[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

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Frankenberry wrote:
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sansimilia wrote:
Maybe it's asked before, but i can't find it somehow.
In the Aura Setup Section for the Hatred+Grace Aura Part i can not get how you still have enough Mana to Cast a Single Attack with this Setup.
I have the Charisma Cluster, Alpha's Howl and the conqueror's efficiency jewel but end up with 18 mana left, and lightning arrow or blast rain both cost more then 18 mana. So how do i get this setup to work ?


https://poe.mikelat.com/#

You should have 22% of your base mana as non-reserved. My guess is that you are linking your auras with a gem that makes their multiplier go up or you are also using a herald.

In either case drop herald or drop gems that make the multiplier go up.

Also drop conqueror's efficiency jewel for a real jewel since it is not needed.


Oh you're right, it was the empower gem, because in the guide it says auras with empower 3/4, but it has a 125% mana multiplier, i only have a level 2 empower but i guess it doesn't change the multiplier on level 3 or 4, when i take the gem off there is way more mana left to use. thx
Ty for the guide.
Thank you NeverSink for this amazing guide ! and thanks you Grinding Gear Games for this amazing game !

MERCI BEAUCOUP
Thanks for your reply to my post Daze, that cleared things up for me.
Hi Guys,

I have a question regarding crafting Harbinger Bows.

My goal is to craft "ok-ish" Bows (because I don't have that much orbs to spend) to earn some currency.

Neversinks iLevel List:
Spoiler
Levels of interest are:
1) iLvl: 60: 130 to 149 (Cruel) - Local Physical Dmg +%
2) iLvl: 65: 24 to 33 / 49 to 57 (Tempered) - Local Min/max added physical damage
3) iLvl: 73: 150 to 169 (Tyrannical) - Local Physical Dmg +%
3) ilvl: 73: 75 to 80 / 100 to 135 (Emperor's) - Local Physical Dmg +% / Local Accuracy Rating
4) iLvl: 77: 29 to 38 / 58 to 68 (Flaring) - Local Min/max added physical damage
5) iLvl: 83: 170-180 (Merciless) - Local Min/max added physical damage
5) iLvl: 83: 170-180 (Dictators) - Highest Damage/Accuracy mod ingame


What does that mean? If I find a iLvl 73 white Harbinger Bow, it has always the mod "% Critical Strike Chance". So what does "Local Physical Dmg" mean? Why is 2 times iLvl 73 stated?

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The most important level is 73.

Does that mean i should run Tier 4 maps to get those iLevel?

Also I don't understand the issue with the term "tyrannical" (becuase of language issues):
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The goal is to get a harbinger bow with one of the mods listed above and a second decent mod (crit chance/attack speed/crit damage). The exception is "tyrannical" and "merciless", if you get this mod simply proceed crafting, no matter what suffix you get with the augmentation orb.

I understand this in this way: when the Bow has the term "tyriannical", I should alter the bow further.

But:
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Also: if you get a single stat blue item after alterating with either Flaring/Tyrranical, you can attempt regaling it. If you get the other one (so you have Flaring+Tyrranical), congratulations, you managed to create the holy grail of crafting in new leagues.

This says (to me): The term "tyrannical" is the best type of bow.
So what is true? ^^


And now the question I hope it can be answered: Can someone explain for dummys (for me), how I identify a bow that has potential to be worth some chaos?
Let me explain this in detail. As i said at the beginning of my post: I want to spend not much currency (< 100 alterations e.g.) to gain slowly some wealth.
So can I say "after alterating the Bow, its physical damage is up to 150 and this is decent"? Which Phyiscal damage values are good enough to regal the item?

I hope i explained my issue good enough ^^

Kind regards
Last edited by Bisrob#7105 on Mar 28, 2016, 5:11:13 AM
I have an old Ranger which i level'd to 71 BEFORE act4 was released, which hadnt any equip on it, now I got some equip:

Spoiler




Is it worth to do all the act4 for skillpoint and level the gems? I'm not really in the mood for leveling a fresh ranger.. level'd enough to 70+ the last days :/

And also any tips on my gear? 3.3k life, feeling pretty squishy.
Last edited by kewkie#3761 on Mar 28, 2016, 7:21:11 AM
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Gorrath wrote:
For those who've played both this build and Mathil's Voltaxic build:
https://www.pathofexile.com/forum/view-thread/1550827

Which one would you say is the most effective?

Thanks
Both are effective, I found Mathil's easier to gear and I never have to worry about reflect. I like that about the Voltaxic build so I have gone away from physical crit completely. I still keep up with this thread as there is always good info and theory rolling around.

It comes down to what appeals to you as a player.
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kewkie wrote:
I have an old Ranger which i level'd to 71 BEFORE act4 was released, which hadnt any equip on it, now I got some equip:

Spoiler




Is it worth to do all the act4 for skillpoint and level the gems? I'm not really in the mood for leveling a fresh ranger.. level'd enough to 70+ the last days :/

And also any tips on my gear? 3.3k life, feeling pretty squishy.
You just have to do half the act 4 to get the skill, which isn't hard and totally worth it.
(dried lake, mine 1&2, and finally crystal veins if you want check point)
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Has anyone tested the new helm enchant for tornado ?+1 secondary projectile? Does it add +1 even on all lmp arrow?so (3+1) x 3 arrows or just( 3 x 3 arrow)plus 1 .
Last edited by kellychan1990#0786 on Mar 28, 2016, 11:08:52 AM
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kellychan1990 wrote:
Has anyone tested the new helm enchant for tornado ?+1 secondary projectile? Does it add +1 even on all lmp arrow?so (3+1) x 3 arrows or just( 3 x 3 arrow)plus 1 .

It gives arrow for every tornado. So with 7 tornados you get 7 new arrows.

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