Enki's Arc Witch - dead for now

100% playing this to league start! Planning to gear it out pretty heavily and see how far I can push it. I know the guide isn’t done but do you plan to make an advanced gearing section? Dreaming up the possibilities of a possible double influenced armor already.
Can't wait to start! Getting a error on PoB import.
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Benderx wrote:
Can't wait to start! Getting a error on PoB import.

Works for me. Make sure you're using the fork and fully updated.
Played this build in Metamorph. It was really smooth until red maps and really fun to play, but boss damage was lackluster. We didn't have archmage back then, though. So the bossing damage with archmage is better now or it still struggles against bosses?
Looking at the PoB, why exactly do you use almost full ES gear with Agnostic? Just for increased spell damage and easy socket colors?
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Benderx wrote:
Can't wait to start! Getting a error on PoB import.


Try with this POB version "Community"

Release 1.4.169.3
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murilomuka wrote:
Played this build in Metamorph. It was really smooth until red maps and really fun to play, but boss damage was lackluster. We didn't have archmage back then, though. So the bossing damage with archmage is better now or it still struggles against bosses?

The damage may look low in PoB, but the fact that we can facetank most of the time and damage output is much more consistent than the previous crit setups means we end up killing bosses faster.

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TarrasqueSorcerer wrote:
Looking at the PoB, why exactly do you use almost full ES gear with Agnostic? Just for increased spell damage and easy socket colors?

Exactly that, coloring would otherwise take too much investment and since we don't scale either armour or evasion, we'd also barely gain anything out of it.
twitch.tv/enkivt
Would the enemies explode crusader mod + T1 offerings effect from hunter make sense? For a double influenced chest, I should add
Last edited by stEasy clap#8887 on Jun 18, 2020, 2:46:25 PM
I played this build on Delirium and loved It. It's really a good starter build.
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stEasy clap wrote:
Would the enemies explode crusader mod + T1 offerings effect from hunter make sense? For a double influenced chest, I should add


I previously tried and found no meaningful clearspeed increase, in fact it just hurt sustain by exploding enemies not leaving corpses.
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Finished the 3.11 update! It's an entirely new Necromancer setup, which was needed to fix the biggest issues this build had for a while now and move the build forward. The new setup can get incredibly tanky with enough damage for all endgame bossfights, while atleast in theory being budget friendly.
twitch.tv/enkivt
Last edited by EnkiVT#6435 on Jun 18, 2020, 4:21:00 PM

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