Enki's Arc Witch Memorial Page

Deleted, already answered better, didn't see it.
Last edited by BuckFutter9 on Feb 9, 2021, 4:40:05 PM
wherew to put animal stone ? i mean where to sacrifice points or instead of what jewel place it? any suggestion about my build ?
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Reechaani wrote:
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MrXtrm wrote:
So, this isn't a question specifically about Arc, but related.

I'm trying to get the "Trigger a Socketed Spell when you use a Skill" recipe from Unveiling. From doing research, it's randomly on 1H and 2H weapons, three times before you get it on the bench. However, this is what I do not understand, on the PoE Wiki, it has the level required as 75, so I assume this means you can only get this option on monster level 75 or higher (which would be T8 maps or higher)? Am I understanding the veiled item system correctly?


You got almost completely right.
It is indeed only possible to unveil that mod from items with an ilvl of 75 or higher. Those itemlevels start to drop from rare/unique monsters starting from T6 (monster lvl 73) though.

Rules for iLvl:
- Normal monsters drop items with a level equal to the monster level of the area.
- Magic monsters drop items with monster level +1.
- Rare and Unique Monsters drop items with monster level +2.



One note I'd add here is that the Syndicate folks are all Uniques, and you more often get veiled items from Syndicate folks, at least in the yellow maps...
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xXmarloXx wrote:
wherew to put animal stone ? i mean where to sacrifice points or instead of what jewel place it? any suggestion about my build ?
I would probably run it instead of the medium cluster. You could also take the 4 points in cast speed by the start and use the two +10 int points instead. That gives your Tempered Mind more stats and you can use the points to get the jewel socket to the left of Agnostic, that's what I used when I needed another jewel socket. Check to see if you still need the +30 dex and +30 strength by the start, possible free points there, and if you use the additional jewel socket you will get 20 strength on the way. I don't think your item rarity gem is doing anything since vitality and clarity don't kill enemies. Level up gems in the offhands to get all gems that are best at 21 to 21.
item rarity is just because i took it from weapon and put there, look at it as empty ;p

edit. ok i put there 5th golem atm. I need medium cluster for culling strike ;p and gloves 30/30 with culling strike are almost imposible to find with rolls i need
Last edited by xXmarloXx on Feb 9, 2021, 7:59:48 PM
hi guys,

another question,
i can enchant my boots, thought of going for 50+ mana,
but now i can craft the veiled mod "non vaal skills deal 51-60% increased dmg during soul gain prevention"

isnt this a crazy dmg boost for arc in some cases?
like when my vaal RF expires or when Ive used my vaal arc?

the numbers see so much bigger then a little mana!

thanks in advance
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AlterCrash wrote:
hi guys,

another question,
i can enchant my boots, thought of going for 50+ mana,
but now i can craft the veiled mod "non vaal skills deal 51-60% increased dmg during soul gain prevention"

isnt this a crazy dmg boost for arc in some cases?
like when my vaal RF expires or when Ive used my vaal arc?

the numbers see so much bigger then a little mana!

thanks in advance
I'm not sure, that mod has always intrigued me but I have never used it, give it a try or check PoB.
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BuckFutter9 wrote:
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AlterCrash wrote:
hi guys,

another question,
i can enchant my boots, thought of going for 50+ mana,
but now i can craft the veiled mod "non vaal skills deal 51-60% increased dmg during soul gain prevention"

isnt this a crazy dmg boost for arc in some cases?
like when my vaal RF expires or when Ive used my vaal arc?

the numbers see so much bigger then a little mana!

thanks in advance
I'm not sure, that mod has always intrigued me but I have never used it, give it a try or check PoB.


I didnt configure my PoB the right way!
it says there is a dmg increase, seems about 5% of the total dps.
I thought PoB didnt calculate this.
thanks
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Reechaani wrote:
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AlterCrash wrote:
hi guys! loving this build just reached lvcl 95 since i finally started learning how to play safe. Also I started the 5 golem thing it seems a big damage upgrade for just 1 less jewel.

I have got one burning question though, I hope somebody can awnser.

in the guide it says when you have "adds x-x to x-x ice/fire spell damage to spells" on your wand, that this can ruin the exposure applied by wave of conviction and mastermind of discord.

my question is: can the prefix "gain 5% of non-chaos damage as extra chaos damage" also screw up this exposure mechanic?

ive been running these expensive wands for a while now but they both have the chaos prefix!!

any help much obliged:)


Wave of Conviction applies an elemental exposure.
Elemental is defined as either fire, cold or lightning damage so Chaos damage won't affect your exposure.

The reason flat added fire or cold damage can ruin your exposure setup is that Wave of Conviction is a a spell that deals damage based on your modifiers and applies exposure of the highest damage type.
It is possible that you added fire or cold damage could be the highest damage that is dealt by Wave of Conviction, since it converts 25% of its physical damage to lightning but we keep it at lvl 1.
It would take either a lot of % increased lightning damage or a source of added flat lightning damage to overcome that cold or fire damage.


OR--Arcane Cloak!

I don't think the cold damage is really a concern, but I could see fire damage upsetting the balance, especially at lower levels. Had never really given it any serious thought before...
Last edited by WorderMostFoul on Feb 9, 2021, 11:25:33 PM
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Reechaani wrote:
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I also think you should try swapping Elemental Penetration in for Controlled Destruction and see what it feels like--the damage might be less in PoB, but I'd bet it's at least as strong, if not stronger, in practice. I've got over 200% increased spell crit from my weapons, and Arc is still only at 13% crit chance. That's just not enough, in my opinion, if you're relying solely on it to proc EO.


10%+ crit chance should be enough I think.
You're casting quite a few Arc's in 8 sec, so the uptime of EO should be sufficient (and that is not counting any chains, which can also crit).


I'm pretty sure your crit is only rolled once per cast, so chains and repeats from spell echo don't count toward your chance to crit. So if you have to cast Arc an average of 6-7 times to proc EO, to me, that's a big drag on being able to frontload your damage against a boss. I just tried running a map without using SB at all, and with my 13% chance to crit, I was not super-impressed. EO was up at most 60% of the time, compared with 98% of the time if I just drop a SB every 8 seconds. Honestly, my Wave of Conviction with its 22% crit seemed to be responsible for a sizeable majority of the EO uptime.

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