1.2.0 Patch Notes - Forsaken Masters
Its nice that actually being leveled-up is now more meaningful: choosing str/dex/int should be definitive of course, but you should still be somewhat tough even if naked (to a baddie many levels below you).
But it quite sucks that curses no longer last forever - was this really a necessary change? Does it make that much of a change, tactically? It was SUCH a blast to run around cursing EVERYONE with temporal chains... and enfeeble... and elemental weakness/ whatever... I will miss thee, oh my Mistress Of "Bite Me!" Sigh. Perhaps reconsider this in the future, pretty please? Sucking the glorious joy out of things in the name of [insert whatever] just sucks, ya know? Where once you could gleefully screw over all who would oppose you... now you are on a timer... TT Maybe make it so that Hex Master keystone lowers (some) curse effects for other players? Or that all curses cast by you cease when you leave the map/ die? Or would that require too much recoding? Meh, meh, meh. IGN: AngelicWitchy - CET+2
|
|
Can we powerlevel our masters? Or are we thwarted to the single quest a day?
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
|
|
" ZiggyD did a good job of explaining the HP changes, I think: https://www.youtube.com/watch?v=j65CYuiMrLo&list=UU4mLMb49hqk4y9lVFtfanlg Essentially, I think the aim of GGG was to give us more base life so we didn't need to spend half our passive points on life just to play the game. I am also hoping this encourages some build diversity. |
|
" One thing to consider is DPS ... If you're doing a lot of damage per second and killing mobs efficiently, you don't need a curse to last that long because the monsters are already dead. I take my time playing -- I'm not racer -- but still, if I have to hit a regular monster more than three times, there is a problem with my damage. I imagine, too, there will be more curse on hit builds now that there is 100% chance to curse. Which again.. if you're hitting/cursing frequently, it doesn't matter so much how long the curse lasts. i can see, though, how for magic and rare packs, it could be a pain to keep casting. i was always afraid my curses would expires anyhow, so i'd end up just spamming my curse button regardless. :) |
|
What a job. Well done!
Pay less attention to these nei-sayers. Nothing is what it seems. I never had the time to play Ambush/Invasion so I'm really excited about the things that were included into the core game and the new leagues. Other than that it's good to see all the hard work put into improving the skill tree and rebalancing skills. The redesign of the witch/shadow starting areas look amazing! Also the improved bows and bow skill clusters look powerful. My guess is there will be more updates to the other half of the tree in the future. As usual you'd wish for more skill points, and more new unique items in the Beyond league. So until next league: To infinity, and Beyond! :) https://www.youtube.com/watch?v=ejwrxGs_Y_I BRING BACK LAB ENCHANTS TO POE1 <3
Remove Wildwood bull**** green homing orbs! Remove Settlers ASAP! AFK-farming sucks @ss! RUTHLESS LOGIN <3 |
|
Awesomeness!!!
|
|
Overall im very excited about this expansion! Thanks for great game GGG!
Shame about life nerf, could have been a small buff instead. Now CI seems the best way to go. Average player will have how much life now? 3000 ? Not viable for endgame maps unless your EB MoM AA and playing very cautiously. Path of Exile - RNG based hoarding simulator
| |
Hi!
Could GGG make a change where stash tabs are named the same as in standard/hardcore league in new leagues? The reason for this is that I'm very likely to change the names of the stash tabs to the same names, and when you have over 140 tabs, then this becomes a VERY tedious task starting in a new league. Kind regards NoNamium |
|
It would be nice with the introduction or Rampage that the /remaining command told us how many monsters were actually remaining and not just "more than 20".
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.
I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_- |
|
no atziri's acuity nerf?
if it has the drop rate the axe used to have, is not a big deal i guess Last edited by dlollolb#4000 on Aug 20, 2014, 5:16:13 AM
|
|