[outdated] Caustic Arrow Solo Map MFer (20/300+)
Great, very helpful. In case you're not aware, flame totem culling doesn't actually appear in your guide, but seems clutch. Also, assuming we drop Essence Drain, you recommend:
PA Curse on Hit 5L Golem and Supports Warcry and Supports Flame Totem MF Cull Wither Totem Setup And several one shot gems including two auras, a vaal and portal. But we can't have them all, right? If you want to, the guide could help clarify the different options of setups to keep from that list. Also, we can't efficiently use both totems, yes? Do you swap these setups out depending on content? I'm sure seeing your links later will help clarify, I can wait, just food for thought on your guide! | |
" Daemmon, this build is absolutely budget. It's fully functional (powerful, even!) on a 4L and *easily* creates the currency it takes to meta craft your own 5L +3 bow. I did it myself a few leagues ago and I'm more or less an average player. | |
" Yes you're right. This mainly comes from not having enough time to actually test things and writeup / cleanup the guide in the OP. Most of the gem recommendations come from 2.0, where as in 2.1 we have more to cover / struggle. Flame-Totem culling is only needed until we get our 6L (for non-high maps at least), then you can use a Spell Totem with wither (2-link, 3-link with FC or 4-link with incAoE). I never used warcries.. too lazy :D Golem is unsupported, he lasts long and if not, well we have easy time to recast. I'd do the following: 5L bow: CA in bow Chest contains frenzy and curse (manual, no coh - chain luxury),blink arrow, golem (4 sockets) boots have flame totem cull setup (4L) Helm goes with auras and manual Wither gaunts are up to you 6L bow: Ca with IIR Chest 5L with the afore mentioned CoH frenzy Vuln setup boots now have the spell totem wither combo (up to 4L) helm still holds auras, think about enlighten gaunts (4L) go with blink arrow, fc, golem, portal there you go :) " https://www.pathofexile.com/forum/view-thread/1291803/page/229# you can see clearly how by day 3 I have a fully functional MF setup. Serleth pulled this off in 2.0 too (and the leagues before). IGN: WildTortillaFart Last edited by Chronodroid on Dec 16, 2015, 2:16:58 AM
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It's not clutch, really, since it's only a levelling thing, but you're right, it is important to include. Once you have the 6L, you drop it.
I'm actually going to try to cull as many options possible from the core of the guide for simplicity sake, as the intent is more geared towards new and learning players and I want to try keep things as uncomplicated as possible in the finished product. Experienced players will simply know what other options are available to them. But on the other hand, it could serve as a good opportunity to help those newer players learn so I'll definitely keep that in mind. As of right now we basically have three slots for actual options, since I don't consider the curse on hit 5L to be an optional setup. It's just too important for breaking barrels, frenzy charges, and cursing all in one convenient skill. That leaves * Possible single target (Essence Drain). * Room for Warcry, linked to other Duration-important options (Blood Rage and Vaal Lit Trap) * Wither Totem * Auras * Misc (Portal, Flame Golem). Assuming you don't run Enlighten, you basically get this: * Grace + Clarity + Flame Golem + Portal * Rallying / Enduring Cry + Blood Rage + Vaal Lightning Trap + Increased Duration Which leaves the last four-link to decide between Essence Drain and Wither. And that is the reason why I said earlier Essence Drain will probably get dropped from the final setup. The rationale is pretty simple. Your damage dealt calculation goes Final DPS = [(Base Damage * Increased Damage Modifiers) * (More Damage Modifiers) * (Enemy Increased Damage Taken Modifiers)] Meaning the more "Enemy Increased Damage Taken" modifiers you stack up, the more powerful your final dps ends up being, as it is the last multiplier in the order of operations. This means Wither + Vulnerability + Shocked Ground all add together before multiplying to result in your final dps. While this may mean slightly less utility in terms of single target damage, for situations like Twinned Museum Bosses or larger packs of high-health mobs, your net damage per second spread across the entire pack ends up being better by running a bunch of EIDTMs, rather than trying to pick your shots with an Essence Drain. Jul 27, 2011 - Sept 30, 2018.
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Ah! I get it. Thanks again for your attention.
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for dl voll farm runs ca with irr is just okay, keeping it at meh 90kk exp\hour, still better than maps for my 5.5k 5l arrow
trying to get my second andvarius and then optimize gear for maps. using wither totem, cwdt setup, aura setup grace+clarity+enlighten+golem and bloodrage with end cry. feels ok PS of i runned not ir grace, but some acro setup, i would have been dead like 3 times by now even at dl speedfarm, sometimes shit just hits like a truck(tier3 talisman bear is especially fun, also with 55 ph reduction you can just run through packs) No rest for the wicked Last edited by mezmery on Dec 16, 2015, 3:25:08 AM
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" Not this league though. Finally got my first Andvarius today. Should pick up nicely the rest of the way now. Jul 27, 2011 - Sept 30, 2018.
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you just should ask sellers for adva prices, where b\o is not set. was lucky to buy my 1st for 20c 60%, while average is about exa.
if i had got exa drop 1st tday, i would have had mf setup by day 2 ofcourse. but if you have to grind dl for that building up currency, it's whole another story No rest for the wicked
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Yeah unfortunately this league I just had a bad run at the start, didn't drop anything valuable so I couldn't get in on the cheap action early.
It's fine, I'll catch up. Jul 27, 2011 - Sept 30, 2018.
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" Gratz! Yeah, in 2.0 the situation was the other way round, you had the RNG and I was 'behind', yet still able to get everything. It just took a while longer and competition for items intensifies as more and more ppl reach the map-threshold with their MF-builds. IGN: WildTortillaFart
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