Enki's Arc Witch - dead for now
" It levels up a bit more slowly. Put the Vaal gem in your back weapon and let it level up while you use the normal Arc. |
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" Hey, thanks! You're right that I should prioritize getting a 21/20 Archmage. I hadn't given it much thought since usually one level is negligible for a support gem, but Archmage makes up such a huge part of our damage that it's silly to overlook the extra gem level. |
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Out of curiosity, I have a question.
Looking at the arc builds here, they seem relatively weak damage wise compared to the potential templar and scion builds. Does this primarily have to due with the ascendancy talents favoring tanky/bulk for the witch through necromancer relative to stronger general talents for lightning damage from the other two classes? Or does Arc witch potentially have higher damage builds and paths if you sacrifice some of your tankiness? |
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Quick question: where are we getting shock from? In the PoB link, it has "is enemy shocked?" checked, but we're running ele focus on both lightning skills. Is that just an oversight/accident, or is there a mechanic I'm missing?
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hello i need your help in a question
am i a able to use the same build but not arc and using creeping frost instead i was using this arc build been playing it for like 2 months and wanted to try something new so i find a problem with what i converted to that it lacks the crazy regain like this arc build so what tree i can try to form i am no pro in the game or making build so any help would be apreciated thanks in advance my profile and tree are open Last edited by Ayman_EG#1922 on Aug 1, 2020, 3:43:19 PM
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Heya, thank you for making this wonderful build. I really love Arc and how it feels to play it. It's so satisfying!
Keep up the good work. This build is fantastic! Last edited by Curati#6169 on Aug 1, 2020, 5:53:01 PM
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my current gear now:
1 problem that i'm having is getting stun-locked to death. any workaround? there doesn't seem to be any block/stun recovery crafts available Location: Singapore GMT+8
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" Yes it do seems like stun lock is a problem atm with this build, I haven't been sitting around about solving it either yet but didn't try to solve it too, maybe some stun recovery will bypass this by re entering fighting stance again. |
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" sometimes i get too comfortable and blink into a pack of porcupines. i end up getting locked and dying after 5seconds lol. since i have you, i've change the amulet anointment from Mind Drinker to Undertaker, but it feels like i'm losing some clearing speed. with mind drinker my mana fills up alot faster which allows me to cast a fully-loaded Arc for like 3-4secs non-stop with undertaker i have to run around for 1sec between each cast while waiting for my mana to fully regen. what are your thoughts on it? i'm so tempted to switch back to Mind Drinker. or is there another anointment you would recommend? Location: Singapore GMT+8
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" all depends, whats your playstyle? you prefer running around spreading arc all over and hope not get ganked? I mean you can always play casual and go by with what you have, this build is capable of clearing the game, you will die due to latency and ganks that something i gave up on back in the day, i just couldn't get the game not to lag... sometimes my flame dash just bumps me backwards and it drives me nuts and thats the only reason i die. about other anointments, yes the Mind Drinker is almost a must here, Undertaker will let you move more freely though. problem is there are no other anointments for mana on kill or damage leeched as mana, you do have thriller seekr: +10 Mana gained on Kill 15% increased maximum Mana 0.4% of Attack Damage Leeched as Mana Essence Sap: 50% increased total Recovery per second from Mana Leech 0.6% of Attack Damage Leeched as Mana 25% increased Maximum total Recovery per second from Mana Leech +2 Mana gained for each Enemy hit by your Attacks Spirit Void: 60% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana 25% increased Maximum total Recovery per second from Mana Leech Comparing all 3 to Mind Drinker: 0.4% of Attack Damage Leeched as Mana 18% increased maximum Mana Recover 2% of Mana on Kill They are not worth it, due to the 18% increase maximum mana which gives you tons of extra DPS. this build is relying on huge mana pool for extreme damage, thous having lower mana pool making your damage lower. I'd say try getting a new wand, like opal wand and craft the mods you have, minion damage can go up to 80. if you can later on find a base ilvl 85 opal wand you might want to Synth it, I think with synth we can get lots of potential damage that some influences cant give us, I know that "Damage Penetrates #% Elemental Resistance" looks amazing, but snyth has lots of potential too, such as: "Mana gain on kill (+recover of maximum mana on kill)" for sustain "1% increased Spell Damage per 16 Intelligence" "(5–10)% chance to gain a Power Charge on Kill" "(27–30)% increased Lightning Damage Gain (4–6)% of Lightning Damage as Extra Chaos Damage" The Magical Implicit: "(23–26)% increased Elemental Damage Damage Penetrates (3–5)% Elemental Resistances" Meaning we can get both the penetrate & an increased elemental damage. and so on, but these mods are pretty rare and not so common so I'd suggest first go for the new and improved wand, the rest of your gear seems pretty good, do you get max res? Last edited by IMNoob1#6870 on Aug 2, 2020, 7:26:15 AM
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