Mechanics thread
"That is what my comment meant. However, it was incorrect. Brittle was explicitly intended to work that way, so we described it as such in game and here on the forums, but there was a mistake with the implementation. This is fixed in 3.6.0, alongside some balance changes to Brittle's numbers, which were shown to be necessary once balance testing was done with the correct mechanics. The way it currently works was a weird nonstandard stat that was made way back in the day for the initial implementation of Assassin's Mark (then called Critical Weakness), which had to work in it's weird way because at the time we didn't have the tech for a stat on an enemy that would affect the stat calculation of your hit. Aul's also used it only because it was intended to replicate some of the effects of the Mark curses matching it's attribute. It was never supposed to be used on Brittle. In 3.6.0, that old weird stat is finally fully removed in favour of stats (like the correct one for Brittle) which follow the regular stat rules of PoE and will interact correctly with other modifiers. Some uses of that old stat will now grant additional crit chance to hits, while others have been replaced with granting increased crit chance to hits. The new unique flask, as you have noted, is one of the former. | |
" Does this mean that in 3.6.0 Assassin's Mark will no longer let you exceed the 95% crit cap? |
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" Just to clarify, does this mean the new flask gives additional base critical strike chance which can then be scaled by any %increased critical strike chance your character may have? So with 10% base critical strike chance and 400% increased critical strike chance you would normally have 50% critical strike chance but with the flask you would have 60% critical strike chance against the enemy? Or does it function like assassin's mark currently works and you'd have 52% critical strike chance instead of 50% critical strike chance against the enemy? |
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"Now that the balance manifesto is posted and the information within public, I can say that the answer to this is (technically) no - because there will no longer be a 95% cap to exceed. | |
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Does skill queue also work for skills being triggered ? Like coc or cospri´s/Mjolner.
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hello i see this in 3.28 content update
Effects that grant random Shrine buffs such as Guardian's Harmony of Purpose Notable or The Golden Charlatan Unique Sword instead now grant Greater Shocking, Freezing and Skeletal Shrine (instead of the regular versions of these Shrines). Thats mean we can only roll this three shrines now ? Or we can still roll other shrines like brutal, acceleration ect. ? |
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I think this thread is long gone mate. Maybe someone here has some insight, there is a fair bit of people that play these shrine builds.
Also there was a Q/A with ziz and developers in the last few days. I haven't watched it and don't know if they spoke about this, but I heard they did talk about some mechanical questions. It's possible they talked about this new ascendancy. Sounds to me like it still rolls the normal pool, but those 3 are upgraded to greater versions when they roll. I don't know for sure though. Last edited by Belegur85#5784 on Mar 3, 2026, 1:21:20 AM
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