lol'd at cwdt nerf
Happy oneshotting :)
It's hard to remember what you have forgotten
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Nice Nerf
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" Cwdt spells still 1shot, that's just how strong elemental DMG/penetration and crit is when all 3 are paired. Freezing pulse is another example, over 20% reduced in PvP....still ruining shit free at shotgun range. The same range cwdt spells are viable. Cwdt and spells themselves are balanced when 1. You're ranged yourself 2. You have enough spell block as melee. Still the best option as 2h is to play hit and run, hoping to avoid a quick 1-2shot when on the offense. GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul | |
I still think the best solution is to remove trigger gems from PVP completely. Or at least make all of them have at least 50% less dmg at lvl 20 on linked skills, and have a 3-5 second cool-down.
items shop: 364086
ign: [ICU]missuse if you like to HLD, add me inactive in game atm, PM me if you need something. | |
" This pretty much, been suggested before. Remove trigger gems from PvP, they don't belong here. Also how was molten shell not yet touched? 2 ways to simply 1shot with a 3l setup. If one doesn't oneshot the other one finishes It's hard to remember what you have forgotten
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Its all about 1 gem in pvp(elemental penetration) and u dont wanna see, this is problem of all balance things. Nerf this or this , no, 1 gem rule them all.
100lvl mele pvp QUIT
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" While penetration is strong, it's not the biggest problem. CWDT can do tons, and most probably oneshot, without penetration if you so desire. It's hard to remember what you have forgotten
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take ur char make cwdt set without pen gem and kill me by 1 shot, make test. And dont tell ppz on forum that top cwdt users dont set pen gems in setup plz.
100lvl mele pvp QUIT
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Penetration on self casting gems aren't doing the same damage at all, but I do agree penetration plays a big part but that's not what is making it overpowered
It's hard to remember what you have forgotten
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Point is some self cast spells deserve to be viable and they require penetration to do so. Other skills I.e explosive arrow and elemental melee skills could still be decent without it or with a reduced value of say 15-20% versus the current 35-36. Currently penetration is as bis a gem as it gets for elemental DMG, it makes such a huge difference that having nearly half your base DMG but penetrating resists you're still ahead.
Regardless cwdt should of been reduced by 50% like mentioned here and I mentioned it tons of times. The core issue lies in cwdt,cws and the fact its damn near a free 2nd, 3rd or 4th attack that triggers on its own while you're afk making a sandwich...resulting in kill after kill after kill. Less lazy shit, that's not what PvP should be. If you want to keep trigger gems a part of it to make PvP that much more accessible, OK. Just reduce the DMG appropriately, as low as vengeance,reckoning and riposte....40-60%. Edit: oh and I get at face value cwdt,CWS have greater downsides to their requirements to even trigger in the first place. You'd think that evens shit out, well it doesn't as much as you'd expect. The damage difference between the counter gems and the original trigger gems is pretty big. Much of this is due to shotgunning, seriously. GGG, the ADA of gaming....huuuur i gotz mai skilz. IGN: MullaXul Last edited by MullaXul on Feb 3, 2015, 11:52:01 AM
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