[ LLD ] Swords are way too good compared to other melee bases

Really though sword nodes on either side of the tree based on character design isn't breaking the balance. Axes and maces get good nodes and free reign to move around the tree taking universal 1h/2h nodes/attack speed/life just like anyone else does. Things like 1h axe having range 5 vs swords range 6/7 is an issue. Things like sword having block reduction nodes as 1h, is a problem.

1h sword range 6, axe 6
remove 1h block reduction
give 2h a universal block reduction cluster for sword/axe/mace

Now onto mace itself, it will be very hard to make mace viable in as many match ups as axe can be. Due to the fact its strengths revolve around stuns and stun is almost a mute point in over 80% of the matches you'll play.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
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kevshien wrote:

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MullaXul wrote:
This is another good example of LLD balance that will really really fuck with HLD.


Honestly there's literally no 1h sword/board builds in hld 'cept me, hurhurrr durrr...


There is actually


Who! :O
IGN: KevShienZ

#1 564pDPS Crit Jeweled Foil Sword: http://www.pathofexile.com/forum/view-thread/737212
#1 Crown of Eyes DPS Amulet Mirror Service: http://www.pathofexile.com/forum/view-thread/737212
#1 Crit-Leech Legacy Mod Amulet: http://www.pathofexile.com/forum/view-thread/737212
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MullaXul wrote:
Really though sword nodes on either side of the tree based on character design isn't breaking the balance. Axes and maces get good nodes and free reign to move around the tree taking universal 1h/2h nodes/attack speed/life just like anyone else does. Things like 1h axe having range 5 vs swords range 6/7 is an issue. Things like sword having block reduction nodes as 1h, is a problem.

1h sword range 6, axe 6
remove 1h block reduction
give 2h a universal block reduction cluster for sword/axe/mace

Now onto mace itself, it will be very hard to make mace viable in as many match ups as axe can be. Due to the fact its strengths revolve around stuns and stun is almost a mute point in over 80% of the matches you'll play.


Hmm, me thinks keep the sword block reduction cluster, else there's no incentive to using swords at all. Axes just got their own little special cluster with Onslaught buffs n stuff, take away sword block reduction and it has nothing left, except an embarassingly low 5% to cause bleed on Razor's Edge.

Picture this too, technically to 'pierce or penetrate' block you'd need something pointy and sharp like a rapier. Giving 2h weapons extra block reduction wouldn't make as much sense because the bigger a weapon, the easier it is to block it (imagine batting an incoming softball vs a pebble). Crushing blows is what I would suggest, where 2h weapons deal extra damage to shield-wielders, coz practically the impact from a heavy weapon would cause damage even if blocked.
IGN: KevShienZ

#1 564pDPS Crit Jeweled Foil Sword: http://www.pathofexile.com/forum/view-thread/737212
#1 Crown of Eyes DPS Amulet Mirror Service: http://www.pathofexile.com/forum/view-thread/737212
#1 Crit-Leech Legacy Mod Amulet: http://www.pathofexile.com/forum/view-thread/737212
"
kevshien wrote:
"
MullaXul wrote:
Really though sword nodes on either side of the tree based on character design isn't breaking the balance. Axes and maces get good nodes and free reign to move around the tree taking universal 1h/2h nodes/attack speed/life just like anyone else does. Things like 1h axe having range 5 vs swords range 6/7 is an issue. Things like sword having block reduction nodes as 1h, is a problem.

1h sword range 6, axe 6
remove 1h block reduction
give 2h a universal block reduction cluster for sword/axe/mace

Now onto mace itself, it will be very hard to make mace viable in as many match ups as axe can be. Due to the fact its strengths revolve around stuns and stun is almost a mute point in over 80% of the matches you'll play.


Hmm, me thinks keep the sword block reduction cluster, else there's no incentive to using swords at all. Axes just got their own little special cluster with Onslaught buffs n stuff, take away sword block reduction and it has nothing left, except an embarassingly low 5% to cause bleed on Razor's Edge.

Picture this too, technically to 'pierce or penetrate' block you'd need something pointy and sharp like a rapier. Giving 2h weapons extra block reduction wouldn't make as much sense because the bigger a weapon, the easier it is to block it (imagine batting an incoming softball vs a pebble). Crushing blows is what I would suggest, where 2h weapons deal extra damage to shield-wielders, coz practically the impact from a heavy weapon would cause damage even if blocked.



Sword still has better aps and skill options. Also in the case of 1h vs 1h, sword has better range. 1h sword doesn't need block reduction passives, I've been fucking around with binos daggers,soul takers and other weapons lately with just the bcr gem and it works perfectly fine. 2h weapon types are the only realistic weapon family that can "crush" a shield. I already made these points before in several dif posts. If there's bitching to be done about sword nerfs id rather see block reduction passives removed in lieu of fucking up the weapon type completely with dmg/aps/range nerfs.

2h bcr cluster...go
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
2h bcr clusters is fine, but as for the direct sword nerf, keep lld balancing to lld!

"
MullaXul wrote:
This is another good example of LLD balance that will really really fuck with HLD.
IGN: KevShienZ

#1 564pDPS Crit Jeweled Foil Sword: http://www.pathofexile.com/forum/view-thread/737212
#1 Crown of Eyes DPS Amulet Mirror Service: http://www.pathofexile.com/forum/view-thread/737212
#1 Crit-Leech Legacy Mod Amulet: http://www.pathofexile.com/forum/view-thread/737212
"
MullaXul wrote:
Really though sword nodes on either side of the tree based on character design isn't breaking the balance. Axes and maces get good nodes and free reign to move around the tree taking universal 1h/2h nodes/attack speed/life just like anyone else does. Things like 1h axe having range 5 vs swords range 6/7 is an issue. Things like sword having block reduction nodes as 1h, is a problem.

1h sword range 6, axe 6
remove 1h block reduction
give 2h a universal block reduction cluster for sword/axe/mace

Now onto mace itself, it will be very hard to make mace viable in as many match ups as axe can be. Due to the fact its strengths revolve around stuns and stun is almost a mute point in over 80% of the matches you'll play.


Thing is the swords nodes are the best compared to other bases, and axe will lose their advantage over sword, which is dmg. Around 50more base(looking at the toptier swords) and with the nodes their dps will be either the same or higher. Now all axe got is +1 range, which is good but not near enough as the higher dps it should have and BCR cluster

And bringing up Onslaught node for axe Kev isn't really something we can do for pvp, due to it's a pve node and there's no point in gaining 20% attackspeed after your opponent died. Also this node is universal, anyone can get it
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
Last edited by Tommie_Sjukskriven on Feb 7, 2015, 4:34:23 AM
Range is only a factor when considering 2h Tommie. 1h sword > axe in every facet but damage. I know Kev is sword and doesn't want to see it get brutalized but it is the best 1h weapon type next to dagger.

Sword is also the 2nd best critical 1h option behind dagger.

Axe and mace are pretty much restricted to going RT or forking out serious amounts of time/exalts to make a worth while crit build. This is likely to offset the fact they have much higher base damage output. In PvP we know that doesn't mean shit though.

I just don't see how 1h weapons of any type can "pierce" block chance. Unless you're really really using your imagination and pretending you're using thrust attacks with your rapier and other stuff. Only shield crushing 1h weapon is a really blunt one like a ball and chain. When even in the real world 2h weapons (all,sword/mace/staff/axe) that hit a shield, fuck shields up and fuck up the guys arm holding the shield and "crush" block.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
"
MullaXul wrote:
Range is only a factor when considering 2h Tommie. 1h sword > axe in every facet but damage. I know Kev is sword and doesn't want to see it get brutalized but it is the best 1h weapon type next to dagger.

Sword is also the 2nd best critical 1h option behind dagger.

Axe and mace are pretty much restricted to going RT or forking out serious amounts of time/exalts to make a worth while crit build. This is likely to offset the fact they have much higher base damage output. In PvP we know that doesn't mean shit though.

I just don't see how 1h weapons of any type can "pierce" block chance. Unless you're really really using your imagination and pretending you're using thrust attacks with your rapier and other stuff. Only shield crushing 1h weapon is a really blunt one like a ball and chain. When even in the real world 2h weapons (all,sword/mace/staff/axe) that hit a shield, fuck shields up and fuck up the guys arm holding the shield and "crush" block.


In the real world, 1h weapons strike faster therefore harder to block, while 2h weapons swing much slower, telegraphing the attack, making it easier to block.

Behold!

https://www.youtube.com/watch?v=F_qmNgFp8Kg
(0:44 in slow-mo)

vs.

https://www.youtube.com/watch?v=7GyDoL7ij3A
(0:31, 1:14 nevertheless still blocked!)

IGN: KevShienZ

#1 564pDPS Crit Jeweled Foil Sword: http://www.pathofexile.com/forum/view-thread/737212
#1 Crown of Eyes DPS Amulet Mirror Service: http://www.pathofexile.com/forum/view-thread/737212
#1 Crit-Leech Legacy Mod Amulet: http://www.pathofexile.com/forum/view-thread/737212
Here's another choice example,

https://www.youtube.com/watch?v=ncFpfCpdCUY

look at how many times the 2handed hammer got blocked! LOL
IGN: KevShienZ

#1 564pDPS Crit Jeweled Foil Sword: http://www.pathofexile.com/forum/view-thread/737212
#1 Crown of Eyes DPS Amulet Mirror Service: http://www.pathofexile.com/forum/view-thread/737212
#1 Crit-Leech Legacy Mod Amulet: http://www.pathofexile.com/forum/view-thread/737212
Like I said....thrusting.


These videos are terrible examples btw kev hahaha. Its like me posting these two retards facing each other https://www.youtube.com/watch?v=0HY28pIHEhk


Btw the damage done to ones arm blocking an attack from someone who isn't 80lbs using a 2h weapon will prevent you from blocking effectively or as often. That's if the shield even holds up that long or you're still holding it in the first place.

Vikings,Braveheart and other semi realistic shows/movies come to mind here.

Plus given your example of faster attacks...then all 1h weapons should have the block chance reduction then no? Hahaha... Seriously man sword has a lot of shit going for it. Would you rather GGG bend it over and destroy it or just deal with the loss of BCR passives? BCR Is the lesser of two evils and isn't required as much as it once was anyways.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul on Feb 7, 2015, 4:22:58 PM

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