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Hey, i am currently running this build levelling, but i have a question about it. We seem to run 4 golems, but from what i have seen in our ascendancies, we only get +2 to summoned golems. How are we managing to get the 4th one out?
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Posted byGhorad#6180on Jan 17, 2021, 8:22:23 AM
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Ghorad wrote:
Hey, i am currently running this build levelling, but i have a question about it. We seem to run 4 golems, but from what i have seen in our ascendancies, we only get +2 to summoned golems. How are we managing to get the 4th one out?
Golem Commander
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Posted byVolband#0672on Jan 17, 2021, 8:48:51 AM
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Can you instead of Cloak of Defiance take MoM on tree and go for crusader exploding chest? I love this mod and I'm curious how much will I lose without Cloak.
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Posted byred_foxie#1353on Jan 17, 2021, 9:43:15 AM
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GMBeast wrote:
Hello, I have one question. Should we use Pledge of Hands in late game, because it gives perfect rolls for this build?
This would lose the trigger wand effect, but I don't personally mind casting Wave of Conviction. Looks like this could be quite good - check in PoB?
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Posted bystuzman#5376on Jan 17, 2021, 11:54:16 AM
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Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:
‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration
I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?
Thanks
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Posted byoscar111#6317on Jan 17, 2021, 12:01:51 PM
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oscar111 wrote:
Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:
‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration
I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?
Thanks
It's vendor recipe not crafting. You need to sell wand ring and orb to any npc that can trade.
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Posted byNotoriousOn#2419on Jan 17, 2021, 12:10:28 PM
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NotoriousOn wrote:
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oscar111 wrote:
Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:
‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration
I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?
Thanks
It's vendor recipe not crafting. You need to sell wand ring and orb to any npc that can trade.
I see, so it's so that I can upgrade it to a more powerful version. Why is it two wands and not one?
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Posted byoscar111#6317on Jan 17, 2021, 12:14:48 PM
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oscar111 wrote:
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NotoriousOn wrote:
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oscar111 wrote:
Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:
‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration
I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?
Thanks
It's vendor recipe not crafting. You need to sell wand ring and orb to any npc that can trade.
I see, so it's so that I can upgrade it to a more powerful version. Why is it two wands and not one?
We took point for double wield on passive tree and its just more damage.
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Posted byNotoriousOn#2419on Jan 17, 2021, 12:18:25 PM
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Hi, I see some inconsistencies with the passise skill tree in the first and third post. Which one should I use?
Thanks.
Edit: I guess I'm supposed to refund those points to apply somewhere else.
Last edited by NeoFahrenheit#6351 on Jan 17, 2021, 7:05:04 PM
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Posted byNeoFahrenheit#6351on Jan 17, 2021, 12:46:31 PM
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George20 wrote:
I have Wave of Conviction but I find I don't use it at all, would it be better to go for Liege of the Primordial first then Elemancer second?
I'll go Liege of the Primordial on Normal Lab, then Elemancer in Cruel lab and see how that goes.
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Posted byGeorge20#4495on Jan 17, 2021, 1:38:43 PM
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