Enki's Arc Witch - dead for now

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PurplePoloPlayer wrote:
Hello,
I noticed Arcane Surge Support is at level 6. Is this the recommended level for this support gem?
Thanks!


Yes, because steelskin manacost is 26 with increased duration. If you level arcane surge to level 7, you will need to use 32 mana to activate arcane surge.
With the addition of Wave of Conviction, I think it's worth noting that people now need to watch out for physical reflect maps -- WoC has the "Physical" tag. I found it out the hard way, at the cost of 5% XP.
Hi there I'm an old time player returning after a few years hiatus, so much has changed but I've always loved this build, I'm confused how we get to 4 golems.

I can see 2 ascendencies get +1 & then another +1 but where does the 4th one come from?? Or do you pick which of the 3 you play with.
IGN: Keewee
Last edited by Keewee#5451 on Dec 18, 2019, 9:40:03 AM
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kareNZa wrote:
Hi there I'm an old time player returning after a few years hiatus, so much has changed but I've always loved this build, I'm confused how we get to 4 golems.

I can see 2 ascendencies get +1 & then another +1 but where does the 4th one come from?? Or do you pick which of the 3 you play with.


There's a node in near the top part of the passive tree called "Golem Commander". That's another +1. So, that's 2 from the ascendency and 1 from the passive tree in addition to the one you start out with for a total of 4.
Last edited by Scardrak#0558 on Dec 18, 2019, 10:00:43 AM
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Mnemotic wrote:
With the addition of Wave of Conviction, I think it's worth noting that people now need to watch out for physical reflect maps -- WoC has the "Physical" tag. I found it out the hard way, at the cost of 5% XP.

Hehe, yes. This also happened to me. :)

I'm also thinking about switching the bandits. The 2 skillpoints are just too good for grabbing much needed life nodes or jewel nodes where we can socket life.
Can anyone who has played the previous and the current build tell me what the advantages of the new build are?
Is the Damage output higher?
Has the survivability increased?
Hey! first of all nice build, it works really well. I just wanna ask if there are certain maps tier 3+ you recommend farming? what maps have the best layout is basically what im looking for haha :D
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Eldron666 wrote:
Can anyone who has played the previous and the current build tell me what the advantages of the new build are?
Is the Damage output higher?
Has the survivability increased?


damage is not higher
survivability is good as long you freeze enemies, this build run very low health so you die a lot to one shots on high tier maps.

I don't think Enki has tested the build on high tiers hehe, it is very good for low tier maps
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damage is not higher
survivability is good as long you freeze enemies, this build run very low health so you die a lot to one shots on high tier maps.

I don't think Enki has tested the build on high tiers hehe, it is very good for low tier maps

Thanks, that´s what i somewhat suspected...
Can you recommend any good Endgame Witch build?
It´s ok if the gear costs a few ex.
Are you actually itemizing correctly?

This build might have low life but when supplemented with enough energy shield you can take quite a few hits and be back to full very quickly.

Hybrid pool, powered up chaos golem, strong leech, block, cold damage chilling and freezing, steelskin, fortify. This build has more defensive layers than most softcore builds

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