Enki's Arc Witch - dead for now

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CharSu86 wrote:
Tried uber atziri and got absolutely wrecked in the "4 clones" stage.
You need to not hit the one with the mirror. Might be a problem is arc chains to all of them.
This build doesn't take reflected damage. I was getting killed by the aoe attacks, possibly cus of my crappy pc. It's hard for me to dodge attacks reliably.
Hi, what is everyone using for gem load outs? Are the corrupted variants still recommended?

Also curious to know, is the gear still relevant? I noticed that I need to swap gem sockets for the head piece to get the optimal load out depicted in the guide. New player, thanks in advance.
what do you mean by load outs?
Just added my thoughts and plans for the build in 3.11. I'll do some theorycrafting and testing on stream starting tomorrow, obviously it won't result in the final setup before patch notes are out but it will give me some potential directions to finalize later on.

Also, sorry for abandoning this thread. For the longest time i've invested 1-2 hours each day just to reply in here and about half the time those replies were ignored. For now i've shifted responses entirely to my stream and discord because it gives more direct feedback from both sides. So with that said, thanks to everyone who takes their time to respond in here!
twitch.tv/enkivt
I get one hit killed all day, so sad. those spiky animals are dangerous.
I just wanted to thank you so much for this in depth guide...can't wait to try it out...
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JonnSnow wrote:
I get one hit killed all day, so sad. those spiky animals are dangerous.
Porcupines? I found that using jade flask or similar sources of evasion or dodge helps to not get hit by all the spikes (you shouldn't already since it's a ranged character so you don't need to stand on top of the mob like a melee character).

Also you have really low amount of life on your items... That +8 life on chest makes me sad. But I expect you were aiming for high crit roll craft and it ended up like that. (I tried to get high life and spell crit chest once and it was just not rolling both together.)

But yeah instead of 3 life flasks I'd probably use some more utility flasks. The recommended setup of diamond + quartz + basalt seems pretty well rounded. Also try to get a prefix on your life flask that makes it instant or partially instant, then you can save yourself from getting killed in 2 seconds (not from true 1-shots though).
While I really appreciate the time and effort that went into explaining and detailing this build, I feel it has too many weaknesses.

I've been running this build for about 6 weeks now and while it's great for early and mid-game content, it really struggles late game. In my opinion, this is strictly a starter build and not meant for any modern late game content unless you are willing to spend lots of exalts. The DPS you can put out just does not scale compared to other more meta builds and yet this is not a defensive build either. So you give up the DPS AND the defensive capabilities of other builds.

It's so frustratingly vulnerable to so many one shots. You always have to move around to stay safe, yet it relies on you to cast spells to attack which means you are very often vulnerable while standing still to cast. Even if you choose not to turn on delirium, I've found that I get one-shotted all the time within any "Rare" red tier map. To give you an idea of how frustrating it has been, I've spent at least 30 hours of game time just going from level 90 to level 91, just because I unexpectedly kept dying despite trying to be as safe as possible. It's gotten to the point that just for completion sake, I'm only going to be doing white maps for now on just so I can say I got to lvl 91 with this character.

I seriously feel I wasted so much time stubbornly trying to get this build to work. So, I would advise looking elsewhere if you want a build that can easily get you through all the late game content without the constant dying nor having to spend an excessive amount of currency.
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LordBen1 wrote:
While I really appreciate the time and effort that went into explaining and detailing this build, I feel it has too many weaknesses.

I've been running this build for about 6 weeks now and while it's great for early and mid-game content, it really struggles late game. In my opinion, this is strictly a starter build and not meant for any modern late game content unless you are willing to spend lots of exalts. The DPS you can put out just does not scale compared to other more meta builds and yet this is not a defensive build either. So you give up the DPS AND the defensive capabilities of other builds.

It's so frustratingly vulnerable to so many one shots. You always have to move around to stay safe, yet it relies on you to cast spells to attack which means you are very often vulnerable while standing still to cast. Even if you choose not to turn on delirium, I've found that I get one-shotted all the time within any "Rare" red tier map. To give you an idea of how frustrating it has been, I've spent at least 30 hours of game time just going from level 90 to level 91, just because I unexpectedly kept dying despite trying to be as safe as possible. It's gotten to the point that just for completion sake, I'm only going to be doing white maps for now on just so I can say I got to lvl 91 with this character.

I seriously feel I wasted so much time stubbornly trying to get this build to work. So, I would advise looking elsewhere if you want a build that can easily get you through all the late game content without the constant dying nor having to spend an excessive amount of currency.


First place for you to start is that contrary to the guide, you have no life or energy shield on any of your jewels, exept the Watchers Eye. These are listed as the top 2 priority affrixes for our jewels. Also, no life on belt.

What is your current life and es?

Get a level 21 vaal arc, it will help your dps a lot. Quality is not necessary here.

Get a 4 link for your golems and run 3 golem types with Meat Shield. Summon one of them twice. The extra life they get from Meat Shield helps their survivability somewhat and their defensive posture will absorb some of the damage you are taking.

After you fix those, compare your gear with the recommended gear for each slot and adjust accordingly.

Once this is inline with the basic guide, look towards getting the various higher end pieces. +x gem level affixes listed, they will help your dps quite a bit. Try to get a body armor with Spells have +#% to Critical Strike Chance, this helps a lot. Also, i find Gain #% of Maximum Life as Extra Maximum Energy Shield to be more helpful than the Energy Shield Regen craft you have. A mini-guide has been provided to help with crafting some of the gear.

A couple things to keep in mind. Enki has said many times that this build is not meant to compete with the various meta builds. Also, movement is crutial, you can not just sit still and face tank. Finally, as you get in to later tier maps, the price of the gear goes up...this is true for many late/endgame pieces for most builds.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021

So unbelievably inane it has to be memorialized.
Last edited by Dspayre#7803 on Jun 1, 2020, 5:23:31 AM

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