lol'd at cwdt nerf

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MullaXul wrote:
Point is some self cast spells deserve to be viable and they require penetration to do so. Other skills I.e explosive arrow and elemental melee skills could still be decent without it or with a reduced value of say 15-20% versus the current 35-36. Currently penetration is as bis a gem as it gets for elemental DMG, it makes such a huge difference that having nearly half your base DMG but penetrating resists you're still ahead.

Regardless cwdt should of been reduced by 50% like mentioned here and I mentioned it tons of times. The core issue lies in cwdt,cws and the fact its damn near a free 2nd, 3rd or 4th attack that triggers on its own while you're afk making a sandwich...resulting in kill after kill after kill. Less lazy shit, that's not what PvP should be. If you want to keep trigger gems a part of it to make PvP that much more accessible, OK. Just reduce the DMG appropriately, as low as vengeance,reckoning and riposte....40-60%.

Edit: oh and I get at face value cwdt,CWS have greater downsides to their requirements to even trigger in the first place. You'd think that evens shit out, well it doesn't as much as you'd expect. The damage difference between the counter gems and the original trigger gems is pretty big. Much of this is due to shotgunning, seriously.


Also how often will someone be taking a hit from vengeance when they can just outrange? And the vengeance might be enough to just trigger their cwdt and you'll be dead

Also, not 50% reduced but 50% less
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
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"
MullaXul wrote:
Point is some self cast spells deserve to be viable and they require penetration to do so. Other skills I.e explosive arrow and elemental melee skills could still be decent without it or with a reduced value of say 15-20% versus the current 35-36. Currently penetration is as bis a gem as it gets for elemental DMG, it makes such a huge difference that having nearly half your base DMG but penetrating resists you're still ahead.

Regardless cwdt should of been reduced by 50% like mentioned here and I mentioned it tons of times. The core issue lies in cwdt,cws and the fact its damn near a free 2nd, 3rd or 4th attack that triggers on its own while you're afk making a sandwich...resulting in kill after kill after kill. Less lazy shit, that's not what PvP should be. If you want to keep trigger gems a part of it to make PvP that much more accessible, OK. Just reduce the DMG appropriately, as low as vengeance,reckoning and riposte....40-60%.

Edit: oh and I get at face value cwdt,CWS have greater downsides to their requirements to even trigger in the first place. You'd think that evens shit out, well it doesn't as much as you'd expect. The damage difference between the counter gems and the original trigger gems is pretty big. Much of this is due to shotgunning, seriously.


Also how often will someone be taking a hit from vengeance when they can just outrange? And the vengeance might be enough to just trigger their cwdt and you'll be dead

Also, not 50% reduced but 50% less


Ya I meant less ha. If you don't believe me go check my old posts! Ha jk, ya less for sure and that point about vengeance is spot on the cwdt trigger to death and all.

BTW are we clear on whether these PvP tweaks are traditional "reduced"? I know it feels like reduced, because they all seem to provide little impact. Though then you look at counter gems and they suck so damn bad 4linked that you'd think it was "less"
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul on Feb 3, 2015, 1:13:43 PM
"
MullaXul wrote:
"
"
MullaXul wrote:
Point is some self cast spells deserve to be viable and they require penetration to do so. Other skills I.e explosive arrow and elemental melee skills could still be decent without it or with a reduced value of say 15-20% versus the current 35-36. Currently penetration is as bis a gem as it gets for elemental DMG, it makes such a huge difference that having nearly half your base DMG but penetrating resists you're still ahead.

Regardless cwdt should of been reduced by 50% like mentioned here and I mentioned it tons of times. The core issue lies in cwdt,cws and the fact its damn near a free 2nd, 3rd or 4th attack that triggers on its own while you're afk making a sandwich...resulting in kill after kill after kill. Less lazy shit, that's not what PvP should be. If you want to keep trigger gems a part of it to make PvP that much more accessible, OK. Just reduce the DMG appropriately, as low as vengeance,reckoning and riposte....40-60%.

Edit: oh and I get at face value cwdt,CWS have greater downsides to their requirements to even trigger in the first place. You'd think that evens shit out, well it doesn't as much as you'd expect. The damage difference between the counter gems and the original trigger gems is pretty big. Much of this is due to shotgunning, seriously.


Also how often will someone be taking a hit from vengeance when they can just outrange? And the vengeance might be enough to just trigger their cwdt and you'll be dead

Also, not 50% reduced but 50% less


Ya I meant less ha. If you don't believe me go check my old posts! Ha jk, ya less for sure and that point about vengeance is spot on the cwdt trigger to death and all.

BTW are we clear on whether these PvP tweaks are traditional "reduced"? I know it feels like reduced, because they all seem to provide little impact. Though then you look at counter gems and they suck so damn bad 4linked that you'd think it was "less"


Oh btw noob, did you already try out and see how cyclone was affected for HLD? I haven't tried it yet

PS. That guy you sent, still on me .DS
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
Hahaha

Ya cyclone feels a tad weaker nothing to worry about.

Back to my ? On reduced/less https://www.pathofexile.com/forum/view-thread/1119964

If you read here its less,patch notes of 1.3 read reduced. increased and more also are addressed the same way. Hard to feel a 5-10% loss of DMG but something like 25-30% I'd expect to be more noticable. Example the counter gems
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
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MullaXul wrote:
Hahaha

Ya cyclone feels a tad weaker nothing to worry about.

Back to my ? On reduced/less https://www.pathofexile.com/forum/view-thread/1119964

If you read here its less,patch notes of 1.3 read reduced. increased and more also are addressed the same way. Hard to feel a 5-10% loss of DMG but something like 25-30% I'd expect to be more noticable. Example the counter gems


Nerfing cyclone also sounds stupid for HLD as it's pretty much the only viable 2h skill
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
All damage could be lowered by like 50%+ imo. Matches over in 1 second or 1-2 shots, that isn't fun or skilful.
GGG introduced CWDT in POE ,and it was so lasy, not only in pvp and in pve too( was 3 button game > 2button game > 1 button (on pure cwdt setups). (sry for my english)
100lvl mele pvp QUIT
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terrex wrote:
All damage could be lowered by like 50%+ imo. Matches over in 1 second or 1-2 shots, that isn't fun or skilful.


Though I agree 1-2 shots suck. You can't just reduce everything 50%. What's strong stays strong and whats weak stays weak/becomes useless. This has to be a per skill balance, that's all there is to it. Unless they re assessed all things, tweaked themaccordingly then universally slid the DMG scaling back 50% across the board.....that's out of the question.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
"
MullaXul wrote:
"
terrex wrote:
All damage could be lowered by like 50%+ imo. Matches over in 1 second or 1-2 shots, that isn't fun or skilful.


Though I agree 1-2 shots suck. You can't just reduce everything 50%. What's strong stays strong and whats weak stays weak/becomes useless. This has to be a per skill balance, that's all there is to it. Unless they re assessed all things, tweaked themaccordingly then universally slid the DMG scaling back 50% across the board.....that's out of the question.


Good point, I will make it a bit more clear.

The current stronger builds in lld, if that is the desired damage stand point, I feel they could be reduced by like 50% for the match ups to become more interesting. Other skills definitely could be brought up to that level, either damage or hopefully mechanically somehow for bow users and molten.
if you bring down all damage to about half its current levels then you should do something about how tanky characters can be.

1-2 shots are no fun but not being able to kill someone that runs around for 2 mins is even less fun
LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731

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