which has a safety buffer when you reach low life. They are both strictly better than the Trickster node which just gives an increased amount of DoT damage, and it is even a lower amount.

Right now I'm just level 70, but later I expect to have about 6k life, and I can also add Fortify, Acro/Spell Acro, and a very high evasion rating to that.


Not worth it.

The TL;DR is that by starting from Duelist, you're wasting a minimum six passive points. Congrats, you get Fortify, but now you HAVE to take damage off Champion in order to compensate for the damage you're losing on the tree.

Alternately you could just roll Trickster, sacrifice nothing, and gain a boatload of dodge/evasion.

You can't just compare Ascendant classes straight up. You have to take into account what you're gaining or losing by making a particular decision. In this case, the six passive points you lose not only means you basically throw away six damage or life nodes, there's also the opportunity cost of what you could alternately have spent those nodes on instead of being pigeon-holed into recovering that sacrifice.

There's an argument to be made for going Champion for this build if you're playing in HC, but not as an SC character.

Played properly, even without any Ascendant benefits, you should VERY rarely die with this build unless you're rolling super-rippy T11+ maps. Even as an HC character, with some modifications, you can roll Scion and be confident in your ability to survive.
Jul 27, 2011 - Sept 30, 2018.
"
Piros wrote:
"
sixer wrote:
Hi again all

When is it "safe" to do merc lab? Im 84 with 4350 health.

Swear i read something in this post before but i cant find it anymore. Help would be appreciated.

Also what ascendancy does the trickster go after the normal/cruel points are spent?


I was ALMOST able to do it around that level with 3750HP and only 10k tooltip DPS, was relatively easy to do at 3800HP with 12k tooltip DPS and the nodes past Acro and levelled Grace... finally did Argus Merciless at 3900HP, 15k tooltip DPS and more kiting...

NOTE: The roughest thing for me about Izaro was getting comfortable trap-weaving in Phase 3...


I did Merc today with 3.2k health and 7.5k cloud dps. It was not fun...

My enchant could of also been a lot worse, but gotta keep trying
Last edited by Keeyez on Mar 28, 2016, 12:55:05 AM
So far farming the masters, doing 4-5 T8-9 maps with just alch, T10+ I will do full chisel + chaos to make sure pack size is rolled.

I am not sure if we need that much IIR? So far nothing great has dropped yet, minus some max roll dual rez gear. (Which sells for less now on the market) I got a good regal farm going on, and map rarity is pretty ok so far. Hoping to get some nice build definers in the next one week so I can try another character.

I got 4.3k hp, and a decent dps, thinking if there is any gear I need to swap out? Still cant surive Death and Taxes so far, the summoned weapons are quite bad especially if i am grped.

The market is no longer what it used to be, tons of uniques flooding the market now, and not that many people are asking for good rares.

Gear
Spoiler



Build
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAABAABeAO4B0QMeBS0FtQguCdkM8g5IES8TbRQJFHUVIBa_GNsZjhm0H0Ej9iaIJpUqTSpbKwos6S2DLiMuUzBxMHwxNTWSNj06Qj7PPydDMUd-SshLeE2STeNRR1LsWhpaUluvXfJh4mKsZU1sjG5pbqp07XXLdoJ673tufXWCXoTZhrOHB419jX6Nv5OZlyGbXZuNnaqhIqJAo4qly6iar-u0xbTRtUi18rcwt7a7nrvjvTa95r6nwXzC7MMzxKLIDMpGy73Tb9N-1CPV-Ni92sHdDd2o4q3mgepi62Ptg-4O73ryRfKX9Pj2o_4K_o_-ug==?accountName=Razorwind&characterName=Darkonas_Asc
Spoiler
"
Razorwind wrote:
So far farming the masters, doing 4-5 T8-9 maps with just alch, T10+ I will do full chisel + chaos to make sure pack size is rolled.

I am not sure if we need that much IIR? So far nothing great has dropped yet, minus some max roll dual rez gear. (Which sells for less now on the market) I got a good regal farm going on, and map rarity is pretty ok so far. Hoping to get some nice build definers in the next one week so I can try another character.

I got 4.3k hp, and a decent dps, thinking if there is any gear I need to swap out? Still cant surive Death and Taxes so far, the summoned weapons are quite bad especially if i am grped.

The market is no longer what it used to be, tons of uniques flooding the market now, and not that many people are asking for good rares.

Gear
Spoiler



Build
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAABAABeAO4B0QMeBS0FtQguCdkM8g5IES8TbRQJFHUVIBa_GNsZjhm0H0Ej9iaIJpUqTSpbKwos6S2DLiMuUzBxMHwxNTWSNj06Qj7PPydDMUd-SshLeE2STeNRR1LsWhpaUluvXfJh4mKsZU1sjG5pbqp07XXLdoJ673tufXWCXoTZhrOHB419jX6Nv5OZlyGbXZuNnaqhIqJAo4qly6iar-u0xbTRtUi18rcwt7a7nrvjvTa95r6nwXzC7MMzxKLIDMpGy73Tb9N-1CPV-Ni92sHdDd2o4q3mgepi62Ptg-4O73ryRfKX9Pj2o_4K_o_-ug==?accountName=Razorwind&characterName=Darkonas_Asc


Well first and foremost: drop the pierce gem and get an empower lvl 2 or 3. Since you skilled all the pierce nodes and the ascendancy the gem will only give you the proj dmg. Better to up your base dmg. Now my 2 cents: See if you can't drop clarity. You shouldn't need it anymore. Run Purity of Elements or any purity you need instead, if you can manage + grace. This will make it way easier to swap gear and the build isn't mana hungry anyway. I have never used clarity. Neither Arctic Armour. I may be wrong but i found it more comfortable to just increase my life pool and run around more. Get life on your ammy, since you won't be needing that much res now it should be easy to find one with life and iir. Get a Frenzy lvl 1 gem instead of 19 and you can run any reflect map while cursing all the time. If you have a couple ex, get a 6l +3 bow by one of the ways described in the op and in the last few pages. Get at least 1 decent ventors gamble with iiq. Use wither totem for soloing.

My Gear for comparison (5k hp, 22k something tooltip damage, 37/310 or so, can't log in now. Disregard Aoe Gem, I use Rarity for solo)
Spoiler

Last edited by horstkaracho on Mar 28, 2016, 5:44:34 AM
"
Serleth wrote:
"
SirTox wrote:
So, I've also been levelling an MF CA build, but as a Champion. What is OP's opinion of this?

My reasoning for rolling a champion is that Fortify is an incredibly strong mechanic, and you actually have two options on "increased damage" to choose from, one if you often run in parties and one which has a safety buffer when you reach low life. They are both strictly better than the Trickster node which just gives an increased amount of DoT damage, and it is even a lower amount.

Right now I'm just level 70, but later I expect to have about 6k life, and I can also add Fortify, Acro/Spell Acro, and a very high evasion rating to that.


Not worth it.

The TL;DR is that by starting from Duelist, you're wasting a minimum six passive points. Congrats, you get Fortify, but now you HAVE to take damage off Champion in order to compensate for the damage you're losing on the tree.

Alternately you could just roll Trickster, sacrifice nothing, and gain a boatload of dodge/evasion.

You can't just compare Ascendant classes straight up. You have to take into account what you're gaining or losing by making a particular decision. In this case, the six passive points you lose not only means you basically throw away six damage or life nodes, there's also the opportunity cost of what you could alternately have spent those nodes on instead of being pigeon-holed into recovering that sacrifice.

There's an argument to be made for going Champion for this build if you're playing in HC, but not as an SC character.

Played properly, even without any Ascendant benefits, you should VERY rarely die with this build unless you're rolling super-rippy T11+ maps. Even as an HC character, with some modifications, you can roll Scion and be confident in your ability to survive.


I don't really see where you mean that I will be missing a minimum of six skill point. To reach your tree from the duelist starting point it only takes five points, and two of those five points give increased life and evasion which is useful. So in my mind i'm only missing out on three skill points.

I just fell like you're misusing the Trickster tree. The hero stat in "Shade Form" is the 250 ES. But since you're going Acro you will not be building ES. And 500 base evasion is honestly not that much. Less than 1/5 than a level 20 grace gives you.

And I would rather not rely on dodge/evasion as a main part of my defense. I'd rather reduce the damage of a big hit, than have a chance to dodge.

You can basically say that fortify gives you 24% more life, recovery and regen. And since I feel that the evasion i get from Trickster isn't much at all, I'd rather sacrifice three skill points to roll a Champion, So I can use Fortify, Evasion and Acro efficiently.


Last edited by SirTox on Mar 28, 2016, 7:08:30 AM
"
horstkaracho wrote:


Well first and foremost: drop the pierce gem and get an empower lvl 2 or 3. Since you skilled all the pierce nodes and the ascendancy the gem will only give you the proj dmg. Better to up your base dmg. Now my 2 cents: See if you can't drop clarity. You shouldn't need it anymore. Run Purity of Elements or any purity you need instead, if you can manage + grace. This will make it way easier to swap gear and the build isn't mana hungry anyway. I have never used clarity. Neither Arctic Armour. I may be wrong but i found it more comfortable to just increase my life pool and run around more. Get life on your ammy, since you won't be needing that much res now it should be easy to find one with life and iir. Get a Frenzy lvl 1 gem instead of 19 and you can run any reflect map while cursing all the time. If you have a couple ex, get a 6l +3 bow by one of the ways described in the op and in the last few pages. Get at least 1 decent ventors gamble with iiq. Use wither totem for soloing.

My Gear for comparison (5k hp, 22k something tooltip damage, 37/310 or so, can't log in now. Disregard Aoe Gem, I use Rarity for solo)


Yup, trying to level up an empower gem now, almost LVL2 soon. Thanks for the feedback =)
The OP build says to drop essence drain once we have deadeye, I see some builds still carry it for single target? Not too sure how I can utilize this skill, it tends to hit some minions rather that the targeted boss?

Last edited by Razorwind on Mar 28, 2016, 9:35:49 AM

Report Forum Post

Report Account:

Report Type

Additional Info