[outdated] Caustic Arrow Solo Map MFer (20/300+)

Slower Projectile is MORE projectile damage, so it is your total Projectile damage with all other Increases multiplied by 1.39.

So you cannot really compare it to the other skills
"
haxanator wrote:
Why do you use concentrated effect over pierce while using drillneck?

20/20 pierce = 79% increased projectile damage
20/20 CE = 69% area effect

Isn't priority of damage projectile > DOT > area damage?

Going by this, slower projectiles is only 39% damage at 20/20 and should be replaced by CE?

So best set up for 5L would be poison arrow, pierce, concentrated effect, increased item rarity and empower.

Please let me know if I am wrong and explain why.


Really not my forte but I will try to break it down.

First familiarize yourself with More vs. Increased if your not sure how they differ.

https://www.reddit.com/r/pathofexile/comments/1ywv2c/more_and_less_vs_increased_and_decreased/

So with Drillneck you get 65% increased damage from the tree + Jewel "Poacher's Aim". That's Gem free damage. Think of it as a bonus for using Drillneck.

So with the current setup (non-quality lvl 20 gems) up you get;
Slower Projectiles - 29% MORE damage
Concentrated Effect - 59% Increased Damage
Drillneck - 65% Increased Damage

With your proposed setup you would loose either Slower Proj's HUGE damage bonus. OR Conc Effects sizable damage. Just to get to gain the 35% pierce to max out the increased Damage granted by Pierce via Drillneck's mod. Which is a net loss of 24% increased damage for the removal of Conc Effect. I'm not even going to calculate the loss if you removed Slower Proj, as it would be immense.

Even with Quality Pierce you only get 10% Increased Proj Damage (One node's worth of damage). So even with Quality Pierce is still a 14% loss of DPS.

I hope I explained this well enough, as I said this is not really my area of expertise.
Thanks for the information guys. I didn't realize there was a difference between "added" and "more".

I do have one follow up question. For the 6L for damage, would pierce be best in slot? In standard i would put increased item quantity but I do not have that option in warbands. I know added chaos damage is huge for spells, but not sure about projectiles.
heya!

great guide dude! i am lvl 83 and got about 1,7k unbuffed dps



but one thing troubles me, why are u using drillneck and no pierce gem?

if u already answered that question, pls edit it in the 1st post, its very confusing ^^
"
haxanator wrote:
Thanks for the information guys. I didn't realize there was a difference between "added" and "more".

I do have one follow up question. For the 6L for damage, would pierce be best in slot? In standard i would put increased item quantity but I do not have that option in warbands. I know added chaos damage is huge for spells, but not sure about projectiles.


PA + Empower + Slower Proj. + Conc. Effect + Inc AoE + Item Rarity

That's the set up for MF which this build is. If you want to go a different route it's either Peirce or Faster Proj. Not sure which is better check the wiki.

Added Chaos will only affect the actual arrow damage, not the cloud. However the quality of Added Chaos will affect the cloud however it's only 10% increased chaos damage, IIRC.


"
joseas wrote:

but one thing troubles me, why are u using drillneck and no pierce gem?

if u already answered that question, pls edit it in the 1st post, its very confusing ^^


I answered this question in detail two posts ago. However it should be covered in more detail on the OP, I agree.
Last edited by TirpitzLuminare on Aug 4, 2015, 2:46:11 PM
"
Thomasmgp wrote:
I know it proly sucks cause its a Harbinger. But it dropped as a 5L/6S Magic item and I blew all my Jews just trying to 6s my Imperial Bow. Also it only took 1 Regal and about a stack of Alts.

So is this actually usable with such ghetto attack speed?



Ummmmmm Yes!!

Attack Speed isn't super important.

What is important is that you have space for the Leo Prefix Damage over Time.

I would probably spend some currency on the Elreon multi mod, add DOT and a Resistance, but that's me.
"
"
haxanator wrote:
Thanks for the information guys. I didn't realize there was a difference between "added" and "more".

I do have one follow up question. For the 6L for damage, would pierce be best in slot? In standard i would put increased item quantity but I do not have that option in warbands. I know added chaos damage is huge for spells, but not sure about projectiles.


PA + Empower + Slower Proj. + Conc. Effect + Inc AoE + Item Rarity

That's the set up for MF which this build is. If you want to go a different route it's either Peirce or Faster Proj. Not sure which is better check the wiki.

Added Chaos will only affect the actual arrow damage, not the cloud. However the quality of Added Chaos will affect the cloud however it's only 10% increased chaos damage, IIRC.


"
joseas wrote:

but one thing troubles me, why are u using drillneck and no pierce gem?

if u already answered that question, pls edit it in the 1st post, its very confusing ^^


I answered this question in detail two posts ago. However it should be covered in more detail on the OP, I agree.


Thanks man you are the best!
"
Malthus wrote:
Is it best to try and craft a +3 bow or buy one for a few ex?


What diego said. There's links to other posts in this thread regarding the math as to why you should just buy one; you can find those links in the FAQ.

@hankinsohl:

Sure.

Current gear by request
Doesn't include jewels.



"
i read aproximativly all the post, and a lot are playing with flame totem and item rarity. I try it actually and i dont understand if, when the boss is dying,you have to let the totem finish him? Or PA can finish him. And if we can let PA finish him we have to put a totem in the same time to have the item rarity from totem or the fact that the totem tic on the boss one time at the begining of the fight is enough?

Second question:
Initialy i played with "spell totem", "blind", "summon skeletons" and "minion life", for the front line, i put that versus rogue/boss and i m free to touch myself during PA doing the work. But i dont see anybody els in this post mention it, is that a bad combo for the end-game map? i m starting 77 map, with a 89 ranger, and i m wondering if when my build will be finish if this combo will not be usefull anymore?


Culling strike allows you to let the PA cloud deal damage, and then the flame totem will finish the job before the PA cloud does. But in order to get the FT+IIR bonus, yes, FT has to get the kill.

Timing in terms of "proccing" the IIR (to reply to your "totem tic") doesn't matter. It just needs to land the killing blow, which is why we use culling strike to make sure that happens.

As for your spell totem skeleton setup, in high level maps I'm not sure they'd even survive long enough to get the job done. I would recommend using Spell Totem - Arc - Chain - Blind instead. Faster casting if you are willing to put that in a 5L chest instead of the Frenzy/CoH setup. Which btw works fine 4L'd (Frenzy GMP CoH Vuln)

"
Thomasmgp wrote:
I know it proly sucks cause its a Harbinger. But it dropped as a 5L/6S Magic item and I blew all my Jews just trying to 6s my Imperial Bow. Also it only took 1 Regal and about a stack of Alts.

So is this actually usable with such ghetto attack speed?



Dude.

You can mastercraft multimod the crap out of that. IAS, resistance, leo mod. It'll be fine.

"
Why do you use concentrated effect over pierce while using drillneck?

20/20 pierce = 79% increased projectile damage
20/20 CE = 69% area effect

Isn't priority of damage projectile > DOT > area damage?

Going by this, slower projectiles is only 39% damage at 20/20 and should be replaced by CE?

So best set up for 5L would be poison arrow, pierce, concentrated effect, increased item rarity and empower.

Please let me know if I am wrong and explain why.


Pierce : we get 65% off Drillneck, the Tree, Poacher's Aim, so Pierce will only add a maximum of 35% increased damage. Increased = additive. The reason for this is that you cannot have greater than a 100% chance to pierce.

Concentrated Effect = 69% more damage. More = multiplicative.

So these are just random numbers to illustrate the difference.

1,000 base damage, 100% increased damage, 50% more damage <---- these will be base values we use for comparison. For the purposes of how the calculations work, if you want to factor in percentages it goes like this:

1+(100% / 100) = 2. So 100% increased damage is a multiplier of 2, so 100% increased is like saying 1,000 * 2.

Now the way that increased vs more works is that all your increased damage modifiers are added together, then they factor into your base damage. THEN, after that calculation, your more multipliers are added together, and multiply the gross damage increase from the increased modifiers.

Pierce: 1,000 base damage, 100% + 35% increased damage, 50% more damage.

So, written fully, the increased section looks like this:

(1,000*[1+(100%+35%/100)]) = which is like saying 1,000 * 2.35. You do the same thing for "more damage", so your multiplier = 1.5

So, the net damage calculation would be:

(1,000*2.35)*1.5 = 3,525

Versus conc effect: 1,000 base damage, 100% increased damage, 50%+69% (119%) more damage

(1,000*2)*2.19 = 4,380

TL;DR "More" damage is almost always better.

Others have covered the discussion regarding Slower Projectiles but I wanted to be absolutely clear about why Pierce is the 6th link gem in a DPS setup, and why it's the gem we drop for the MF version.

Although with the introduction of Poacher's Aim, insofar as you are using that jewel on your tree, Pierce is no longer the optimal option for the 6L DPS gem. The only instance now where Pierce would be the DPS 6L gem is if you're not using Poacher's Aim and you've chosen to save two points off the tree by not taking the two 5/5 proj/pierce nodes (net loss on tree 15/10 Poacher's Aim, 10/10 nodes = 55%), then and only then is Pierce better than Iron Grip, and even then it depends entirely on how you've structured your tree and gear.

For the setup we use however, like I said earlier, the Pierce gem only covers 35% increased damage. Iron Grip however, at level 20, adds 38% increased damage, and +0.5% per quality, for a total of 48%.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Aug 6, 2015, 5:07:11 AM
What type of 5L should I be looking for? Which base type allows for the most dps? Thank you in advance!
Is everyone here manually calculating their DPS or is there a tool available to reddit (or somewhere?). My tool tip only shows about 500 dps but i'm melting fools at level 79 on 75 maps.

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