How about a drawback to using EA?
" Why do you type like I'd expect a guy with crap in his mouth would talk IRL? IGN: LordAsutarosu
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I wasn't able to participate in Alpha testing, so I hope people don't confuse any of my posts for complaining rather than a legitimate effort to exercise balance.
Balancing EA: I've thought of several ways that EA can be balanced without destroying build. 1) user experiences 5-10% damage taken from own explosions (except if explosion is on opponents body) - this will limit EA users from wall camping and earning an instant win against anyone "foolish" enough to think that their melee can beat a bower up close. 2) nerf explosion damage in melee range (except if explosion is on opponents body). If arrows hit within a certain distance from casters body, the damage should be heavily nerfed *at least to the point where a quality melee can stand a chance against a camping EA. - this will, again, avoid free wins and lazy play style by. 3. Nerf explosion radius. - some of these maps are so tight, and impossible to avoid the radius proc by EA that even getting to EA user results in a likely death. 4. Fix broken EA mechanic. The explosion goes through some obstacles like wooden fences. It also proc's off of edges of map without visible wall. There are so many things wrong with EA that at least one of these can be implemented to give every not manual cast tornado shot a chance at winning a match. Last edited by bigfoot312 on Dec 17, 2014, 2:32:36 PM
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" why not just add a damage modifier reduction like they do on all other skills ? | |
" They'll probably do that at first before properly working on the skill later. it seems like RF is back from the dead so I expect the same thing for EA. | |
" I'm all for it as long as they dont kill it for pve. Personnaly I would like the swapping trick gone. | |
" Not really sur what it mean but it seems like a nerf :p | |
“T” is the attack or cast time of the skill it comes from https://www.pathofexile.com/forum/view-thread/1119964
T-Override means that despite what your attack time may say in there is an override in PvP that changes it to a different value. I believe the old T for EA was 1 it is now .4 so yea its a nerf. IGN:Dethklok lllllDanziGGlllll - 100 Ranger ~ HOGM Mirror Service: View-thread/2479762 Old:870532 Last edited by Dethklok on Dec 17, 2014, 10:31:57 PM
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dude i just dealt 2k to u where as before i deal 4.5k at least this crap aint playable in pvp
please give me a full respec edit: this skill is differnt you literally cant play anything else with this skill's tree setup, flicker nerf simply means you cna switch to other skills, Ea just means its dead The scam posts are the reflection of the decrease of the overall intelligence of humanity “Oh I fucked up and I’m gonna let everyone know about it” Last edited by Thessalonica on Dec 17, 2014, 10:40:51 PM
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" Are you serious? I just PvP'd after the patch and its fine. If anything it wasn't nerfed enough. Either your build sucks or mines amazing so I'm virtually un-phased. IGN: LordAsutarosu
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dude
are u killing level 70 or what The scam posts are the reflection of the decrease of the overall intelligence of humanity
“Oh I fucked up and I’m gonna let everyone know about it” |
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