The Match We Wanted To See: Ermo vs GreenDude

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temp chains also slows the degen, which makes it easier to dispel, that's what I was aiming at


IS THIS TRUE
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Fightgarr wrote:
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temp chains also slows the degen, which makes it easier to dispel, that's what I was aiming at


IS THIS TRUE


Are you kidding?


On another note, why do you continue to move while bleeding + not dispel the bleed? If that guy was worth half a shit you'd be dead playing that way.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
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dimraiden wrote:
from the video probably Greendude specced into something like this: http://poeurl.com/y723Db9 Clever Construction notable trap node, if thats the case so annoying to fight him, thoughts about good counters for this as melee?


Patience, rain of arrows, arc, well spaced cyclone/leap slams. Or kill him from range and ignore traps entirely. All not very practical but those are your options. Good thing traps can't 1hit kill you.........oh wait.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
I was trying out my Elemental Tornado shot build it wasn't that good. I did use puncture shot one time by a mistake which almost killed Greendude in a single shot. I guess I will go play Shadow and take the Dodge nodes and better dmg nodes for upcomming season and play a normal build using a normal physical dmg bow
But we will see when the new skill tree comes out. I am still working on some builds but it clearly needs more testing. I will come back stronger!
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MullaXul wrote:
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dimraiden wrote:
from the video probably Greendude specced into something like this: http://poeurl.com/y723Db9 Clever Construction notable trap node, if thats the case so annoying to fight him, thoughts about good counters for this as melee?


Patience, rain of arrows, arc, well spaced cyclone/leap slams. Or kill him from range and ignore traps entirely. All not very practical but those are your options. Good thing traps can't 1hit kill you.........oh wait.


the only counter that i can imagine as Melee are SpectralThrow/GroundSlam that arent good enough against for example vs Fireball-traps or ImmortalCall only against nado/bear traps being realistic Arc/LeapSlam/Cyclone not gonna help at all traps cannot be damaged by 5secs it's huge and anyway they can place again another set.

Hope new Decoys are good as many claiming it.
Last edited by dimraiden on Dec 8, 2014, 4:49:25 PM
GreenDude didn't have that good gear, he was just showing me that my build didn't work. And he was right my build didn't work. He lost after to my friend who used a puncture shot & rain of arrows build after that match. What I noticed is that GreenDude knows all the pvp maps very well, he is very knowledgeable. The fight was 5-4 to my friend, but only because my friend had better gear. GreenDude is really good at shooting out of the screen window. He must have memorised where the objects are in the maps and shoot at the directions where theres no place to hide.
Spoiler
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MullaXul wrote:
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dimraiden wrote:
from the video probably Greendude specced into something like this: http://poeurl.com/y723Db9 Clever Construction notable trap node, if thats the case so annoying to fight him, thoughts about good counters for this as melee?


Patience, rain of arrows, arc, well spaced cyclone/leap slams. Or kill him from range and ignore traps entirely. All not very practical but those are your options. Good thing traps can't 1hit kill you.........oh wait.


Along with what has been mentioned; My melee does fine against traps for the most part. Whirling Blades moves fast enough to trigger traps while avoiding getting hit as long as you don't stop on top of the trap, sometimes 1 projectile will catch ya... I also use Flicker Strike to close the gap and avoid traps... You can even throw your own traps to destroy theirs.
Last edited by VZ58 on Dec 8, 2014, 5:07:24 PM
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dimraiden wrote:
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MullaXul wrote:
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dimraiden wrote:
from the video probably Greendude specced into something like this: http://poeurl.com/y723Db9 Clever Construction notable trap node, if thats the case so annoying to fight him, thoughts about good counters for this as melee?


Patience, rain of arrows, arc, well spaced cyclone/leap slams. Or kill him from range and ignore traps entirely. All not very practical but those are your options. Good thing traps can't 1hit kill you.........oh wait.


the only counter that i can imagine as Melee are SpectralThrow/GroundSlam that arent good enough against for example vs Fireball-traps or ImmortalCall only against nado/bear traps being realistic Arc/LeapSlam/Cyclone not gonna help at all traps cannot be damaged by 5secs it's huge and anyway they can place again another set.

Hope new Decoys are good as many claiming it.


Ya spectral and a few of your other options would fall into what I meant my range. Though currently as melee you're micromanaging skills and trying to be a swiss army knife of options while the other guy is just doing his thing. Its a bit frustrating at times and the damage values add insult to injury.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
"
dimraiden wrote:
from the video probably Greendude specced into something like this: http://poeurl.com/y723Db9 Clever Construction notable trap node, if thats the case so annoying to fight him, thoughts about good counters for this as melee?


Nope i dont have that notable.




Here is my shitty bow to show you guys how bad my gear is compared to Ermo. I specifically took this build not because of the bow vs bow but only because it is my worst character.

IGN: @GreenDude
haha, i love seeing ultra cocky people get their ass handed to them, good job greendude
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral

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