[outdated] Caustic Arrow Solo Map MFer (20/300+)

Is there some kind of glitch or a miscalculation from my side? we have %4 life regenerate from tree and %4 degenerate from Blood Rage. Yet I manage to lose a very small amount of life in hideout!
On a side note I think it's time to save currency to turn my +2 to +3 as I'm unable to run high tier Vulnerability/ slower %40 maps without losing a big chunk of ehp most of the time.

Thanks again.
"
SerbianRaven wrote:
Can someone pleas explain it to me why we are not picking up Method of Madness and Atrophy? I guess I am missing something... Thanks!


The opportunity cost of these passives is too high.

While it's tempting to go for these because they say "chaos damage" and we indeed do chaos damage, we can pick up more powerful nodes closer to our tree by instead investing in things like "increased projectile damage" and "increased damage over time".

All of these passives effect our DPS equally, so there is no reason to waste a ton of points pathing around the tree for chaos damage when we have so many other options right close to our tree.
Legacy SC IGN: Octora
Standard SC IGN: Octyte
"
Hvakhshathra wrote:
Is there some kind of glitch or a miscalculation from my side? we have %4 life regenerate from tree and %4 degenerate from Blood Rage. Yet I manage to lose a very small amount of life in hideout!
On a side note I think it's time to save currency to turn my +2 to +3 as I'm unable to run high tier Vulnerability/ slower %40 maps without losing a big chunk of ehp most of the time.

Thanks again.



We should actually have 5% life regen:

Master of the Arena = 1%
Golem's Blood = 1.6%
Heart of Oak = 1%
Growth and Decay = 1%
Dot & Life regen node = 0.4%


I have no issues maintaining Blood Rage with this set up.

Do you perhaps have a piece of gear or jewel equipped that increases your damage taken?
Such as this?:
Legacy SC IGN: Octora
Standard SC IGN: Octyte
"
Nick42 wrote:

I have no issues maintaining Blood Rage with this set up.

Do you perhaps have a piece of gear or jewel equipped that increases your damage taken?
Such as this?:

Thank you very much for your kind replay.
I don't know how I made a silly mistake of forgetting Master of Arena! That solved the problem of degenerate in hideout. Now let's see how I'd do in those high tier maps.
Thanks again mate.
I am using my iir gem with a culling flame totem. As such, my totem has more iir than i do with ca. How do they interact with each other? If the flame totem is hitting a boss, for instance, as i hit it with a ca cloud, which iir figure is used to determine the drop?
"
wactober2355 wrote:
I am using my iir gem with a culling flame totem. As such, my totem has more iir than i do with ca. How do they interact with each other? If the flame totem is hitting a boss, for instance, as i hit it with a ca cloud, which iir figure is used to determine the drop?


The cull takes precedence.
Jul 27, 2011 - Sept 30, 2018.
Thanks Nick!
For a 5L +2 bow, what should my gems be if I have Empower 2?

CA-VM- RD-CE-Emp or CA-VM-RD-CE-SP?
"
Misterh8er wrote:
For a 5L +2 bow, what should my gems be if I have Empower 2?

CA-VM- RD-CE-Emp or CA-VM-RD-CE-SP?


Sp/Pierce
Jul 27, 2011 - Sept 30, 2018.
Sorry for this question, but I want to know.

Compared to other MF builds, where can you place this? In terms of clear speed/magic find in gear/late maps? For low, maybe med funded player (so no +3 6L bow with lvl 3/4 empo).

Report Forum Post

Report Account:

Report Type

Additional Info