1.2.0 Patch Notes - Forsaken Masters

Any chance you can add a rundown of which classes get the new skills (Heralds/Tornado Shot/Genorisity/Poacher's Mark) and when they get them?
Why was Broadstroke legacy'd instead of moved to the Serrated base type? I never expected uniques that have always dropped to be outright removed.
Last edited by D623932883#0055 on Aug 20, 2014, 9:01:03 AM
ohhhh yea can't wait lets hurry up i wanna play
Life sucks; but damn i'm havin a ball doin it.
I am disappointing with all the legacy items again, but at least it was only one big nerf to a ring. Thank you for not doing a huge wave of nerfs on items this time around, I am thinking about buying a supporter pack now.

If anyone is quitting for good and has a legacy hardcore Kaom's, Shavronne's, or Soul that the want to give away... hit me up.

Thank you
Does Spark still bounces off Frost Wall if it has 100% Chance to pierce? Or in other words: Is this bounce off mechanic affected by pierce?
More gated RNG

Corrupted secret areas can no longer spawn in the first area of an act (the one before the town of the act).
all the hype <3
Really happy about the changes, some great stuff in there, now just waiting to play!

Thanks for the great game GGG
Steam: teemu92
no changes to power siphon or elemental hit? :/
"
Chris wrote:
Version 1.2.0: Forsaken Masters
Notes:
Dismissing a master from your hideout removes any reputation they have on their current level.


Why exactly would we dismiss a master again?

"
Chris wrote:
Version 1.2.0: Forsaken Masters
Notes:
Chickens have been added to the Forest Encampment.


FINALLY, FEEL THE HYPE

"
Chris wrote:
Version 1.2.0: Forsaken Masters
Notes:
Viper Strike: This skill now adds 10% of physical damage as Chaos Damage and has a 50% chance to deal 175% of the attack's damage as chaos damage over seven seconds. The effect duration won't be refreshed by new attacks, but there is no limit to how many Viper Strike debuffs an enemy can have.


Does this mean that the viper strike hits no longer stack in the normal way, but do stack in damage? or that simply multiple versions will exist and only the highest will apply?

"
Chris wrote:
Version 1.2.0: Forsaken Masters
Notes:
Mortal Conviction has been changed to 60% less mana reservation (from 40% less).[/li]
create this patch and we can't wait to enjoy it alongside you.


Awesome
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062

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