Excuse me, but why are there differnces between my installed path of building and the preview/lvling skill goals in the guide? :) and which should i use? :)
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Hey, i am currently running this build levelling, but i have a question about it. We seem to run 4 golems, but from what i have seen in our ascendancies, we only get +2 to summoned golems. How are we managing to get the 4th one out?
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Posted byGhorad#6180on Jan 17, 2021, 8:22:23 AM
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Ghorad wrote:
Hey, i am currently running this build levelling, but i have a question about it. We seem to run 4 golems, but from what i have seen in our ascendancies, we only get +2 to summoned golems. How are we managing to get the 4th one out?
Golem Commander
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Posted byVolband#0672on Jan 17, 2021, 8:48:51 AM
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Can you instead of Cloak of Defiance take MoM on tree and go for crusader exploding chest? I love this mod and I'm curious how much will I lose without Cloak.
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Posted byred_foxie#1353on Jan 17, 2021, 9:43:15 AM
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GMBeast wrote:
Hello, I have one question. Should we use Pledge of Hands in late game, because it gives perfect rolls for this build?
This would lose the trigger wand effect, but I don't personally mind casting Wave of Conviction. Looks like this could be quite good - check in PoB?
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Posted bystuzman#5376on Jan 17, 2021, 11:54:16 AM
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Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:
‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration
I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?
Thanks
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Posted byoscar111#6317on Jan 17, 2021, 12:01:51 PM
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oscar111 wrote:
Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:
‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration
I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?
Thanks
It's vendor recipe not crafting. You need to sell wand ring and orb to any npc that can trade.
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Posted byNotoriousOn#2419on Jan 17, 2021, 12:10:28 PM
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NotoriousOn wrote:
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oscar111 wrote:
Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:
‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration
I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?
Thanks
It's vendor recipe not crafting. You need to sell wand ring and orb to any npc that can trade.
I see, so it's so that I can upgrade it to a more powerful version. Why is it two wands and not one?
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Posted byoscar111#6317on Jan 17, 2021, 12:14:48 PM
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oscar111 wrote:
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NotoriousOn wrote:
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oscar111 wrote:
Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:
‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration
I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?
Thanks
It's vendor recipe not crafting. You need to sell wand ring and orb to any npc that can trade.
I see, so it's so that I can upgrade it to a more powerful version. Why is it two wands and not one?
We took point for double wield on passive tree and its just more damage.
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Posted byNotoriousOn#2419on Jan 17, 2021, 12:18:25 PM
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Hi, I see some inconsistencies with the passise skill tree in the first and third post. Which one should I use?
Thanks.
Edit: I guess I'm supposed to refund those points to apply somewhere else.
Last edited by NeoFahrenheit#6351 on Jan 17, 2021, 7:05:04 PM
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Posted byNeoFahrenheit#6351on Jan 17, 2021, 12:46:31 PM
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