Private Leagues

Total: 75
Start Time: Oct 10, 2025, 12:00:00 PM (America/New_York)
Remaining Duration:11 days 15 hours 19 minutes
End Time:Oct 30, 2025, 12:00:00 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Sep 25, 2025, 11:31:00 AM (America/New_York)
Remaining Duration:6 days 14 hours 50 minutes
End Time:Oct 25, 2025, 11:31:00 AM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Sep 19, 2025, 11:00:00 AM (America/New_York)
Remaining Duration:10 days 14 hours 19 minutes
End Time:Oct 29, 2025, 11:00:00 AM (America/New_York)

League Type: PoE 1 PC - Mercenaries

Expired Leagues

Start Time: Sep 26, 2025, 4:00:00 PM (America/New_York)
End Time:Oct 6, 2025, 4:00:00 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Sep 20, 2025, 12:29:09 AM (America/New_York)
End Time:Sep 30, 2025, 12:29:09 AM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Sep 12, 2025, 12:00:00 PM (America/New_York)
End Time:Oct 12, 2025, 12:00:00 PM (America/New_York)

League Type: PoE 1 PC - Hardcore Mercenaries
Start Time: Aug 14, 2025, 3:37:24 PM (America/New_York)
End Time:Aug 24, 2025, 3:37:24 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Aug 15, 2025, 12:00:00 PM (America/New_York)
End Time:Sep 14, 2025, 12:00:00 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Jul 16, 2025, 12:12:09 PM (America/New_York)
End Time:Jul 26, 2025, 12:12:09 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Jul 12, 2025, 11:58:32 PM (America/New_York)
End Time:Oct 14, 2025, 6:14:32 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries

BPL XVII (expired)

Start Time: Jul 18, 2025, 4:00:00 PM (America/New_York)
End Time:Jul 28, 2025, 4:00:00 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Jul 11, 2025, 3:00:00 PM (America/New_York)
End Time:Jul 21, 2025, 3:00:00 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Jul 4, 2025, 12:00:00 PM (America/New_York)
End Time:Aug 3, 2025, 12:00:00 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Jun 13, 2025, 4:00:00 PM (America/New_York)
End Time:Jul 23, 2025, 4:00:00 PM (America/New_York)

League Type: PoE 1 PC - Mercenaries
Start Time: Jun 6, 2025, 12:38:37 AM (America/New_York)
End Time:Jun 16, 2025, 12:38:37 AM (America/New_York)

League Type: PoE 1 PC - Settlers
Start Time: May 31, 2025, 1:40:12 PM (America/New_York)
End Time:Jun 20, 2025, 1:40:12 PM (America/New_York)

League Type: PoE 1 PC - Standard
Start Time: May 31, 2025, 11:00:00 AM (America/New_York)
End Time:Jun 20, 2025, 11:00:00 AM (America/New_York)

League Type: PoE 1 PC - Ruthless Settlers
Start Time: May 23, 2025, 12:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - HC Settlers + Gauntlet (Free)
Gauntlet
Various bosses have been replaced with custom variants. Additional Modifiers are applied to Area Level brackets to increase difficulty.
Various bosses have been replaced with custom variants. Additional Modifiers are applied to Area Level brackets to increase difficulty.
Start Time: May 13, 2025, 1:56:38 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.

BPL XVI (expired)

Start Time: May 16, 2025, 4:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.