Private Leagues

Total: 75
Start Time: Aug 5, 2025, 1:00:00 PM (America/New_York)
Remaining Duration:6 days 16 hours 29 minutes
End Time:Aug 15, 2025, 1:00:00 PM (America/New_York)

League Type: PoE 1 PC - SSF Mercenaries
Start Time: Aug 15, 2025, 12:00:00 PM (America/New_York)
Remaining Duration:30 days 0 hours 0 minutes

League Type: PoE 1 PC - Mercenaries
Start Time: Jul 30, 2025, 1:00:00 PM (America/New_York)
Remaining Duration:0 days 16 hours 29 minutes
End Time:Aug 9, 2025, 1:00:00 PM (America/New_York)

League Type: PoE 1 PC - Hardcore Mercenaries
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect I
Monsters have 35% increased Area of Effect
Monsters have 35% increased Area of Effect
Start Time: Aug 8, 2025, 4:00:00 PM (America/New_York)
Remaining Duration:9 days 19 hours 29 minutes
End Time:Aug 18, 2025, 4:00:00 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Jul 25, 2025, 4:35:43 PM (America/New_York)
Remaining Duration:5 days 20 hours 5 minutes
End Time:Aug 14, 2025, 4:35:43 PM (America/New_York)

League Type: PoE 1 PC - Hardcore Mercenaries
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Speed I
Monsters have 10% increased Attack, Cast and Movement Speed
Monsters have 10% increased Attack, Cast and Movement Speed
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect II
Monsters have 70% increased Area of Effect
Monsters have 70% increased Area of Effect
Start Time: Jul 11, 2025, 6:00:00 AM (America/New_York)
Remaining Duration:1 days 9 hours 29 minutes
End Time:Aug 10, 2025, 6:00:00 AM (America/New_York)

League Type: PoE 1 PC - Mercenaries

Expired Leagues

buxa gauntlet prac (expired)

Start Time: Jul 22, 2025, 1:21:04 PM (America/New_York)
End Time:Aug 1, 2025, 1:21:04 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect II
Monsters have 70% increased Area of Effect
Monsters have 70% increased Area of Effect
Start Time: Jul 22, 2025, 12:00:00 PM (America/New_York)
End Time:Aug 1, 2025, 12:00:00 PM (America/New_York)

League Type: PoE 1 PC - Hardcore Mercenaries
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life I
Monsters have 20% more Life
Monsters have 20% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage I
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Start Time: Jul 4, 2025, 12:00:00 PM (America/New_York)
End Time:Aug 3, 2025, 12:00:00 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Jun 13, 2025, 4:00:00 PM (America/New_York)
End Time:Jul 23, 2025, 4:00:00 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: May 31, 2025, 1:40:12 PM (America/New_York)
End Time:Jun 20, 2025, 1:40:12 PM (America/New_York)

League Type: PoE 1 PC - Standard

prac marauder (expired)

Start Time: May 28, 2025, 10:24:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers (Free)
Start Time: May 31, 2025, 11:00:00 AM (America/New_York)
End Time:Jun 20, 2025, 11:00:00 AM (America/New_York)

League Type: PoE 1 PC - Ruthless Settlers
Start Time: May 23, 2025, 12:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - HC Settlers + Gauntlet (Free)
Gauntlet
Various bosses have been replaced with custom variants. Additional Modifiers are applied to Area Level brackets to increase difficulty.
Various bosses have been replaced with custom variants. Additional Modifiers are applied to Area Level brackets to increase difficulty.
Start Time: May 15, 2025, 8:07:04 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.
Start Time: May 16, 2025, 12:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.

BPL XVI (expired)

Start Time: May 16, 2025, 4:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.

JONATHAN PLS (expired)

Start Time: May 10, 2025, 12:17:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Kalandra + Idols (Free)
Idols
The Atlas passive skill tree is not available. Instead, players can acquire Idols, which can be placed on the Map Device to gain passives that grant effects similar to Atlas passives.
The Atlas passive skill tree is not available. Instead, players can acquire Idols, which can be placed on the Map Device to gain passives that grant effects similar to Atlas passives.
Kalandra
Travel to the Lake of Kalandra and defeat reflections of Wraeclast.
Travel to the Lake of Kalandra and defeat reflections of Wraeclast.
Start Time: May 9, 2025, 1:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Beyond + Necropolis (Free)
Beyond
Slaying enemies close together can attract monsters from Beyond.
Slaying enemies close together can attract monsters from Beyond.
Necropolis
Use the Lantern of Arimor to manipulate monster modifiers.
Use the Lantern of Arimor to manipulate monster modifiers.
Start Time: May 5, 2025, 11:34:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.