LLD Uniques For Balancing
makes more since on a helm for sure b/c of the corruptions on gloves,hadn't thought of that before.
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I think Echo coldsnap is just too much for LLD and thats what will happen, that or OP cold skills perma freeze all day.
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" greendude said there will be some changes to curses, freezes, cold snap temp chains combo etc. Kind of curious to see how the game will shift LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
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I think there should be a caster unique armor, something like:
+1 gem implicit (this prevents +2 corrupts) 100 es -10 all res -200 armor -200 evasion -5% movespeed OR (Cannot be corrupted implicit mod) 100 es 5% cast speed 5% all res 5% movespeed This would encourage more casters but not be OP, imo. |
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Helmet- allows to see enemy traps. // what would be the point of trappers?
Boots- Take half damage from bleeding DoT // again what would be the point of puncture,viper strike,etc builds, i bet puncture is #1 priority in the LLD balance aka nerf. Sword- Each time you hit an enemy remove chill status from you and your opponent // we have Shackles of the Wretched. Amulet- Elemental damage penetrates 5%, 5% of elemental damage is reflected back to you // 5-10% sounds good. Mid-pDps(150) 2H Axe- 40% of enemies block chance is reduced. // i prefer a 10% Blockpen(swords unchanged) node for each weapon in the tree including wands and bows. Gloves- Gems are supported by level 1 Spell echo // instead of this a Corrupted mod only for Wands/Scepters, why? because gloves allows you a Five Link that is too much. i'm totally against create uniques that counter builds imo it's a weak design, we need more build enablers instead. | |
why dont they let -phys dmg taken corrupted mod spawn on helms and armours?
would be really cool to make a - phsy dmg set of items, its not like - 40 phys dmg taken will do much vs a heavy or dual striker anyway.. |
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