Enki's Arc Witch - dead for now

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Enki91 wrote:
New setup is finished, expect pretty much an entirely new build that fits the purpose of a beginner build much better. Now it's just up to survive patch notes.

Also, would anyone be interested in a small preview video of what's to come, minus potential patch notes changes?


Of course! And thank you so much for this guide.
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Enki91 wrote:
New setup is finished, expect pretty much an entirely new build that fits the purpose of a beginner build much better. Now it's just up to survive patch notes.

Also, would anyone be interested in a small preview video of what's to come, minus potential patch notes changes?

Absolutely! My daughter and I are planning on playing a two-person team in the new league, and she fell in love with your build when we first started playing a few weeks ago. Anything that will help get her a little more excited to play would be awesome, and I love that it might be even more beginner-friendly!
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Enki91 wrote:
New setup is finished, expect pretty much an entirely new build that fits the purpose of a beginner build much better. Now it's just up to survive patch notes.

Also, would anyone be interested in a small preview video of what's to come, minus potential patch notes changes?


Sure. Or some details. :-)
Hello Enki!
An "agnerod north" is good for this build?
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Enki91 wrote:

Also, would anyone be interested in a small preview video of what's to come, minus potential patch notes changes?


Hell yes!!
I wonder if it's still an elementalist.
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smplx wrote:
I wonder if it's still an elementalist.


Looks like it will be necromancer
Yeah. I am watching the videos on twitch now. Not a huge fan of playing necro for a self cast character. I assume it gives solid defenses thrugh the offerings and corpse related buffa, but still. It's also sad. Elementalist is in such a sorry state that you have to go necro with your ele caster to make it somewhat viable.

I might still consider using it as a first character because I wanna try SSF and I am too lazy/inexperienced to plan my own starter for that. Surely it will carry me into yellow/early red maps until I come up with another idea.

Looking forward to the updates. And patch notes.
why choose spell echo not unleash?
Some interesting quotes from the Development Manifesto... waiting for patch notes

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The Necromancer's Corpse Pact notable now has a maximum of 200% increased attack and cast speed from consuming corpses, as it was possible to get the value to self-scale to problematic numbers using Arcanist Brand.

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Critical Strike Multiplier values have been lowered from almost every passive, as well as from some items. Critical-based characters far-exceeded non-critical characters later in the game; this will bring the two a little closer together.

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Archmage support provided too significant a power increase for builds when built around very heavily. We've made changes to bring it more in line with other builds, while still noting that it's going to be a huge source of power for mana-invested builds. It now provides less added lightning damage based on mana spent than it did before, down to 108% of mana cost at level 20 of the gem.

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The Shakari Pantheon has had its modifiers changed to halve the duration of Poison on you, and prevent you being poisoned while you have at least 5 poison effects on you. This pantheon power trivialised a mechanic that was the core of one of the four major Guardians of the current end-game, and prevented poison being a threatening mechanic to any character.
Last edited by mementoludi#0131 on Jun 16, 2020, 4:49:54 AM

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