33% reduced damage taken for all characters.
still gotta be careful with how much you reduce damage across the board because if its too much the tankier builds can become almost unkillable by some builds. All they'll need to do is take 1 point advantage and run around for the remaining rounds
LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
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" I am new to LLD and have less hp and have yet to be 1shotted It's hard to remember what you have forgotten ----------------------------------------------------------------------------------------- Why are police looking for missing people? None of them were missing last time I saw them Last edited by Tommie_Sjukskriven on Jan 27, 2015, 10:37:47 AM
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Can't believe people are defending one-shot mechanics..
Pvp will never be succesful if we stick to this mindset. If even a decently geared char can get killed by one hit sometimes, how must someone new joining the pvp scene feel? The only matches I enjoy are those where I don't one-shot my opponent and my opponent doesn't one-shot me. The impact of desync in those matchups is also reduced. Let's be honest how many times have we won/lost just because of desync? We not only need a damage reduction, but the gap between good and bad gear must get smaller. In my opinion the new damage reduction formula has failed (wasnt it designed to prevent those short matches?). | |
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Last edited by Lordsidro on Feb 18, 2015, 1:01:39 AM
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" So you are implying that one-shotting is the solution, so we never have to worry about people running away? Wait aren't trappers usually running away from you anyway? Maybe we should remove them from the game as well, because you can't possibly be allowed to win by running away. Then again you need to win one round at least, so i guess by one-shotting? But if this game wouldnt allow you to one-shot? What do you do then? Good luck running away then..you wouldnt ever win a game by doing that. Rather than using the poorly balanced state of the game as an excuse, we should look at what the real issues are? Maybe look at regen? Maybe look at Whirling blades spam? Maybe look at leap slam spam? Maybe look at the options you have to chase one down if your not melee yourself? Beeing able to run away should always be an option. Solely Running away won't win you the game ever, one-shotting does. I'm pretty sure that the main reason why many people are drawn away from pvp is, that if you are undergeared you die before you can do anything. I frequently meet newbies while queuing up. After one-shotting them five times in a row, I find it hard to come up with some motivating words (so it's not their last time they join the queue..) on how they can improve except for getting better gear. I mean gear should matter, but not to the point where it's " click once to instantly kill your opponent". Last edited by Xorim on Jan 27, 2015, 1:05:58 PM
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Last edited by Lordsidro on Feb 18, 2015, 1:01:45 AM
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There exists many recovery mechanics (pots and regen) which aren't going away. As such, PoE PvP is going to be a game of who can deal the best burst damage. Without that, it wouldn't be much of a game. This is similar to PvP in other MMORPGs.
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I think its bad idea unless its coupled with overall movement skills change(maybe cooldowns) and some movement speed change. As previous said it will make matches to get one point and runnind away rest of time in many cases.
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PVP either LLD or HLD will always be a matter of gears // and to be precise its matter of weapon damage RT-non RT/crit/crit multi
LIFE & ES can be optioned easily Crit/ Crit Multi also can be optioned easily (at least med core gears) Weapon :s craft your own weapon if possible// not able to get good weapon (hmmm !) then use spell/traps/mines LLD is easy to control coz of level limitation while there is no limit for HLD at the end no one enjoy pvp when he always get 1 shoot // only those who are having good gears and knowledge of POE mechanics will play & compete Want a prove !!! :) check the PVP forum and who is posting, replying & arguing P A T H OF G E A R S :p regards |
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Maybe my last post was a bit harsh, I apologize, didnt mean to attack anyone.
People really have to accept though that we are moving in the wrong direction. I do realize that most of the old guys want to keep things as it is right now because they spend years to invest in their chars. But keeping the damage scaling as it is right now, pvp will never become a bigger thing. I mean, just look at the participation in the pvp events. I was expecting like at least a couple hundred people per event (Would still be a lot less than in races). But many events didnt even have like 50 people. And as the season went on, even less people joined. I don't think that the buggyness of those events was the only reason for that. " I wasn't implying that newbies should get the same chances at winning. The problem is that they don't even get to see what pvp could be like, because before they can do anything they are dead already. I mean if i need 3 shots to kill my opponent, but my opponent needs like 6, i will always win, but maybe my opponent will get out of crossfire before he is dead, he can recover and at least make an attempt at killing me by smart play. Right now, if i am getting one-shot as a newbie, why should i work hard to get a slightly better bow, or quiver or anything, when i know i get one-shot anyway? This is exactly the reason why the player base doesnt really grow and matchmaking has to fail as a consequence. IF the game was like 75% gear 25% skill that would be fine, but right now it's like 99% gear. Skill only comes into play when both people are equally geared, but even then there are those one-shots which deny interesting gameplay. |