Reduced Extra Damage from Critical Strikes...???

Reduced extra damage from critical strikes works like this.

Take enemy critical multiplier let's use 500 as an example and 20% reduced extra damage.

500-100 = 400 (you always minus 100 first I think it has to do with base critical multiplier and not being able to go below 100)

400 × .8 = 320

320 + 100 = 420 (you always add the 100 back at the end)

So an enemy with a critical multiplier of 500 will have a CM of 420 vs Some one with 20% reduced extra damage from critical strikes.


If you want a source for the formula check the wiki it's listed under that node on the tree in the marauder area that gives 20% reduced extra damage from crit.
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lllllDanziGGlllll - 100 Ranger ~ HOGM
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Skyforth wrote:
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Are people dumb? Bcr aint flat


From precedence of wording, it should be flat.


Can be tested pretty easily too, if you have a friend and a perandus shield, you'll see you'll block despite 20/20
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MullaXul wrote:
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Skyforth wrote:
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Are people dumb? Bcr aint flat


From precedence of wording, it should be flat.


It would be broken vs anyone without a dedicated block build if that was the case and make dodge worthless. Its not flat and this has been proven,discussed and confirmed by GGG regarding both the tree and gem.


Just to confirm on block chance reduction.

Let's say someone has 75% block, and you have a level 20% BCR gem giving 30% block chance reduction. When you attack him, does that mean his block chance is reduced by 75% x .30, or 23%, rather than 30% which would be the flat number?

How do you guys test this on your own? Those numbers aren't too far from each other, in this particular block scenario.
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Aiur wrote:


Just to confirm on block chance reduction.

Let's say someone has 75% block, and you have a level 20% BCR gem giving 30% block chance reduction. When you attack him, does that mean his block chance is reduced by 75% x .30, or 23%, rather than 30% which would be the flat number?

How do you guys test this on your own? Those numbers aren't too far from each other, in this particular block scenario.


Using your example this is how you would calculate it.

75 x .7 = 52.5
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lllllDanziGGlllll - 100 Ranger ~ HOGM
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trav_dawg wrote:
Has anyone seen a confirmed GGG explanation on how this works?

Yes, because I know I've explained it at least twice before. But that's not much help to you as they'll be quite old posts by now and hard to find.

"You take x% reduced Extra Damage from Critical Strikes" is a fairly uncommon modifier. It reduces how much extra damage an enemy critical causes you to take as a result of their critical strike damage multiplier. "extra" damage in this context means the part of the damage multiplier above 100% - since it only reduces this extra damage - the amount above what you'd take on a non-crit - it can't reduce the damage on a crit below that of a non-crit.
The stat is reduced, rather than less, which means it stacks additively as you get more modifiers to this value - although so far as I'm aware, this is currently impossible as there are no other such modifiers for it to stack with (additively or otherwise).

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Skyforth wrote:
"
Are people dumb? Bcr aint flat


From precedence of wording, it should be flat.
No it shouldn't. Increased and Reduced are only ever used for changing a value by a percentage of that value (and stacking additively with any other such modifiers to the same value). They are not ever used on flat additions/subtractions, which use +/- or sometimes the word additional.

Block reduction uses the word "reduced", meaning it can't be a flat subtraction, and is a percentage reduction to the value of the block chance, that will stack additively with any other reductions (or increases) to this value. If you have 40% block chance, and are attacked by someone with 20% reduced enemy block, the value of 40 is reduced by 20%, to 32, leaving 32% effective block chance against the attack. If there were any other increased or reduced modifiers affecting that block chance, they would stack additively with this modifier, and be applied as a single value. I am not 100% sure if there are any other additive % modifiers to block chance in the game at this time - acrobatics also applies a % modifier to the block chance value, but that's less rather than increased, so stacks multiplicatively with all other modifiers.
Last edited by Mark_GGG on Jan 27, 2015, 9:46:39 PM
a dev response to a pvp thread.

is this real?
Also got an email reply saying that less and more multiplier are added in after increased and reduced. Makes a lot more sense.
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